void CMenus::RenderSettingsHitbox(CUIRect MainView)
{
CUIRect Column, Section;
const float LineMargin = 20.0f;
MainView.VSplitLeft(MainView.w * 0.5, &MainView, &Column);
MainView.HSplitTop(30.0f, &Section, &MainView);
Ui()->DoLabel(&Section, ("Hitbox"), 20.0f, TEXTALIGN_LEFT);
MainView.VSplitLeft(5.0f, 0x0, &MainView);
MainView.HSplitTop(5.0f, 0x0, &MainView);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClHammerHitbox, ("Hammer"), &g_Config.m_ClHammerHitbox, &MainView, LineMargin);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClHookHitbox, ("Hook"), &g_Config.m_ClHookHitbox, &MainView, LineMargin);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClTeeHitbox, ("Tee"), &g_Config.m_ClTeeHitbox, &MainView, LineMargin);
{
CUIRect Button, Label;
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(140.0f, &Label, &Button);
}
{
CUIRect Button, Label;
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(140.0f, &Label, &Button);
}
{
CUIRect Button, Label;
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(140.0f, &Label, &Button);
}
}
entity.h
/*
Variable: m_ProximityRadius
Contains the physical size of the entity.
*/
float m_ProximityRadius;
CCharacterCore::PhysicalSize()
Msg.m_aTimestamp[0] = 0;
to delete itI
part thats here"EWIDT"[level]
to ""
and its goneprint(len(ip_list))
np::
std::string
std::map
is uses all over ddnet codebasestd::unordered_map
std::unordered_map<std::string, int> map;
for(auto &Player : vPlayers)
map[Player.m_IP] = 1;
printf("%zu", map.size());
unordered_set
for thatExclude
work in the Server List. Is it a Regex? (edited);
to split wordsv69.42.0
as
keyword xdprintf
/scanf
/puts
std::format
Save As
for the respective quick action. This check based on string comparison is rather brittle and can be replaced with comparison of the storage type with IStorage::TYPE_SAVE
.
When the file dialog is used to open files, prevent opening files with an empty filename if enter is pressed while no file is selected (i.e. when the filter excludes all entries).
CVariableInt::Pack
compile in my language, now the question is if it works correctly CVariableInt::Pack
compile in my language, now the question is if it works correctly [ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/graphics_threaded.cpp.o
[ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/input.cpp.o
[ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/notifications.cpp.o
/home/lukron/ddnet/src/engine/client/notifications.cpp:9:10: fatal error: libnotify/notify.h: No such file or directory
9 | #include <libnotify/notify.h>
| ^~~~~~~~~~~~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/game-client.dir/build.make:975: CMakeFiles/game-client.dir/src/engine/client/notifications.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
[ 63%] Linking CXX executable DDNet-Server
[ 63%] Built target game-server
make[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Error 2
make: *** [Makefile:156: all] Error 2
when trying to build ddnet for a server|
Raspian OS Lite
PI 4 4GB[ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/graphics_threaded.cpp.o
[ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/input.cpp.o
[ 63%] Building CXX object CMakeFiles/game-client.dir/src/engine/client/notifications.cpp.o
/home/lukron/ddnet/src/engine/client/notifications.cpp:9:10: fatal error: libnotify/notify.h: No such file or directory
9 | #include <libnotify/notify.h>
| ^~~~~~~~~~~~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/game-client.dir/build.make:975: CMakeFiles/game-client.dir/src/engine/client/notifications.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
[ 63%] Linking CXX executable DDNet-Server
[ 63%] Built target game-server
make[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Error 2
make: *** [Makefile:156: all] Error 2
when trying to build ddnet for a server|
Raspian OS Lite
PI 4 4GB CLIENT=OFF
in cmake so the client is not built, or install the dependencies for the client cmake -DCLIENT=OFF ..
make -j$(nproc)
(edited) cmake -DCLIENT=OFF ..
make -j$(nproc)
(edited)-j4
instead of -j$(nproc)
as the latter effectively fork bombs your system-j
that starts as many processes as possible-j
that starts as many processes as possible cmake --build . -j
will equal -j$(nproc)
while make -j
will equal -j1
(edited)make -j
starts unlimited processes for me5.4 Parallel Execution
GNU make knows how to execute several recipes at once. Normally, make will execute only one recipe at a time, waiting for it to finish before executing the next. However, the β-jβ or β--jobsβ option tells make to execute many recipes simultaneously.
TiLbuild/data/maps
or your local ddnet folder (if one exists, no idea since you didnt build the client) under ~/.local/share/ddnet/maps
the myServerconfig.cfg is a useful way to "backup" your settings - the generated config may be overwritten if you update it (edited)build/data/maps
or your local ddnet folder (if one exists, no idea since you didnt build the client) under ~/.local/share/ddnet/maps
the myServerconfig.cfg is a useful way to "backup" your settings - the generated config may be overwritten if you update it (edited)mv ddnet-maps maps
(change it's name)All official DDNet maps, ready to be run in your own server! Simply download this repository, add your DDNet-Server binary (distributed together with the DDNet client) and start the server. You can change the settings in autoexec_server.cfg
sv_test_cmds 1
disables recordssv_test_cmds 1
disables records e="++#m--%am*@R<^1c/@%[_[H3c%@%[_[H3c+@.B#d-@%:_^BKd<<Z/03e>>/03e<=0f>=/f<@.f>@1f==&g!='g&&k||#l&@.BCh^@.BSi|@.B+j~@/%Yd!@&d*@b";
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maps.ddnet.tw
and skins.ddnet.tw