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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-10-01 00:00 and 2024-10-02 00:00
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GitHub BOT 2024-10-01 05:58
It is compared to 0 in gamecontext.cpp but it is never explicitly set to 0. C++ if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam + Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > Server()->Tick())) return;

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit...
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GitHub BOT 2024-10-01 09:15
would be nice to see how many names collected points already
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Koll Potato 2024-10-01 09:50
hi developas
09:51
rewrite ddnet in rust when
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Koll Potato
rewrite ddnet in rust when
never, because our developers do not play "developers", they do not chase trendy languages ​​and technologies, their main goal is to support and develop new interesting game mechanics, and not to chase refactoring and performance
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well, rust in the codebase seems to indicate the opposite. (edited)
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Matodor
never, because our developers do not play "developers", they do not chase trendy languages ​​and technologies, their main goal is to support and develop new interesting game mechanics, and not to chase refactoring and performance
Koll Potato 2024-10-01 10:17
u not a developa and i was joking
🥔 2
10:18
its a meme to say rewrite it in rust
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guys....... don't you understand irony? troll
nobytroll 2
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Koll Potato 2024-10-01 10:31
iron
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i dont think they willplayingtee
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Koll Potato 2024-10-01 10:35
ok serious question now for developas, if i submit a new feature that can reduce performance a little bit will i get beaten to death or not?
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both
😭 1
10:40
vibing
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Matodor
guys....... don't you understand irony? troll
no
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Jupstar ✪ 2024-10-01 11:16
Rewrite ddnet physics in rust
11:16
Then your dreams come
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real
11:18
would be cool if moderators will have the banhammer ingame to strike ppltrollking
😁 1
11:19
ragouis
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basicaly
would be cool if moderators will have the banhammer ingame to strike ppltrollking
great idea
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timakro
i thought maybe to indicate that a player is invincible we could not render the feet and instead render a ufo so that it looks as if the tee is flying in a ufo (edited)
any idea who could make a flying saucer sprite for the game?
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jxsl13
great idea
me turning it on and chasing people on linear boom
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that's funny
11:31
visually punish people
11:32
reminds me of the (fictional) middle ages
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I used to play an ancient game where a game mode like that was a common event on private servers. In GunZ private servers, 2 admins would take 30 people into the lobby and shoot at them with rocket launchers that kicked the person they hit. The last person remaining would get a reward
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Not exactly the "banhammer" but "kickrocket" is close enough 😄
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lol
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But we have no cosmetics to give away
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basically zCatch with extra steps
11:35
._.
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jxsl13
basically zCatch with extra steps
You can't kill the people hunting you though. You just have to run away
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Learath2
I used to play an ancient game where a game mode like that was a common event on private servers. In GunZ private servers, 2 admins would take 30 people into the lobby and shoot at them with rocket launchers that kicked the person they hit. The last person remaining would get a reward
the reward: "congrats"
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oxyzo
the reward: "congrats"
It was usually a colored name or one of the two weapon skins that were reserved as event rewards
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Learath2
I used to play an ancient game where a game mode like that was a common event on private servers. In GunZ private servers, 2 admins would take 30 people into the lobby and shoot at them with rocket launchers that kicked the person they hit. The last person remaining would get a reward
Koll Potato 2024-10-01 11:46
reward is permanent ban?
11:46
would be even funnier event
11:53
547a9a0 Explicitly set m_LastSetTeam to zero - ChillerDragon d8bbf69 Merge pull request #9088 from ChillerDragon/pr_set_last_set_team - def-
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im a madman im migrating my domain mail to mailcow
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Ryozuki
im a madman im migrating my domain mail to mailcow
where have you been before?
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fastmail
12:31
not self hosted
12:31
im self hosting again
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again
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if china cant receive my emails is not my problem
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i don't think i know how to log stuff (edited)
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@Ryozuki i'm also self hosting https://tschumacher.net/self-host-email/
Inspired by a recent Hacker News comment, I’m publishing the notes I took when I set up my email server two years ago. This covers all the steps to get from a fresh Debian install to a working email setup. My setup features a spam filter and SPF, DKIM and DMARC for reliable delivery but is otherwise pretty minimal. I’ve been using this with Thun...
