























i might add some arcadey drifting for sharp turns, but not sure if that is even possible with physics lol


















var max_steering_degrees = clamp(lerp(idle_degrees, 0.1, speed / target_speed), 0.05, 45.0)







honestly if unity has a hook for integrating force, it would make my life a lot easier while i was still working at that VR company (edited)

















































































