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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-09-19 00:00 and 2024-09-20 00:00
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ws-client BOT 2024-09-19 00:04
<ChillerDragon> you often dont need a supercomputer just go afk while it computes
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Yea I don't have a server lying around for that
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ws-client BOT 2024-09-19 00:05
<ChillerDragon> then use ur pc
00:05
<ChillerDragon> also stop botting -.-
00:05
<ChillerDragon> im sure you are computing some cheats
00:14
I'm sad I just want a perfect aip gores run
00:14
Takes 22hrs for me though
00:14
Am working through that xd
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Teero
Takes 22hrs for me though
specs?
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zhn
specs?
Uhm there was a fast fetch screenshot of me here earlier
00:16
Am on phone
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Teero
Uhm there was a fast fetch screenshot of me here earlier
looks like my laptop will do the same in 11 hours xd
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I guess I'll put up my laptop you're right
00:18
I'll just put it into the freezer and let it cook
00:19
its 3 am oh my god
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gn :P
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chillerdragon BOT 2024-09-19 00:56
Yes freezer is epic for gaming performance
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ws-client BOT 2024-09-19 01:37
<ChillerDragon> holy shit first time i have seen out of order udp
01:37
<ChillerDragon> a ddnet server just sent me snap 2/2 first then snap 1/1
01:37
<ChillerDragon> 1/2*
01:39
<ChillerDragon> woah it does so consitently
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it happens on some routes quite often
🥔 1
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ws-client BOT 2024-09-19 02:56
<ChillerDragon> china has no chat in 0.7? xd
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ws-client
<ChillerDragon> china has no chat in 0.7? xd
what
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ws-client BOT 2024-09-19 03:09
<ChillerDragon> i connected with chillerbot-zx to a ddnet china server using the 0.7 ip and could not write or read the chat
03:10
<ChillerDragon> does chat work for u in 0.7? @TsFreddie
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ddnet 0.7 or just 0.7
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ws-client BOT 2024-09-19 03:10
<ChillerDragon> ddnet 0.7
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no idea then. i haven't launched ddnet for quite a while
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ws-client BOT 2024-09-19 03:11
<ChillerDragon> lemme try ddnet client
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oh you mean 0.7 client on ddnet servers?
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ws-client BOT 2024-09-19 03:12
<ChillerDragon> ye
03:12
<ChillerDragon> still no chat
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that worked last time i checked
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ws-client BOT 2024-09-19 03:12
<ChillerDragon> connnect tw-0.7+udp://115.28.130.146:8298
03:12
<ChillerDragon> omg 3 n
03:12
<ChillerDragon> connect tw-0.7+udp://115.28.130.146:8298
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con&nect goes wild
03:13
let me try ddnet then
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TsFreddie
that worked last time i checked
which is probably a few years ago
03:13
oof
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ws-client BOT 2024-09-19 03:14
<ChillerDragon> ah not all servers are affected
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works fine for me
03:14
why don't i have a name tho
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ChillerDragon BOT 2024-09-19 03:15
lol
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ws-client BOT 2024-09-19 03:15
<ChillerDragon> why server u on?
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i was right next to you
03:15
i am
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ws-client BOT 2024-09-19 03:16
<ChillerDragon> indonesia firewall plus china firewall is perfect match xd
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chillerdragon:
03:16
so why don't i have a name
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ws-client BOT 2024-09-19 03:17
<ChillerDragon> how fakin old is ur client? xd
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ws-client
<ChillerDragon> how fakin old is ur client? xd
i just opened it on steam
03:18
ddnet client
💯 1
03:18
<ChillerDragon> deep packet inspection just filtered this bois skin info xd
03:19
so why don't i have a name
03:20
ye, steam name is just not there
03:21
works on 0.6
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ws-client BOT 2024-09-19 03:21
<ChillerDragon> i see the sv_chat coming in over the network hmm
03:21
<ChillerDragon> yea idc much about china dont wanna debug that now xd
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greenthing
greenthing 1
03:54
wanna play tetris
03:54
the map
03:54
amazing map
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TsFreddie
@beibei are you in any of the QQ chat groups
no
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beibei
no
do you know any of the chn mods?
04:53
Can you add me to the group
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it might be difficult to setup official servers if none of us know you as you shouldn't access the server after the server is setup so there are trust involved
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beibei
Can you add me to the group
do you have a QQ account?
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I know some good players in China who play well, and I also have an ID: 拉我, I think I am a loyal player of ddnet
04:56
qq: 2013855675
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MilkeeyCat 2024-09-19 05:38
chillerdragon: do you have ideas how to fix tw issue?
