if you want it working now, you'll need to edit those colors to numbers, you can do that by changing your skin to red, checking the value of player_color_body, and use the number it gives you in the config
I'm trying to setup a toggle bind for cl_dummy_resetonswitch that also displays the current state of the setting in chat and I can't figure out what I'm doing wrong. the echo message works, but the setting doesn't get changed
remove "bind c" from both config's first lines(edited)
17:12
its wrong because when you press c, you bind c to execute cl_dummy_resetonswitch, you echo, then you overwrite your c bind to execute the other config, so cl_dummy_resetonswitch never gets executed
find a noble soul to donate money so ddnet can host servers there, host them yourself at the price that they wont be official DDNet servers, play on LAN servers or accept high ping :/
I'm one of those people who always clicks mouse 1 when I'm playing the game and when I'm watching someone it auto-locks on random people all the time,its annoying
I'm one of those people who always clicks mouse 1 when I'm playing the game and when I'm watching someone it auto-locks on random people all the time,its annoying
Edit: (There was a discussion about it below, the change will probably make it safe to leave on by default)
Should probably strongly reconsider making this defaulted to on @deen I believe it's just a worse user experience.
I think the smooth effect goes really well with cl_spectator_mouseclicks, but when quickly swapping between players using the shift menu, it becomes disorienting. To improve UX with these settings, I think smoothness for the shift menu should be turned off by default, and bake the smoothness into cl_spectator_mouseclicks(edited)
why are chat messages prioritized more than inputs? for example if i have a bind to shoot and join team at same time with dummy, i will always join team before shooting, i can't find a way to delay the team joining bind as well
spur
why are chat messages prioritized more than inputs? for example if i have a bind to shoot and join team at same time with dummy, i will always join team before shooting, i can't find a way to delay the team joining bind as well
Ngl for once I agree with the old people gang. This doesn’t look great when going across large distances, perhaps there should be a max distance for it and if it’s higher than max distance just snap there