12:46
basically just postfix + dovecot + rspamd on a debian vm
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ye i got a cheap vps
12:46
and mailcow is all that autoconfigured with docker
12:46
its dope
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i'm not having any deliverabilty issues
12:47
it might be a gamble with the ip you get idk
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it tells u if ur ip is clean
12:48
it told me it is
12:49
altho i sent a cleartext mail to gmail and i appeared in spam xd
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that's nice
12:49
it checks if your ip is on any blacklists i suppose
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you can check in gmail if you find the right button why it was put in spam
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and you can see if dmarc/dkim/spf worked
12:50
https://www.mail-tester.com/ is also great for testing - although i suppose mailcow would do everything correct there by default
mail-tester.com is a free online service that allows you to test your emails for Spam, Malformed Content and Mail Server Configuration problems
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Deliverability is a huge issue from Hetzner, so I can never self host my mail, atleast not the outbound smtp
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hmm i am on hetzner since two years self hosting
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I might set it up again one day using aws as my outbound
12:52
Though it has been almost a decade since I tried, maybe with all the new dmarc spf dkim stuff it's now easier to be trusted enough not to directly land in spam
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i've just checked my ip on https://mxtoolbox.com/blacklists.aspx (the first google result) and it says i'm not blacklisted
12:53
fwiw
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I'm on one blacklist and I've owned this ip for a decade now. There is no way I sent the spam, so it's just a subnet thing :/
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i guess u got unlucky
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I also tested it a decade ago when most of these security things didn't exist yet
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on the second email it got delivered to main box
13:03
maybe its cuz i removed it from spam
13:03
anyway
13:03
i want to use it for my services
13:03
mailcow has dkim and all
13:04
and arc
13:04
Authenticated Received Chain (ARC) is an email authentication system designed to allow an intermediate mail server like a mailing list or forwarding service to sign an email's original authentication results. This allows a receiving service to validate an email when the email's SPF and DKIM records are rendered invalid by an intermediate server'...
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timakro
https://www.mail-tester.com/ is also great for testing - although i suppose mailcow would do everything correct there by default
13:06
indeed it does everything perfekt
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wow, you can send!
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timakro
@Ryozuki i'm also self hosting https://tschumacher.net/self-host-email/
oh, time to host a mail server
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rice university - rice your linux like a lro
15:16
pro
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------
[builder-ddnet 9/9] RUN mkdir build && cd build && cmake .. -DMYSQL=ON -DCMAKE_BUILD_TYPE=Release && make -j$(nproc) DDNet-Server:
