I don't think master server would prohibit indefinite timeout on empty servers
05:24
the spirit of the fake player rule is to prevent using fake players to put your server at the top of the sorted list, which 1 player doesn't really do.
I realized I just forgot how to open app data and immediately answered that dude(edited)
10:26
ty u too bro :3
10:27
and what else should I do if my friend’s IP does not log into my server and says that the server has not yet responded?and what else should I do if my friend’s IP does not log into my server and says that the server has not yet responded?
and what else should I do if my friend’s IP does not log into my server and says that the server has not yet responded?and what else should I do if my friend’s IP does not log into my server and says that the server has not yet responded?
i was thinking the same thing, that it may be my mouse doing weird double clicks but after testing it on "https://codepen.io/blink172/pen/vERyxK" it doesnt show any problem with it
Ctrl+Shift+D then Ctrl+Shift+G then watch your prediction margin graph I guess, if you notice the weird clicks happen with any red spikes then it's a connection issue
You take your hand off, your client predicts that the hook will retract, you have high jitter your packets make it to the server later than expected, now your hook needs to show at it's actual position, unretracted
JoxZ
is there any fix for double hook? i've checked my mouse and it doesnt have any double click issue
Ctrl+Shift+D then Ctrl+Shift+G then watch your prediction margin graph I guess, if you notice the weird clicks happen with any red spikes then it's a connection issue
Ctrl+Shift+D then Ctrl+Shift+G then watch your prediction margin graph I guess, if you notice the weird clicks happen with any red spikes then it's a connection issue
when you /lock - other's cant join anymore, but you can use /invite name to invite them into your team - this prevents others from joining but your friends can!