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already mastering corporate speak
05:51
u will be the most profitable dev
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MilkeeyCat 2024-09-19 06:10
I fixed the problem for ddnet, it's enough for me xd
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(поняо) ZOV4ek 2024-09-19 06:27
What should I do if the game freezes at a random moment and I have to re-enter the game
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GitHub BOT 2024-09-19 06:31
5b9602f Add quick actions for adding quads and sounds - ChillerDragon ec6ddc5 Add quick action "Add quads layer" - ChillerDragon be659b2 Merge pull request #8983 from ChillerDragon/pr_qas_qas - def- 66e8d1f Merge pull request #8982 from ChillerDragon/pr_qa_aq - def-
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chillerdragon BOT 2024-09-19 06:32
I would have to debug it
Replying to @MilkeeyCat chillerdragon: do you have ideas how to fix tw issue?
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MilkeeyCat 2024-09-19 06:32
I can tell you what I've found
06:32
but it can be useless xd
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chillerdragon BOT 2024-09-19 06:33
Sorry I don’t feel like debugging it
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MilkeeyCat 2024-09-19 06:33
xdddd
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chillerdragon BOT 2024-09-19 06:33
I don’t care about lan discoverability enough
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MilkeeyCat 2024-09-19 06:33
🥹
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chillerdragon BOT 2024-09-19 06:34
It’s pretty sad that it broke. And teeworlds used to be a lan thing in German schools!
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MilkeeyCat 2024-09-19 06:34
you can still play on one server
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chillerdragon BOT 2024-09-19 06:34
But I just cba there are so many bugs I already want solved and so little motivation to actually do it
06:36
You can play on all servers and find one which is not too bad actually. The only affected playerbase is probably that one IT company that hosts multiple lan servers in their internal network for gaming at work. The most common use case is one server I would assume my
06:36
Omg my phone typoed an entire word at the ended
06:37
Did you check the gfx wiki? Also what does freeze mean? Does windows say „ddnet.exe is not resonding“? Which client do you use?
Replying to @(поняо) ZOV4ek What should I do if the game freezes at a random moment and I have to re…
06:38
How can you tell if it’s two different servers xd
Replying to @MilkeeyCat image.png
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MilkeeyCat 2024-09-19 06:39
they have different ports
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chillerdragon BOT 2024-09-19 06:39
Ok xd
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MilkeeyCat 2024-09-19 06:39
and now for some reason it shows 0.7 connect link for ddnet servers and just ip for 0.7 servers
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chillerdragon BOT 2024-09-19 06:40
Omagawd xd
06:41
I can’t wait to cheat some ranks when your lan server pr is merged and added 10 physics bugs
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MilkeeyCat 2024-09-19 06:42
watafak, where is m_Sixup variable sets to true
06:45
does ur lsp not find it
06:45
swrew
06:45
Language Server
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MilkeeyCat 2024-09-19 06:47
there're these
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chillerdragon BOT 2024-09-19 06:47
It might be not the word true but some method that returns a bool
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yea looks like it's not so simple xd
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chillerdragon BOT 2024-09-19 06:47
OnlySixup
06:47
Is the one you want
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MilkeeyCat 2024-09-19 06:50
Connect method is not even called pepeW
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chillerdragon BOT 2024-09-19 06:51
Yea it’s called when you connect xd
06:51
That’s where m_Sixup is set
06:51
That’s what you wanted to know
06:53
For url search GotVersion6
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MilkeeyCat 2024-09-19 06:53
CNetClient::Recv gets IsSixup true
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chillerdragon BOT 2024-09-19 06:53
#8712 hide_url.mp4 Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuratio...
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MilkeeyCat 2024-09-19 06:53
how -.-
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chillerdragon BOT 2024-09-19 06:53
0.6 by default unless it’s explicitly 0.7
06:54
I guess you have to set your contact client in 0.7 mode when you send out the GETINFO requests
06:55
But I assume you already do because it’s needed for the tokens
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MilkeeyCat 2024-09-19 06:55
sometimes it's false and sometimes true
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chillerdragon BOT 2024-09-19 06:55
Ah wait you have too much sixup. Ehm idk what you changed xd
06:56
lmao
06:56
Maybe race condition from spamming a get info request to 0.6 and 0.7 servers
06:56
Do you have two connless clients for that?
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chillerdragon
Maybe race condition from spamming a get info request to 0.6 and 0.7 servers
MilkeeyCat 2024-09-19 06:59
but how spamming requests to servers can change m_Sixup
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ws-client BOT 2024-09-19 07:00
<ChillerDragon> idk maybe its uninitialized memory if u never set it
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MilkeeyCat 2024-09-19 07:47
All this fucking time Sixup was passed by reference pepeW
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ws-client BOT 2024-09-19 07:50
<ChillerDragon> trolol
07:50
<ChillerDragon> @Jupstar ✪ josspit u here?