7.639 -- Looking for WavpackCloseFile 7.715 -- Looking for WavpackCloseFile - found 7.722 CMake Error: File /app/cmake/checksummed_extra.txt does not exist. 7.722 CMake Error at CMakeLists.txt:2904 (configure_file): 7.722 configure_file Problem configuring file 7.722 7.722 7.771 -- Configuring incomplete, errors occurred! 7.771 See also "/app/build/CMakeFiles/CMakeOutput.log". 7.771 See also "/app/build/CMakeFiles/CMakeError.log". ------ Has anyone ever encountered such an error? If I want to build the execution file locally with custom Dockerfile then it works but with github workflows it always fails at the checksum this has never happened to me until I downloaded the latest version. The place in cmakelist has also not been edited or changed for 2 years. this is cutout of the Dockerfile (some double like install rustc and the rustup but this shoudl be not the problem) FROM debian:12 AS builder-ddnet RUN apt-get update && apt-get install -y gcc-mingw-w64-x86-64-posix \ g++-mingw-w64-x86-64-posix \ gcc-mingw-w64-i686-posix \ g++-mingw-w64-i686-posix \ wget \ git \ ca-certificates \ build-essential \ python3 \ libcurl4-openssl-dev \ libfreetype6-dev \ libglew-dev \ libogg-dev \ libopus-dev \ libpng-dev \ libwavpack-dev \ libopusfile-dev \ libsdl2-dev \ cmake \ glslang-tools \ libavcodec-extra \ libavdevice-dev \ libavfilter-dev \ libavformat-dev \ libavutil-dev \ libcurl4-openssl-dev \ libnotify-dev \ libsqlite3-dev \ libssl-dev \ libvulkan-dev \ libx264-dev \ spirv-tools \ rustc \ curl \ libmariadb-dev \ libwebsocketpp-dev \ libboost-dev \ nlohmann-json3-dev \ libboost-all-dev \ libssl-dev RUN curl https://sh.rustup.rs -sSf | \ sh -s -- --default-toolchain stable -y RUN ~/.cargo/bin/rustup toolchain install stable RUN ~/.cargo/bin/rustup target add i686-pc-windows-gnu RUN ~/.cargo/bin/rustup target add x86_64-pc-windows-gnu ENV CARGO_NET_GIT_FETCH_WITH_CLI=true WORKDIR /app COPY . /app RUN mkdir build && cd build && \ cmake .. -DMYSQL=ON -DCMAKE_BUILD_TYPE=Debug && \ make -j$(nproc) DDNet-Server` can someone be my rubberduck 😄
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Daniel
------
[builder-ddnet 9/9] RUN mkdir build && cd build && cmake .. -DMYSQL=ON -DCMAKE_BUILD_TYPE=Release && make -j$(nproc) DDNet-Server:
7.639 -- Looking for WavpackCloseFile 7.715 -- Looking for WavpackCloseFile - found 7.722 CMake Error: File /app/cmake/checksummed_extra.txt does not exist. 7.722 CMake Error at CMakeLists.txt:2904 (configure_file): 7.722 configure_file Problem configuring file 7.722 7.722 7.771 -- Configuring incomplete, errors occurred! 7.771 See also "/app/build/CMakeFiles/CMakeOutput.log". 7.771 See also "/app/build/CMakeFiles/CMakeError.log". ------ Has anyone ever encountered such an error? If I want to build the execution file locally with custom Dockerfile then it works but with github workflows it always fails at the checksum this has never happened to me until I downloaded the latest version. The place in cmakelist has also not been edited or changed for 2 years. this is cutout of the Dockerfile (some double like install rustc and the rustup but this shoudl be not the problem) FROM debian:12 AS builder-ddnet RUN apt-get update && apt-get install -y gcc-mingw-w64-x86-64-posix \ g++-mingw-w64-x86-64-posix \ gcc-mingw-w64-i686-posix \ g++-mingw-w64-i686-posix \ wget \ git \ ca-certificates \ build-essential \ python3 \ libcurl4-openssl-dev \ libfreetype6-dev \ libglew-dev \ libogg-dev \ libopus-dev \ libpng-dev \ libwavpack-dev \ libopusfile-dev \ libsdl2-dev \ cmake \ glslang-tools \ libavcodec-extra \ libavdevice-dev \ libavfilter-dev \ libavformat-dev \ libavutil-dev \ libcurl4-openssl-dev \ libnotify-dev \ libsqlite3-dev \ libssl-dev \ libvulkan-dev \ libx264-dev \ spirv-tools \ rustc \ curl \ libmariadb-dev \ libwebsocketpp-dev \ libboost-dev \ nlohmann-json3-dev \ libboost-all-dev \ libssl-dev RUN curl https://sh.rustup.rs -sSf | \ sh -s -- --default-toolchain stable -y RUN ~/.cargo/bin/rustup toolchain install stable RUN ~/.cargo/bin/rustup target add i686-pc-windows-gnu RUN ~/.cargo/bin/rustup target add x86_64-pc-windows-gnu ENV CARGO_NET_GIT_FETCH_WITH_CLI=true WORKDIR /app COPY . /app RUN mkdir build && cd build && \ cmake .. -DMYSQL=ON -DCMAKE_BUILD_TYPE=Debug && \ make -j$(nproc) DDNet-Server` can someone be my rubberduck 😄
So it worked with a previous version? You could git bisect in the CI to find out what caused this justatest
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Robyt3
So it worked with a previous version? You could git bisect in the CI to find out what caused this justatest
its another project. i just copied the Dockerfile
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олтер 2024-10-01 16:09
gigachad
16:09
troll
16:12
ddnet
