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Between 2024-10-07 00:00 and 2024-10-08 00:00
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Learath2
The client probably sends the input packet before the chat message, there is no way to flip it around, everything within the main loop is ordered
flipping it around with client modification counts as cheating ye?
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Learath2
Ngl for once I agree with the old people gang. This doesn’t look great when going across large distances, perhaps there should be a max distance for it and if it’s higher than max distance just snap there
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spur
flipping it around with client modification counts as cheating ye?
Yes, anything not possible with the original client would be cheating
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Learath2
Yes, anything not possible with the original client would be cheating
ah alright, ty <3
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spur
ah alright, ty <3
(don't stop there, offer Learath enough money and they will silently force push and change it's order) (edited)
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meloƞ
(don't stop there, offer Learath enough money and they will silently force push and change it's order) (edited)
shh don't ruin my plan
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Skeith
Edit: (There was a discussion about it below, the change will probably make it safe to leave on by default) Should probably strongly reconsider making this defaulted to on @deen I believe it's just a worse user experience. I think the smooth effect goes really well with cl_spectator_mouseclicks, but when quickly swapping between players using the shift menu, it becomes disorienting. To improve UX with these settings, I think smoothness for the shift menu should be turned off by default, and bake the smoothness into cl_spectator_mouseclicks (edited)
Would be rather annoying to special case it, maybe first see if limiting it to one screen distance is enough
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@kebs ^
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meloƞ
(don't stop there, offer Learath enough money and they will silently force push and change it's order) (edited)
It’s also probably impossible tbf. I’m sure that breaks something 😄
00:03
Your best bet would be to delay the chat commands to the next iteration of the loop
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Learath2
Ngl for once I agree with the old people gang. This doesn’t look great when going across large distances, perhaps there should be a max distance for it and if it’s higher than max distance just snap there
i think so too
00:05
its not a problem to make pr with a change to it, lmk what would be the best
00:06
i like when i left click and it locks on someone
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Won’t know before we try. So maybe try the easy one first, see if it feels any better?
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Ya I love that part, the smoothness looks good when it's a short distance as well, but it's not great for further than a screen away
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i thought it would be too random in how it works if it was limited by distance
00:07
i dont play as much so idk i just coded it xd
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Snapping onto the tee instantly will always feel better than having a second of travel time to each tee, I think. Or even half a second. So adjusting the smooth value to be higher than 300 is out of the question, it being set to 300 is also the main reason why it's visually painful when going across large distances, so limiting the distance is really the only option. (edited)
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00:09
But ya, hard to tell until I'm using it, it's definitely not good in its current iteration
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set the delay to 5000 - that feels great cat_hehe (edited)
monkaStop 1
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keep only for mouse clicks, distance limit same as render limit, config for distance idk what else
00:18
what would be best
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You don't necessarily have to only keep it for mouse clicks, having it limited to render limit is probably good enough
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alr will look into it tmr if i have time
heartw 2
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But then it just gets useless. If a tee is close enough you don't click on him, you just go on /pause - /spec and move your camera a tiny bit. I see this whole change just being usefull if you are going for cinematics or whatever. Other than that it is both annoying to watch (this is subjective) but objectively it just makes gameplay slower. So makes it impossible to do some fast paced actions like hh while spectating t0. Just remove it by default... the rare players that like it will use it. (edited)
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I disagree, it's definitely more visually appealing when it happens at short distances, it adds a touch of polish. I think the changes that will be added to it will make most if not everyone happy with it.
00:45
Wait and see
00:48
Since it'll only happen at short ranges, there won't be an impactful delay when using it, it'll just be eye candy, which is the main goal of the feature.
