DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-10-06 00:00 and 2024-10-07 00:00
toploardgg
2024-10-06 01:32
Hi guys I'm new, tell me how to publish a map
toploardgg
Hi guys I'm new, tell me how to publish a map
DDNet
BOT
2024-10-06 01:32
Hellou :3
Souly
testing some gameplay stuff
Nixus ๐ฅ
2024-10-06 01:47
Wooow, crazy
Souly
testing some gameplay stuff
imcutekitten
2024-10-06 05:00
That's looks like crazy
Souly
testing some gameplay stuff
Tแปm
2024-10-06 06:02
thats pretty cool. I forgot why moving tiles are not allowed in ddnet? Its a kog thingy or?
Souly
2024-10-06 07:38
ye regular moving tiles are kog only thing
07:38
its not visible in entities
Tแปm
2024-10-06 07:52
ahh
07:53
Moving tiles in ddnet would be so cool
1
Welf
2024-10-06 10:24
the spinning freeze lasers always existed
watch your time and machine also have stuff that can be described as moving and im working on a similar map
Souly
testing some gameplay stuff
DeKaeL
2024-10-06 16:06
thats freakin cool
Nixus ๐ฅ
2024-10-06 19:42
Could anyone help me with how to use the switch?
Nixus ๐ฅ
Could anyone help me with how to use the switch?
Skeith
2024-10-06 19:54
To use a button alongside it, you'd add a "switch" layer and take the tiles from there, rather than game/front
19:54
You'll see a number on them like this
19:54
Top left, "Switch" you'd change the name for each door / button
Skeith
Top left, "Switch" you'd change the name for each door / button
Nixus ๐ฅ
2024-10-06 19:57
ok but how to use pink?
19:57
Nixus ๐ฅ
ok but how to use pink?
Skeith
2024-10-06 20:08
20:09
If you mouse over the tile, it'll explain what tiles they don't work with
20:10
20:11
Higher number pink tiles only increase the speed
20:12
Skeith
You'll see a number on them like this
Cammodude
2024-10-06 20:12
you have to put tiles in the middle too ?
Skeith
2024-10-06 20:13
Nope
Cammodude
2024-10-06 20:13
ive always done them like this
Skeith
2024-10-06 20:13
changes nothing, so you could leave the middle open, ya
(edited)
20:14
Easier to count the distance as you're placing them though
Cammodude
2024-10-06 20:14
i guess
Nixus ๐ฅ
ok but how to use pink?
Skeith
2024-10-06 20:16
Sorry for the slow reply, I'm learning how it works too. I've never mapped before
Cammodude
2024-10-06 20:17
desc says how to use them
Skeith
2024-10-06 20:17
Aye
20:17
Easier to learn by looking at already existing maps
20:18
If you join a map with something interesting, you can click File -> Load Current Map
Cammodude
2024-10-06 20:18
so something like this according to desc
Skeith
2024-10-06 20:18
Good for learning how things work
Cammodude
so something like this according to desc
Cammodude
2024-10-06 20:19
confirmed, thats how
20:21
Skeith
To use a button alongside it, you'd add a "switch" layer and take the tiles from there, rather than game/front
Welf
2024-10-06 20:43
don't spam the blue tiles, 1 next to the door is enough (it will determine the length)
Welf
don't spam the blue tiles, 1 next to the door is enough (it will determine the length)
Skeith
2024-10-06 20:43
Ya -Thanks
(edited)
20:44
How much does it impact map size / lag if you don't do this though, out of curiosity
(edited)
20:46
It's useless to use more than 1 on each side, but I bet it's negligible / nitpicky to do it the way I did it
20:51
Hm, I guess it's mostly about not making it ugly in entities
(edited)
1
20:52
I removed the tile from my entities, so I wouldn't see it anyways
1
Welf
2024-10-06 21:08
Cammodude
Click to see attachment
๐ผ๏ธ
Nixus ๐ฅ
2024-10-06 21:11
ok thx
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