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@Learath2 or @heinrich5991 do u have the capability to manage the dns records or just deen? specifically for wiki.ddnet.org
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i was sitting for like an hour thinking what is wrong until i see taht theres no "=". i hate godot
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Ryozuki
@Learath2 or @heinrich5991 do u have the capability to manage the dns records or just deen? specifically for wiki.ddnet.org
heinrich5991 2024-10-01 17:26
I do
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heinrich5991
I do
nvm deen answered me in dm already
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yay, now wiki mails will come from no-reply@wiki.ddnet.org
17:51
before they came from my old domain edgarluque.com ☠
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GitHub BOT 2024-10-01 18:11
2e77c4b fix click drag navigation selecting quads/sounds - dobrykafe d3d4c18 Merge pull request #9059 from dobrykafe/pr-fix-drag-nav - Robyt3
18:12
652eda8 Version 18.6 - def- f6c6b27 Update Ukrainian l10n (18.6) - EGYT5453 ef5602a whoops - EGYT5453 810d150 Update Swedish translations for 18.6 - furo321 f3117ae Update Chinese translations for 18.6 - Pioooooo 781c804 Update Azerbaijanese translation for 18.6.txt - GokturkTalha fcc62f2 Update Turkish translation for 18.6.txt - GokturkTalha ae80bf9 update czech translations for 18.6 - dobrykafe f86d307 update slovak translations for 18.6 - dobrykafe 3a20ce0 Update Polish translations for 18.6 - KebsCS 8043c4f Update brazilian_portuguese.txt - rffontenelle 5f47fd6 fix context menu showing up after canceling quad rotation - dobrykafe 8f49e29 fix click drag navigation selecting quads/sounds - dobrykafe
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Woo, new version hype
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epyc
owo 1
18:34
i wonder if it is even worth it to self-host email
18:34
or just set up an existing service to use your domain
18:35
email security features are quite involved and easy to get wrong
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Jupstar ✪ 2024-10-01 18:35
It was so annoying to setup email, that I decided to use gmail for acc testing xd
18:36
I really hate these 500 step guides
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MilkeeyCat 2024-10-01 18:50
anyone pro in tree-sitter? I was trying to make highlighting for this keyword so it should be of type @variable if it's used in a function or @keyword if it's inside a method. I tried using has-ancestor? predicate and.. it did nothing, here's the whole thing: ((this) @variable (#has-ancestor? @keyword method_declaration)) https://github.com/MilkeeyCat/tree-sitter-meraki/compare/master...feat/this-highlighting
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MilkeeyCat
anyone pro in tree-sitter? I was trying to make highlighting for this keyword so it should be of type @variable if it's used in a function or @keyword if it's inside a method. I tried using has-ancestor? predicate and.. it did nothing, here's the whole thing: ((this) @variable (#has-ancestor? @keyword method_declaration)) https://github.com/MilkeeyCat/tree-sitter-meraki/compare/master...feat/this-highlighting
i bet you could paste it exactly as it is into an llm. gtg i cant help
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Ewan
email security features are quite involved and easy to get wrong
just use mailcow
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Teero
i bet you could paste it exactly as it is into an llm. gtg i cant help
MilkeeyCat 2024-10-01 18:53
i just did and it wrote nothing useful
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i canceled my fastmail 5€ subscription which only lets you have 1 real domain as sender to a hetzner vps at 5€ with unlimited mails
18:59
i cant host it on my main server because MX records and smtp itself leaks ips, its not covered by cloudflare
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heinrich5991 2024-10-01 19:02
https://migadu.com/pricing/ is a small email hoster btw
19:02
20$/y
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heinrich5991
20$/y
Avolicious 2024-10-01 19:02
20 out/day, is this for emails?
