syscall
function defined in source code ?
// from /usr/include/unistd.h
extern long int syscall (long int __sysno, ...) __THROW;
(edited)10/5
does 5/10
xdSEARCH_EXCLUDE_TOKEN = ';'
, maybe it's possible to integrate SEARCH_EXCLUDE_AND_TOKEN = '&'
, it will probably cause some issues with order calculation.
Another way is to add button near 'clear' that will switch logic...{{server.join_team%Learath2%60}}
which the client would show as Learath2 has joined team 60
{{server.join_team%Learath2%60}}
which the client would show as Learath2 has joined team 60
{{server.join_team%Learath2%60}}
which the client would show as Learath2 has joined team 60
language@ddnet.org
with a 5 characters like de-de
or some standard language@ddnet.org
with a 5 characters like de-de
or some standard visual-fx@mymod.zhn.org
and nothing about the protocol is stopping us from adding whatever-weird-feature@netmsg.ddnet.org
)CDataFileReader::Open
and CDataFileReader::Close
functions may be called. All other functions will now assert instead of returning some default-values if no file is open. The CDataFileReader::Open
function will now assert if the file is already open instead of implicitly closing the previous one.
?Sized
trait that should expose mutable parts of itselfCell
, doesn't fit since i need to use it immutably too
2. RefCell
, doesn't fit since i want to return reference to field of borrowed refcell?Sized
i can't use &mut Whatever
as return typeSelf: Sized
? ^^struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
}
impl Noby for &mut Abuse {
fn noby(self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
}
struct Abuse {
noby: EpicClonableBigObject
}
impl Noby for Abuse {
fn noby(& [need mut to expose itself] self) -> &mut EpicClonableBigObject {
&mut self.noby
}
}
trait Noby {
fn noby(& [no mut since it should be object safe] self) -> &mut EpicClonableBigObject;
}
Sized
Sized
isn't that strict, i will use it// epnicclonableobject = Vec<usize>
struct Abuse {
noby: Vec<usize>
}
impl Noby for Abuse {
fn noby(&mut self) -> &mut Vec<usize> {
&mut self.noby
}
}
trait Noby {
fn noby(&mut self) -> &mut Vec<usize>;
}
Sized
isn't that strict, i will use it // epnicclonableobject = Vec<usize>
struct Abuse {
noby: Vec<usize>
}
impl Noby for Abuse {
fn noby(&mut self) -> &mut Vec<usize> {
&mut self.noby
}
}
trait Noby {
fn noby(&mut self) -> &mut Vec<usize>;
}
Warn
though, mercy me oh lord5991a3e19fc
Make CCharacter::SetSuper() idempotent - timakro
f51664e
Add rcon command "invincible" which does nothing yet - timakro
b564110
Make invincible players immune to freeze, death and teleport tiles and give them unlimited jumps - timakro
c91be7b
Add practice command /invincible to toggle invincible mode - timakro
5457e8f
Render sparkling trail for invincible players - timakro
d51a726
Merge pull request #9047 from timakro/pr-add-invincible-mode - def-