


snd_ambient_volume 0 in the configs.
NETMSGTYPE_SV_MAPSOUNDGLOBAL is NETMSGTYPE_SV_SOUNDGLOBAL which uses map assets as the sounds container. Use the same `CSou...



















is this some kind of optimization because using idiv is too bad?

add(10/5, 10/5, 3/5) 


[ 3.364712] usb 3-6: new high-speed USB device number 5 using xhci_hcd
[ 8.870773] usb 3-6: device descriptor read/64, error -110
[ 24.741791] usb 3-6: device descriptor read/64, error -110
[ 25.024690] usb 3-6: new high-speed USB device number 6 using xhci_hcd
[ 30.373739] usb 3-6: device descriptor read/64, error -110
[ 46.245946] usb 3-6: device descriptor read/64, error -110
[ 46.352822] usb usb3-port6: attempt power cycle
[ 46.801693] usb 3-6: new high-speed USB device number 7 using xhci_hcd
[ 51.601890] usb 3-6: Device not responding to setup address.
[ 56.614006] usb 3-6: Device not responding to setup address.
[ 56.821514] usb 3-6: device not accepting address 7, error -71
[ 57.000692] usb 3-6: new high-speed USB device number 8 using xhci_hcd
[ 61.801134] usb 3-6: Device not responding to setup address.
[ 66.814256] usb 3-6: Device not responding to setup address.
[ 67.021761] usb 3-6: device not accepting address 8, error -71
[ 67.025083] usb usb3-port6: unable to enumerate USB device
[ 67.200764] usb 3-9: new full-speed USB device number 9 using xhci_hcd
[ 67.578333] usb 3-9: New USB device found, idVendor=31b2, idProduct=0011, bcdDevice= 1.01
[ 67.578543] usb 3-9: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[ 67.578735] usb 3-9: Product: TONOR TD510 Dynamic Mic
[ 67.578925] usb 3-9: SerialNumber: 2023-02-16-0000-0000-0000-
@Learath2 i think i have a faulty usb port (port 6), and it slows down my boot time massively, do u know if its possible to disable this specific port?
the proposal for adding one was in 2021 with no activity. gamedev just don't use debuggers huh.

[ 3.364712] usb 3-6: new high-speed USB device number 5 using xhci_hcd
[ 8.870773] usb 3-6: device descriptor read/64, error -110
[ 24.741791] usb 3-6: device descriptor read/64, error -110
[ 25.024690] usb 3-6: new high-speed USB device number 6 using xhci_hcd
[ 30.373739] usb 3-6: device descriptor read/64, error -110
[ 46.245946] usb 3-6: device descriptor read/64, error -110
[ 46.352822] usb usb3-port6: attempt power cycle
[ 46.801693] usb 3-6: new high-speed USB device number 7 using xhci_hcd
[ 51.601890] usb 3-6: Device not responding to setup address.
[ 56.614006] usb 3-6: Device not responding to setup address.
[ 56.821514] usb 3-6: device not accepting address 7, error -71
[ 57.000692] usb 3-6: new high-speed USB device number 8 using xhci_hcd
[ 61.801134] usb 3-6: Device not responding to setup address.
[ 66.814256] usb 3-6: Device not responding to setup address.
[ 67.021761] usb 3-6: device not accepting address 8, error -71
[ 67.025083] usb usb3-port6: unable to enumerate USB device
[ 67.200764] usb 3-9: new full-speed USB device number 9 using xhci_hcd
[ 67.578333] usb 3-9: New USB device found, idVendor=31b2, idProduct=0011, bcdDevice= 1.01
[ 67.578543] usb 3-9: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[ 67.578735] usb 3-9: Product: TONOR TD510 Dynamic Mic
[ 67.578925] usb 3-9: SerialNumber: 2023-02-16-0000-0000-0000-
@Learath2 i think i have a faulty usb port (port 6), and it slows down my boot time massively, do u know if its possible to disable this specific port? 

is this some kind of optimization because using idiv is too bad? 

[ 3.364712] usb 3-6: new high-speed USB device number 5 using xhci_hcd
[ 8.870773] usb 3-6: device descriptor read/64, error -110
[ 24.741791] usb 3-6: device descriptor read/64, error -110
[ 25.024690] usb 3-6: new high-speed USB device number 6 using xhci_hcd
[ 30.373739] usb 3-6: device descriptor read/64, error -110
[ 46.245946] usb 3-6: device descriptor read/64, error -110
[ 46.352822] usb usb3-port6: attempt power cycle
[ 46.801693] usb 3-6: new high-speed USB device number 7 using xhci_hcd
[ 51.601890] usb 3-6: Device not responding to setup address.
[ 56.614006] usb 3-6: Device not responding to setup address.
[ 56.821514] usb 3-6: device not accepting address 7, error -71
[ 57.000692] usb 3-6: new high-speed USB device number 8 using xhci_hcd
[ 61.801134] usb 3-6: Device not responding to setup address.
[ 66.814256] usb 3-6: Device not responding to setup address.
[ 67.021761] usb 3-6: device not accepting address 8, error -71
[ 67.025083] usb usb3-port6: unable to enumerate USB device
[ 67.200764] usb 3-9: new full-speed USB device number 9 using xhci_hcd
[ 67.578333] usb 3-9: New USB device found, idVendor=31b2, idProduct=0011, bcdDevice= 1.01
[ 67.578543] usb 3-9: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[ 67.578735] usb 3-9: Product: TONOR TD510 Dynamic Mic
[ 67.578925] usb 3-9: SerialNumber: 2023-02-16-0000-0000-0000-
@Learath2 i think i have a faulty usb port (port 6), and it slows down my boot time massively, do u know if its possible to disable this specific port? 



