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Well okay. I actually really don't care about visual changes. I just adapt to them or not use them. The HUGE issue I have with this amazing feature is that it's NOT only a visual change. I already gave a few examples previously. It's just a shame to introduce a new feature that just nerfs players using them, and that teaches new players poorly (edited)
00:51
I'm actually curious if 1 good player will actually use it. Because I really think it makes the game unplayable. Literally
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To give you an idea of how it'll be, type /showall until it says "You will no longer see all tees on this server" then go spec and try to click with cl_spectator_mouseclicks enabled
00:56
You'll see the distance it'll work at with the suggested changes
00:57
Then use it with the smoothing enabled, it really isn't terrible
00:57
It'll mostly just look great when swapping between tees near to each other (edited)
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I don't know how much is that but then as I said the feature becomes useless as you don't really spectate players when they are like less than 1 screen away. So ig I'm fine with that
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You played vanilla gamemodes? You know how tees don't render when they're a screen away from you? They just appear
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Inb4 in a few months/years someone sends a clip where this feature killed them kek
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That's the "render" distance it'll be tied to, if I had to guess
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01:01
Since it's a small distance, you can also increase the speed without making it awful to look at as well
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@Devinci I believe these are accurate examples of how it should look with the proposed changes. The second video is to compare with smoothing off. These examples are at around max distance with every jump (realistically this wouldn't happen often)
02:31
The below is how it'll look with a mix of normal snaps and smoothing mixed in. (A more realistic example of how it'll probably look)
02:33
I personally prefer the smoothing in the last examples, I think most people would enjoy it
02:35
@Learath2 Thoughts?
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why is the smoothing time not based on distance? (edited)
02:55
the camera shouldn't move at random speeds
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Because then it would just be a feature specifically for creating videos, or strictly for watching people. Not something you would have enabled by default / have on at all times
02:58
If the travel times take too long, it's a massive hindrance to gameplay, if you use /pause when playing (edited)
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that's not what I meant
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Tater
that's not what I meant
Then explain
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I'm making a video
03:16
ok I was wrong initially because I didn't read the code beforehand
03:16
but the issue is still related to the camera speed just in a different way
03:19
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It takes the same amount of time to hop regardless of the distance, which is how it should work if it were to be used by everyone
03:24
Probably
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that's what it's doing
03:24
I just applied an exponential easing
03:25
float CCamera::CameraSmoothingProgress(float CurrentTime) const { float e = (CurrentTime - m_CameraSmoothingStart) / (m_CameraSmoothingEnd - m_CameraSmoothingStart); e = 1.0 - std::pow(2.0, -8.5 * e); return e; }
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Not gonna lie I don't see a difference, if there was supposed to be one in your video greenthing
03:27
it's a massive difference
03:27
hold on
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Still looks rough
03:27
when going large distances
03:29
Post a comparison video I guess
03:34
linear interpolation is usually always not optimal
03:34
for visual stuff
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Looks a bit better, ya. But it still looks like sandpapering your eyeballs when default zoom and you jump to someone far away
03:36
I don't find it that bad
03:36
the sandpaper duration is 75% shorter
03:36
and you still know which way the camera moved
03:36
if you don't like it at all then just turn it off
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The problem is, people don't know how to turn it off, and it's on by default
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well that's not my problem
03:38
I just want to make it better not change the default setting
03:38
someone else can worry about that
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Correct, my goal is to have a version a majority of people will like
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I like my version tbh
03:41
if you don't want the sandpaper then set a max distance
03:41
so it snaps if it's far away
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Ya, already discussed that~
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Ирисочка 2024-10-07 04:14
Is there a transparent /spec on the ddnet server that is on Kog
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only on brutal and insane maps sometimes
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Ирисочка
Is there a transparent /spec on the ddnet server that is on Kog
✪ Папик 2024-10-07 04:40
not always, it can be set by creator of the map
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✪ Папик
not always, it can be set by creator of the map
Ирисочка 2024-10-07 05:01
And team0mode too
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Ирисочка
And team0mode too
✪ Папик 2024-10-07 05:01
no
05:02
but creator can set force team
05:02
so you can't do /team0mode
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Ирисочка 2024-10-07 05:04
But in kog im cant
05:05
On some maps
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Ирисочка
But in kog im cant
✪ Папик 2024-10-07 05:05
maybe force team too?