19:03
This sounds pretty much useless if you can only send 20 mails out a day
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heinrich5991 2024-10-01 19:03
this is for a single person's mailbox
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Avolicious 2024-10-01 19:03
oh 😄
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heinrich5991 2024-10-01 19:03
20 emails per day sounds fine for that, and it's not a hard limit
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Avolicious 2024-10-01 19:03
I thought for the account thing
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heinrich5991 2024-10-01 19:03
yea, that would be way too little
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Avolicious 2024-10-01 19:03
We are sending roughly 200 to 400 mails out a day
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Jupstar ✪ 2024-10-01 19:04
Gmail allows 2000 xd
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heinrich5991 2024-10-01 19:04
in the final impl, we'll probably want to not depend on google
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Jupstar ✪ 2024-10-01 19:05
It doesn't depend on anything. U can configure it
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heinrich5991 2024-10-01 19:05
nice
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Jupstar ✪ 2024-10-01 19:07
I just hope whatever mail we'll choice is not landing in spam
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In my humble opinion, we should probably send accounts emails through aws or maybe cloudflare has something. We will be sending a lot of mail, if we set up something wrong we'll end up in a google blacklist where we can't easily get out and support won't tell us what's wrong
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Cloudflare has emails?
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Learath2
In my humble opinion, we should probably send accounts emails through aws or maybe cloudflare has something. We will be sending a lot of mail, if we set up something wrong we'll end up in a google blacklist where we can't easily get out and support won't tell us what's wrong
heinrich5991 2024-10-01 19:26
but I think we should send them from our own domain, even if we use a third-party service
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heinrich5991
but I think we should send them from our own domain, even if we use a third-party service
Yes, from our domain but maybe through someone elses outbound smtp
19:28
e.g. AWS
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Jupstar ✪ 2024-10-01 19:29
the cool thing is, u can even use steam for acc login, but then switch to a non-steam client
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heinrich5991 2024-10-01 19:29
sounds fine unless someone wants to do the email server setup and maintenance dance
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Jupstar ✪ 2024-10-01 19:29
i hope steam is simply the most used xd
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Jupstar ✪
i hope steam is simply the most used xd
heinrich5991 2024-10-01 19:30
I'd guess it'll be
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heinrich5991
sounds fine unless someone wants to do the email server setup and maintenance dance
Maybe we can outsource it to @Ryozuki 😄
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heinrich5991 2024-10-01 19:30
I already have nightmares about account recovery requests
19:30
we should probably think about a strategy beforehand
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i could but i would be target of ddos
19:31
mail is rly hard to protect from ddos iirc
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heinrich5991
I already have nightmares about account recovery requests
Hm, why would it be a problem? Lost access to email?
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heinrich5991
I already have nightmares about account recovery requests
Jupstar ✪ 2024-10-01 19:31
for email or generally?
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otherwise i wouldnt mind
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heinrich5991 2024-10-01 19:31
or steam account
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I don't think that happens often enough
19:31
But yeah, doesn't hurt to have a strategy prepared
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heinrich5991 2024-10-01 19:31
@Avolicious do you have info on the above? how often do players lose access to their email accounts and have a problem with the kog account due to this?