big texture chokes slow mem bandwidth. it's just a snapdragon thing

big texture chokes slow mem bandwidth. it's just a snapdragon thing 


i also tried secondary details, sampling a repeated texture and splat them onto the model, but the additional sample also tanks the framerate.








probably could hand write the whole thing and save a lot





gamedevs care none of that




that's just a china thing



i did















we do post processing in material shader too










sky

rdx, every time when I do mul/div operation it checks if rdx is in use, if it it push it to stack, do the operation and pop it back xd

rdx, every time when I do mul/div operation it checks if rdx is in use, if it it push it to stack, do the operation and pop it back xd 
push instruction does it, no?






mov r15b, 1
mov r14b, 6
movzx rax, r14b
mov r14b, 3
cqo
idiv r14b
mov r14b, al
movzx rax, r14b
mov r14b, 4
imul r14b
mov r14b, al
add r15b, r14b
movzx r15w, r15b
for 1 + 6 / 3 * 4 it's not the most readable but also not the worst (edited)


































CSounds::CHN_MAPSOUND) to let the start play each sound source individually, and replace the static Delay property with something dynamic/event-driven.
E.g. I'd like to play an intense battle music on "many players infected" rather than on "sec 45".









1 + (2 + (3 + (4 + (5 + 6)))) expression 


1 + (2 + (3 + (4 + (5 + 6)))) expression






a + (b + (c + (d + (e + f))))





a + (b + (c + (d + (e + f)))) mov r15w, word ptr [rbp - 12]
mov r14w, word ptr [rbp - 10]
add r15w, r14w
mov r14w, word ptr [rbp - 8]
add r15w, r14w
mov r14w, word ptr [rbp - 6]
add r15w, r14w
mov r14w, word ptr [rbp - 4]
add r15w, r14w
mov r14w, word ptr [rbp - 2]
add r15w, r14w (edited)





mov r15w, word ptr [rbp - 12]
mov r14w, word ptr [rbp - 10]
add r15w, r14w
mov r14w, word ptr [rbp - 8]
add r15w, r14w
mov r14w, word ptr [rbp - 6]
add r15w, r14w
mov r14w, word ptr [rbp - 4]
add r15w, r14w
mov r14w, word ptr [rbp - 2]
add r15w, r14w (edited)
>= instead of > 










(edited)
12
8
11
9
8
8
8
8
8
8
8
8
8
8



ec_port and ec_password), then you should be able to connect with telnet with any type of telnet client

ec_port and ec_password), then you should be able to connect with telnet with any type of telnet client 
telnet localhost 9000 (assuming your server is hosted at localhost with port 9000) (edited)













1




sv_test_cmds 0















(edited)
3
(gdb) bt
#0 0x000000000061dc60 in CLayers::GetLayer (this=0x7fedbc015060, Index=<optimized out>) at /code/src/game/layers.cpp:229
#1 0x000000000061e063 in CLayers::Init (this=0x7fedbc015060, pKernel=<optimized out>) at /code/src/game/layers.cpp:30
#2 0x0000000000569938 in CGameContext::OnInit (this=0x7fedbc015010, pPersistentData=0x199cb40) at /code/src/game/server/gamecontext.cpp:3997
#3 0x000000000052b779 in CServer::Run (this=0x7fedbe871010) at /code/src/engine/server/server.cpp:2896
#4 0x00000000005046b7 in main (argc=<optimized out>, argv=<optimized out>) at /code/src/engine/server/main.cpp:214

(gdb) bt
#0 0x000000000061dc60 in CLayers::GetLayer (this=0x7fedbc015060, Index=<optimized out>) at /code/src/game/layers.cpp:229
#1 0x000000000061e063 in CLayers::Init (this=0x7fedbc015060, pKernel=<optimized out>) at /code/src/game/layers.cpp:30
#2 0x0000000000569938 in CGameContext::OnInit (this=0x7fedbc015010, pPersistentData=0x199cb40) at /code/src/game/server/gamecontext.cpp:3997
#3 0x000000000052b779 in CServer::Run (this=0x7fedbe871010) at /code/src/engine/server/server.cpp:2896
#4 0x00000000005046b7 in main (argc=<optimized out>, argv=<optimized out>) at /code/src/engine/server/main.cpp:214 

















