if(m_GameInfo.m_PredictDDRace || m_GameInfo.m_PredictDDRaceTiles)
{
TuningList()[i].Set("gun_curvature", 0);
TuningList()[i].Set("gun_speed", 1400);
TuningList()[i].Set("shotgun_curvature", 0);
TuningList()[i].Set("shotgun_speed", 500);
TuningList()[i].Set("shotgun_speeddiff", 0);
}
(edited)imul
instruction with 64 bit register, it puts result in rdx:rax
(edited)CVariableInt::Pack
function3362b36
Fix editor crash when saving external RGB images after embedding - Robyt3
aea648e
Fix incorrect image data used when loading external RGB image - Robyt3
94a4012
Fix editor crashes when images/sounds cannot be loaded - Robyt3
ec768b2
Merge pull request #9014 from Robyt3/Editor-External-Mapres-Error-Handling - def-CVariableInt::Pack
function 16040
therecrashmeplx
in there. Currently the only workaround is sending a version recent enoughm_GotDDNetVersionPacket
check even?NETMSG_INFO
?sv_gametype fng;reload
then you have fngm_GotDDNetVersionPacket
for vanilla clients?4e5c4bd
New markdown article about ddnet.tw - murpii
4e35d32
Fix reference duplicates - murpii
fb2e8d3
Add legacy page which we can link to in-game - murpii
1d3cec0
Attempt to add a Steam link to content menu - murpii
804e5de
Move legacy to olddomain because the URL is hardcoded into the client already - murpii
45763ff
Merge pull request #302 from murpii/new-markdown-and-fixes - def-sv_gametype fng;reload
then you have fng git log --grep 'gcctf: '
DDNetLauncher
, which we can add stuff to later if we want, but it's main purpose will be to update the clientupdaterupdater
executable the replaces the current updater exe with the new oneupdaterupdater
executable the replaces the current updater exe with the new one updaterupdater
updaterupdaterupdater
cl_launched_by
which the launcher sets. If not set it exitsupdaterupdater
executable the replaces the current updater exe with the new one /var/ddnet-web/
do git fetch origin; git checkout origin/master; cd www; jekyll build;
(edited)jekyll build
, there is a rsync command in the history that I don't remember, do that/map
uses it and if u have sorted directories instead of just maps/ it doesnt find any/map
.
I host around 10 servers and 2 of them dedicated for kinds to play Linear variations. They somehow figured they can /map Linear
on other servers, so I had to disable /map
entirely just because of thisstorage.cfg
. See https://github.com/ddnet/ddnet-maps/blob/master/storage.cfg for example.storage.cfg
. See https://github.com/ddnet/ddnet-maps/blob/master/storage.cfg for example. storage.cfg
. See https://github.com/ddnet/ddnet-maps/blob/master/storage.cfg for example. maps/
ββ anime/
β ββ dummy1.map
ββ other/
β ββ somemap.map
ββ souly/
β ββ somemap2.map
And it searches for maps/
folder in each of these foldersmaps/
ββ anime/
β ββ dummy1.map
ββ other/
β ββ somemap.map
ββ souly/
β ββ somemap2.map
And it searches for maps/
folder in each of these folders