05:05
try to start without joining team
05:05
if u kill then it's force team
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Ирисочка 2024-10-07 05:06
What force team
05:06
Что за Тима такая
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✪ Папик 2024-10-07 05:08
what your ing nick?
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guys how to fix this?
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Hyzern
guys how to fix this?
catseyenebulous 2024-10-07 06:52
Does it give you more details in the console? (Press f1)
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catseyenebulous
Does it give you more details in the console? (Press f1)
console isn't working
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Hyzern
guys how to fix this?
Try renaming the file to something simpler without whitespaces and + signs
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Teero
Try renaming the file to something simpler without whitespaces and + signs
still nothing
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Hyzern
guys how to fix this?
MilkeeyCat 2024-10-07 06:56
check local console for details
06:56
oh
06:56
nvm xd
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Exit the editor and then F1
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Hyzern
console isn't working
MilkeeyCat 2024-10-07 06:57
how does it not work?
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(these error messages don't get more verbose in console iirc)
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MilkeeyCat
how does it not work?
You can't F1 in editor
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MilkeeyCat
how does it not work?
F1 in the editor opens docs
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MilkeeyCat 2024-10-07 06:57
never opened the editor in my life justatest (edited)
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MilkeeyCat
never opened the editor in my life justatest (edited)
kek
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meloƞ
You can't F1 in editor
yeah
07:01
so i joined a server and clicked f1, there is a console msg:
07:02
ig i need to change the image format
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It needs to be valid rgba format(?)
✅ 1
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Hmm I would try loading the image into an image editing software like gimp or Photoshop and then exporting it again to ensure it has the correct format
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Teero
Hmm I would try loading the image into an image editing software like gimp or Photoshop and then exporting it again to ensure it has the correct format
ok, i'll try it
07:04
oh
07:04
well i just renamed it to .jpg and converted to .png at website
07:04
it worked
07:04
thanks guys
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hello! how can i change my name in ddnet&(
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iNKLing
hello! how can i change my name in ddnet&(
catseyenebulous 2024-10-07 07:25
Do you mean while keeping your points?
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✪ Папик
what your ing nick?
Ирисочка 2024-10-07 07:59
Ярок
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i bound player_color_body to a key but it doesnt change the #
08:00
how do i even change it? what do i have to type in f1
08:00
because i am not getting the correct color
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Tater
Click to see attachment 🖼️
Ирисочка 2024-10-07 08:00
What are those dots in player nicknames? (edited)
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guys is it possible to disable a gun shots?
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J$ON
i bound player_color_body to a key but it doesnt change the #
nvm it works
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Why do I have only 1 server?
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Deselect KoG on top right You also have a region filter on the bottom Right
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meloƞ
Deselect KoG on top right You also have a region filter on the bottom Right
How can I make other Kog servers show up?
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You have "no login required" filter (edited)
08:41
Why is ger3 showing up in the Russian tab tho justatest
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Canserbero 2024-10-07 08:41
hes hidding rus servers
08:41
not showing them
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yes
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meloƞ
You have "no login required" filter (edited)
doesn`t work😭
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Canserbero
hes hidding rus servers
Oh sry misunderstood that then, tbh never used that
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Lety4ka
doesn`t work😭
Can you just click reset filters bottom right ?
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meloƞ
Can you just click reset filters bottom right ?
The servers must be down because I'm not the only one with this problem
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Hm could be
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help plz, ednless updating server list
frozen 1
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owowayne
help plz, ednless updating server list
Koll Potato 2024-10-07 08:47
wifi skill issue
08:48
try restarting ddnet
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owowayne
help plz, ednless updating server list
F1, are there any errors? Can you open https://master1.ddnet.org/ddnet/15/servers.json in your browser?
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deen
F1, are there any errors? Can you open https://master1.ddnet.org/ddnet/15/servers.json in your browser?
2024-10-07 11:48:51 E serverbrowser_http: failed getting serverlist, trying to find best URL 2024-10-07 11:48:51 E http: https://info.ddnet.org/info failed. libcurl error (6): getaddrinfo() thread failed to start
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i fixed it
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hes too smart
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how is this part supposed to be done?