19:32
maybe we could try to detect temporary email addresses and warn players prominently that this is their only chance of account recovery
19:32
and that they should consider using a non-temporary email provider
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well u detect that with a email confirmation
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Maybe a one time static recovery token? If that's also lost shit out of luck
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Ryozuki
well u detect that with a email confirmation
They can get the confirmation mail even if temporary
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i mean its their fault
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heinrich5991 2024-10-01 19:33
yes. that doesn't mean they won't cause support requests
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Learath2
Maybe a one time static recovery token? If that's also lost shit out of luck
heinrich5991 2024-10-01 19:33
not sure if that'd improve the situation for the people who'd lose access to their email accounts tbh
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well i have no opinion on this, if u want a mail sysadmin i can offer myself to help
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Jupstar ✪ 2024-10-01 19:33
at least we'll never here that they lost their password lol
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but that mail server would be a cheap vps hosted by ddnet
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Jupstar ✪ 2024-10-01 19:33
at least to the acc
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not mine cuz i dont wanna get ddosed
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Ryozuki
but that mail server would be a cheap vps hosted by ddnet
heinrich5991 2024-10-01 19:34
sounds fine
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Idk if it's worth paying for a vps for outbound smtp when we can just pay for AWS SES
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we also maybe should have a china dedicated vps mail server maybe
19:34
idk
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AWS also probably penetrates the great chinese firewall easier than us
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Jupstar ✪ 2024-10-01 19:35
i assume we need a chinese acc server anyway xd
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Learath2
Idk if it's worth paying for a vps for outbound smtp when we can just pay for AWS SES
heinrich5991 2024-10-01 19:35
the benefit would be handling the data in a non-US country I guess
19:35
although I guess we already route all our website traffic through cloudflare 🤷‍♀️
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Jupstar ✪
i assume we need a chinese acc server anyway xd
100% btw is your implementation of the account server easy to multi-home?
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Learath2
100% btw is your implementation of the account server easy to multi-home?
Jupstar ✪ 2024-10-01 19:36
it does that out of the box yeah, but tbf i haven't extensively tested it
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heinrich5991
although I guess we already route all our website traffic through cloudflare 🤷‍♀️
heinrich5991 2024-10-01 19:36
unencrypted, even
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heinrich5991
the benefit would be handling the data in a non-US country I guess
Many of these big hosters offer gdpr compliant services too. We can probably opt into that
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Learath2
Many of these big hosters offer gdpr compliant services too. We can probably opt into that
heinrich5991 2024-10-01 19:36
there cannot be a US company handling data in GDPR-compliant manner
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heinrich5991
there cannot be a US company handling data in GDPR-compliant manner
They can and probably do have an eu subsidiary that owns those servers
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heinrich5991 2024-10-01 19:37
that doesn't help
19:37
the US has access to all data, even by subsidiaries outside the US of companies inside the US (edited)
19:38
by the cloud act, I think
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Huh, what if it's all encrypted until the final destination?
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heinrich5991 2024-10-01 19:38
our emails can't be encrypted to the provider
19:38
unless you want to make it unusable for the common person by using PGP ^^
19:39
https://en.wikipedia.org/wiki/EU–US_Data_Privacy_Framework there's a "framework" for US GDPR compliance every couple of years until it gets invalidated by the european court of justice
The EU–US Data Privacy Framework is a European Union–United States data transfer framework that was agreed to in 2022 and declared adequate by the European Commission in 2023. Previous such regimes—the EU–US Privacy Shield (2016–2020) and the International Safe Harbor Privacy Principles (2000–2015)—were declared invalid by the European Court of ...
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Hm, I wonder how this is handled by big companies. What if an eu company sends a mail to my gmail? Google is a US company
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heinrich5991 2024-10-01 19:39
because of the obvious illegality wrt. the cloud act
19:39
like the above. the EU commision pretends there's a way, then it gets invalidated a couple of years later
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This channel has probably got every single person on the planet muted and online, i cant get my msgs cleared feelsbadman
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Sounds great
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Exen
This channel has probably got every single person on the planet muted and online, i cant get my msgs cleared feelsbadman
Jupstar ✪ 2024-10-01 19:40
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You know where i got all my msgs checked? Impossible cammostripes
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Learath2
Hm, I wonder how this is handled by big companies. What if an eu company sends a mail to my gmail? Google is a US company
heinrich5991 2024-10-01 19:41
I think that's obvious problem is also why there's a small push towards creating european alternatives that would be able to comply with the GDPR
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Exen
This channel has probably got every single person on the planet muted and online, i cant get my msgs cleared feelsbadman
wdym?
