

syscall function defined in source code
?
// from /usr/include/unistd.h
extern long int syscall (long int __sysno, ...) __THROW; (edited)












1

10/5 does 5/10 xd

















SEARCH_EXCLUDE_TOKEN = ';', maybe it's possible to integrate SEARCH_EXCLUDE_AND_TOKEN = '&', it will probably cause some issues with order calculation.
Another way is to add button near 'clear' that will switch logic...















{{server.join_team%Learath2%60}} which the client would show as Learath2 has joined team 60


{{server.join_team%Learath2%60}} which the client would show as Learath2 has joined team 60 

{{server.join_team%Learath2%60}} which the client would show as Learath2 has joined team 60 





















language@ddnet.org with a 5 characters like de-de or some standard 







language@ddnet.org with a 5 characters like de-de or some standard 































































visual-fx@mymod.zhn.org and nothing about the protocol is stopping us from adding whatever-weird-feature@netmsg.ddnet.org)












































CDataFileReader::Open and CDataFileReader::Close functions may be called. All other functions will now assert instead of returning some default-values if no file is open. The CDataFileReader::Open function will now assert if the file is already open instead of implicitly closing the previous one.










?Sized trait that should expose mutable parts of itselfCell, doesn't fit since i need to use it immutably too
2. RefCell, doesn't fit since i want to return reference to field of borrowed refcell








?Sized i can't use &mut Whatever as return type






Self: Sized? ^^















struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
}
impl Noby for &mut Abuse {
fn noby(self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}

struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
} 













struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
} 





SizedSized isn't that strict, i will use it




// epnicclonableobject = Vec<usize>
struct Abuse {
noby: Vec<usize>
}
impl Noby for Abuse {
fn noby(&mut self) -> &mut Vec<usize> {
&mut self.noby
}
}
trait Noby {
fn noby(&mut self) -> &mut Vec<usize>;
}








Sized isn't that strict, i will use it 

// epnicclonableobject = Vec<usize>
struct Abuse {
noby: Vec<usize>
}
impl Noby for Abuse {
fn noby(&mut self) -> &mut Vec<usize> {
&mut self.noby
}
}
trait Noby {
fn noby(&mut self) -> &mut Vec<usize>;
} 












































































1

1











Warn though, mercy me oh lord5991


a3e19fc Make CCharacter::SetSuper() idempotent - timakro
f51664e Add rcon command "invincible" which does nothing yet - timakro
b564110 Make invincible players immune to freeze, death and teleport tiles and give them unlimited jumps - timakro
c91be7b Add practice command /invincible to toggle invincible mode - timakro
5457e8f Render sparkling trail for invincible players - timakro
d51a726 Merge pull request #9047 from timakro/pr-add-invincible-mode - def-


