13:34
i mean the tas from headshot completely skips it but what is the intended route?
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Teero
i mean the tas from headshot completely skips it but what is the intended route?
From where to where are we going?
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from the one arrow to the other
13:36
left->right
13:37
shouldn't be that hard to guess
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You can literally go either direction...
13:37
If it was obvious I wouldn't have asked
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i mean the arrows point in a direction.
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i think intended route is to go up and left with the hookables, and swing to the right (edited)
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wouldn't you need dj for that? idk if that even works
13:41
i mean you need dj to get to the most right wall. but going topleft and then swinging down would waste your dj to get to the right wall
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How to play ddnet solo?
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Teero
how is this part supposed to be done?
The intended route is a double rocket jump from the edge of that bottom platform
13:42
That gives you enough momentum to get to the right wall without using your dj, then another rocket jump with dj from that wall to the platform
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im pretty sure thats skip route
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Learath2
That gives you enough momentum to get to the right wall without using your dj, then another rocket jump with dj from that wall to the platform
what is the rest of the part for then?
13:43
TAS does it that way but it's a skip
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The non tas demo I checked also does it that way, hm (edited)
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it is probably easier than the intended route
13:47
@Sorah Is this you?
13:48
could you explain the intended route of the part? :( (edited)
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How to download maps?
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@Learath2 @Teero The double rocket from the platform is the skip. You are supposed to swing from all the way on the left and keep the speed to use the dj on the right. Just do the skip tbh. I dont think anyone ever did the part normally kek (edited)
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Stepfunn
@Learath2 @Teero The double rocket from the platform is the skip. You are supposed to swing from all the way on the left and keep the speed to use the dj on the right. Just do the skip tbh. I dont think anyone ever did the part normally kek (edited)
You sure? You'd have to be falling down, how would you clear the hump before the right wall without wasting the dj?
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!pro!
How to download maps?
they auto download when you join a server, but if you want a list of all ddnet maps https://github.com/ddnet/ddnet-maps
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Learath2
You sure? You'd have to be falling down, how would you clear the hump before the right wall without wasting the dj?
You use dj on the fall and then doublenade the wall
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Ah, you double nade on the wall, yeah that makes more sense
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Sorah & Xerhul pls fix the map ty
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Stepfunn
@Learath2 @Teero The double rocket from the platform is the skip. You are supposed to swing from all the way on the left and keep the speed to use the dj on the right. Just do the skip tbh. I dont think anyone ever did the part normally kek (edited)
ah thx for the explanation :D
14:14
am working on a TAS right now i was just curious how the part is supposed to be done
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New chot run poggers2
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xtripleninep 2024-10-07 15:27
Is it possible to echo client variables? I wanna make a bind that would tell me if a variable is 0 or 1 (edited)
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how to do this?
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xtripleninep
Is it possible to echo client variables? I wanna make a bind that would tell me if a variable is 0 or 1 (edited)
no i dont think so
15:30
this didnt work
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always
how to do this?
on cryptic
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do you need to go right or left i didnt play thiskek
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left
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xtripleninep
Is it possible to echo client variables? I wanna make a bind that would tell me if a variable is 0 or 1 (edited)
Not directly possible if you mean echo in chat. Of course you can get the value by using just the variable name in the console. If you want to echo in chat whether something is enabled that you toggle with other binds, you could rebind a specific key like bind x "echo Enabled!" whenever you set the variable to 1
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oxyzo
do you need to go right or left i didnt play thiskek
15:32
heres a better ss
15:32
i tried bind mouse1 "+fire; +toggle cl_dummy_hammer 1 0; +jump"
15:32
but i dont get high enough
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it seems like the only way maybe try multiple times
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so just keep trying?
15:36
what about this?
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always
what about this?
im late but if you dash into the speed tile you should get some kind of extreme boost or smth idk i forgot
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too late i rq xd
15:59
got hungry
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can somebody help with last part on the Cryptic?
Exported 208 message(s)
Timezone: UTC+0