19:41
is there a strong filter here or smth? xD
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So I guess we can also just ignore gdpr I guess 😄
19:43
Atleast for this unsolveable case
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heinrich5991 2024-10-01 19:44
as long as we route our web server stuff through cloudflare, I agree
19:44
cloudflare is the worse problem wrt. data privacy
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heinrich5991
cloudflare is the worse problem wrt. data privacy
Isn't this fixable? Shouldn't we issue a origin certificate and start encrypting all the way?
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Learath2
Isn't this fixable? Shouldn't we issue a origin certificate and start encrypting all the way?
heinrich5991 2024-10-01 21:09
cloudflare always MITMs all traffic
21:10
that's their modus operandi
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Mh, I guess they kinda have to for cleaning traffic purposes
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GitHub BOT 2024-10-01 21:21

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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would it be possible to add tclient to DDNet's steam listing as a beta 🤔
21:35
or would it need its own store page
21:35
it is a different client but it would be very convenient
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GitHub BOT 2024-10-01 21:37

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
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Ewan
would it be possible to add tclient to DDNet's steam listing as a beta 🤔
I would not feel comfortable shipping anyone elses code in our steam page
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Ewan
would it be possible to add tclient to DDNet's steam listing as a beta 🤔
why not add the good features to ddnet main
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because they don't want them
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people can replace the .exe in steam if they want tclient
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of course they can
21:41
but that is not what im asking at all
21:41
they would want to replace the DLLs too
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Again, at least I personally wouldn't be comfortable with it
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but sooner than any of that, add a non steam game
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Learath2
Again, at least I personally wouldn't be comfortable with it
yeah
21:41
makes sense
21:41
i don't like that there is a rift like this
21:41
tclient is a complete game changer for gores
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Jupstar ✪ 2024-10-01 21:42
bcs of fast input?
21:42
it's somewhat volatile too
21:43
but when it works it's great
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Jupstar ✪ 2024-10-01 21:43
i know
21:44
it's sadly also refresh rate dependent
21:44
monitor hz too
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Learath2
Again, at least I personally wouldn't be comfortable with it
heinrich5991 2024-10-01 21:46
I wonder if we could simply publish other clients as mods on steam 🤔
21:46
mods exist on steam, and aren't really related to the main game
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heinrich5991
I wonder if we could simply publish other clients as mods on steam 🤔
This I would be fine with. Idk how mods work and if they are allowed to straight up replace an executable and/or ship an executable at all though (edited)
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Jupstar ✪ 2024-10-01 21:49
we are getting competition from vanilla lol
21:50
chillerdragon: i'll get timed out hard, but what do you think about that he used main branch
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Jupstar ✪
we are getting competition from vanilla lol
Seems either private or deleted, I'm getting 404
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Robyt3
Seems either private or deleted, I'm getting 404
Jupstar ✪ 2024-10-01 21:52
Yeah probs he didn't know the GH bot posts his commits xD
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Well, it does seem like a bug that is posts commits to a private repo
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Robyt3
Seems either private or deleted, I'm getting 404
heinrich5991 2024-10-01 21:53
private
22:01
8f02471 Update spanish.txt for 18.6 - n0Ketchp 000718e Merge pull request #9090 from n0Ketchp/patch-22 - def-
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GitHub BOT 2024-10-01 23:26
Closes #6733 Closes #9009 Alternative to #9060 Runs a local server with the currently opened map (if it's saved to maps/) and automatically authenticates with a new custom rcon password https://github.com/user-attachments/assets/6fda8098-9a85-48a9-a2d9-fd84e770f361

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially ba...
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Learath2
This I would be fine with. Idk how mods work and if they are allowed to straight up replace an executable and/or ship an executable at all though (edited)
If you mean workshop mods they just get dropped into a folder and it's entirely up to the official application to manage the functionality of the mods.
23:46
Some games just support re-textures or changing assets.
23:49
Most games that have highly advanced mods on the steam workshop either have an extensive modding api, or they use C# and let the mods do whatever runtime patching they want.
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time to ditch rust and c++ in favor of c#
justatest 1
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