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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-09-24 00:00 and 2024-09-25 00:00
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usa3 servers not registering on master server
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checking
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for a long time i have noticed this super annoying bug when im on a layer in the editor and im mapping, that if i press ctrl + rightclick accidently, that it switches the layer to the game layer. it might not be a bug, but a really annoying thing which i dont think anyone uses as a feature (edited)
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J$ON
for a long time i have noticed this super annoying bug when im on a layer in the editor and im mapping, that if i press ctrl + rightclick accidently, that it switches the layer to the game layer. it might not be a bug, but a really annoying thing which i dont think anyone uses as a feature (edited)
it's finding textures where you are clicking at (edited)
05:10
Read again xd
09:29
The Y from miss furry is on my name
kek 2
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cyberfighter 2 2024-09-24 09:33
because its on the right
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Probably a styling (RTL text) issue
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murpi
Probably a styling (RTL text) issue
I think it can be fixed by adding ‎ (LTR marker) directly after each name, inside the a element
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Robyt3
I think it can be fixed by adding ‎ (LTR marker) directly after each name, inside the a element
Or move the name to the right hand side of the &, like in the third screenshot 😄
10:09
That'd fix new map pages, but not old ones I guess
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J$ON
for a long time i have noticed this super annoying bug when im on a layer in the editor and im mapping, that if i press ctrl + rightclick accidently, that it switches the layer to the game layer. it might not be a bug, but a really annoying thing which i dont think anyone uses as a feature (edited)
Omg this happens to me all the time man.. I just didn't know what key it was that did it. I had it happen like 100 times yesterday while mapping lol.. I guess when I move around with CTRL + left click. Please remove this!!!
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relateable
13:10
it work's in a specific way, it recognizes the thing you are pointing at and directs you to a layer that has an image at that tile (it cycles through all those layers in some order) (edited)
13:10
but it's annoying since some mappers (including me) use ctrl to move around on the map, so it happens many times that you accidentally trigger the ctrl + right click (if you want to cancel/deselect the thing you copied before you press right click) (edited)
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chillerdragon BOT 2024-09-24 13:13
:c I added that and I use the feature all the time
13:13
But maybe it needs a new keybind or config
13:13
If you all get annoyed by it
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Aoe
Omg this happens to me all the time man.. I just didn't know what key it was that did it. I had it happen like 100 times yesterday while mapping lol.. I guess when I move around with CTRL + left click. Please remove this!!!
Wtf Same haha its so annoying pls fix This (edited)
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chillerdragon
But maybe it needs a new keybind or config
Yea another keybind would be nice, or maybe a way to disable it. I got like 25 groups and every time it happens to me I have to spend like 10-20 sec to find the layer I was at lol xD
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Yeah happens to me as well
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chillerdragon BOT 2024-09-24 13:17
I’ll open an issue so it won’t be forgotten
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Tysm bud!
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Aoe
Yea another keybind would be nice, or maybe a way to disable it. I got like 25 groups and every time it happens to me I have to spend like 10-20 sec to find the layer I was at lol xD
if you understand the feature, you can use it to find the layer again 😛
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Ye true xD I just didn't know what key it was. So it kinda just happen randomly to me..
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yeah i also didnt know the keys until today and i guess you can get used to it, but it seems like it's very confusing for different mappers 😅
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just get used to mouse3 for navigating as i stated in the issue chiller just opened up kekw https://github.com/ddnet/ddnet/issues/9029
Moving in the editor happens with ctrl drag. Some users reported that because of that in combination with right click to deselect tiles they accidentally activate the layer selector feature. I see ...
13:42
also ctrl+right click is reserved @Aoe :(, it's used to select layers
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I think shift + right click would be good for it. Pretty sure its not used and people wouldn't missclick it
13:44
ah i didnt see shift - hm that could work - tbh i'm not THAT familiar with the editor
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meloƞ
ah i didnt see shift - hm that could work - tbh i'm not THAT familiar with the editor
just make some maps already
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Welf
just make some maps already
wanna collab?
13:54
i ask @Insanity for art - i have a great map called OneAndLastLife in mind! (edited)
owo 1
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meloƞ
wanna collab?
you need to prove worthy ._.
justatest 1
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Ромашка 2024-09-24 15:47
there is issue with save+load and swap
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Ромашка
there is issue with save+load and swap
could you get a little more specific please :P
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meloƞ
could you get a little more specific please :P
Ромашка 2024-09-24 15:47
yes of course
15:47
i need time to translate :(
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just pop it in https://deepl.com :P
Translate texts & full document files instantly. Accurate translations for individuals and Teams. Millions translate with DeepL every day.
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Ромашка 2024-09-24 15:48
yup
15:48
strong and weak hooks do not change at /load. Also at /swap strong and weak hook do not change places. (edited)
15:49
so there is possibility to swap each time so you have strong hook on every parts
15:50
it is easy to fix swap thing (just replace ids), but you can do same thing with /save and /load
15:52
(and fixing the save+load will be harder, since you can't just save ids and load them, because someone can have same id)
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that is actually intentional, you're effectivly only swapping positions and whatever the player has on him with /swap ,/save and ,/load will place the tee with it's current name on the position the game was saved for that name, ignoring the state of strong/weak hook, that's why you can change the order of strong/weak with that. also no there cannot be 2 players with the same ClientID (edited)
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Ромашка
so there is possibility to swap each time so you have strong hook on every parts
and while that's possible, it's pretty ineffective given ,/swap and ,/load will add 30 seconds on your timer :)
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meloƞ
and while that's possible, it's pretty ineffective given ,/swap and ,/load will add 30 seconds on your timer :)
Ромашка 2024-09-24 15:57
but /swap can be done in advance
15:57
30 seconds before part
15:58
and swap in the right moment without any additional 30 seconds
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Ромашка
but /swap can be done in advance
Ромашка 2024-09-24 15:58
(can be done easily with bind)
16:00
nvm
16:00
i just tested
16:00
it adding time
❤️ 1
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Ромашка
and swap in the right moment without any additional 30 seconds
no /swap still add's another 30 seconds, and it doesnt change the strong/weak hook state :P
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meloƞ
no /swap still add's another 30 seconds, and it doesnt change the strong/weak hook state :P
Ромашка 2024-09-24 16:00
you right, it will be inefficient
16:00
👍
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Learath2
If it was up to jupstar he would force everyone to upgrade (edited)
Jupstar ✪ 2024-09-24 17:30
^ The recent ddnet.tw situation just shows the problem yet again. But I don't want to be pinged about such stuff, in the end it's my opinion is ignored anyway, no matter how logical my arguments are.
pepeW 1
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I get this for all the GER10 servers, it just stays there, no issues connecting to other servers. Any ideas?
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Shane
I get this for all the GER10 servers, it just stays there, no issues connecting to other servers. Any ideas?
have u visited https://ger10.ddnet.org/ in a web browser
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louis
have u visited https://ger10.ddnet.org/ in a web browser
hey louis ^^ just tried it now
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The site whitelists your IP, allowing you to connect. If you can't connect after that, then who knows why you can't
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ah nice, it works! thanks guys! ❤️
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