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Avolicious 2024-09-19 08:22
Anyone managed to build ddnet on Apple M2?
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there are universal binaries for download on ddnet.org
08:22
x86 + arm binaries
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Avolicious 2024-09-19 08:22
I'd like to build it on my own 😄
08:22
yeah people have built it
08:23
I don’t imagine there’s a lot to it. you can also look at the CI yaml and see exactly what weird flags the runner is using if any
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Avolicious 2024-09-19 08:23
Thanks for the quick response, I'll check
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Avolicious 2024-09-19 08:32
Tbf, there is nothing too fancy in it
08:38
I hope u have fun building it
08:38
curious how long it takes on one of those
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Ewan
curious how long it takes on one of those
Avolicious 2024-09-19 08:38
Will update you in a sec 😄
08:40
I will try on M3 then too
08:40
But its quite fast
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Deen was on an m2 for a bit, so I'd guess it works well
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chillerdragon
You can play on all servers and find one which is not too bad actually. The only affected playerbase is probably that one IT company that hosts multiple lan servers in their internal network for gaming at work. The most common use case is one server I would assume my
imagine hosting 0.7 server on lan to play justatest
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ws-client BOT 2024-09-19 09:02
<ChillerDragon> ryo is apple fanboi too axaxax
09:03
<ChillerDragon> ddnet is fully m2 tested since quite some time
09:03
<ChillerDragon> @Learath2 sos
09:04
<ChillerDragon> lerato u here?
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Kinda here, whatup?
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ws-client BOT 2024-09-19 09:04
<ChillerDragon> u know fng right?
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Sure
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ws-client BOT 2024-09-19 09:04
<ChillerDragon> if you hook a team mates freeze kill into the spikes thats a steal
09:05
<ChillerDragon> i am now drafting my database and i need column names for the kills you stole and the ones that were stolen from you
09:05
<ChillerDragon> how do i call them?
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Hm, kills_stolen_by and kills_stolen_from?
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ws-client BOT 2024-09-19 09:06
<ChillerDragon> sooo long
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Or kills_stolen and kills-stolen if you hate yourself
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ws-client
<ChillerDragon> sooo long
omit kills, stolen_from, stolen_by?
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ws-client BOT 2024-09-19 09:07
<ChillerDragon> hmmm
09:07
<ChillerDragon> do you think steals stolen_from is also acceptable
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Sure I guess
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ws-client BOT 2024-09-19 09:08
<ChillerDragon> it reads so hard
09:08
<ChillerDragon> but maybe thats my english skill issues
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Learath2
Or kills_stolen and kills-stolen if you hate yourself
Avolicious 2024-09-19 09:09
If you hate yourself, you create a new table with from, by & cross-reference this entries to the kills table 😄
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ws-client BOT 2024-09-19 09:10
<ChillerDragon> lmao
09:10
<ChillerDragon> no way
09:11
<ChillerDragon> i would like to use the words "self" and "other" but they are not more obvious than "by" and "from"
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Store everything in sixth normal form
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ws-client BOT 2024-09-19 09:12
<ChillerDragon> watafak is dat
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A table for each column
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ws-client BOT 2024-09-19 09:12
<ChillerDragon> oh boi
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Avolicious 2024-09-19 09:12
Thats fast
09:12
but dont forget to index
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ws-client BOT 2024-09-19 09:12
<ChillerDragon> idk what index is
09:12
<ChillerDragon> ppl keep talking about it
09:13
<ChillerDragon> there has to be a good term for that ffs
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Avolicious 2024-09-19 09:13
for what?
09:13
indexing?
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ws-client BOT 2024-09-19 09:13
<ChillerDragon> for steals
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GitHub BOT 2024-09-19 09:14
Blocked on how to name the steal from others and stolen by others columns
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ws-client
<ChillerDragon> idk what index is
Indexes are like table of content for books. They give a way to quickly get to rows of interest by column values of interest
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ws-client BOT 2024-09-19 09:14
<ChillerDragon> OKG
09:14
<ChillerDragon> Oabdioawd
09:14
<ChillerDragon> i did wrong repo
09:14
<ChillerDragon> uhadjioajopd
09:14
<ChillerDragon> AGAIN
09:14
<ChillerDragon> im too tried
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Chiller do u know about like journaling filesystem
09:15
similar idea
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ws-client BOT 2024-09-19 09:15
<ChillerDragon> no
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E.g. when you have a hash index on column name, the db generates a hashtable that contains every name to row_id mapping. Now you can get to the row for a name without scan searching the entire db
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ws-client BOT 2024-09-19 09:15
<ChillerDragon> i have 0 users do i need indexing?
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GitHub
Click to see attachment 🖼️
cyberfighter 2 2024-09-19 09:16
whats this supposed to be
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ws-client BOT 2024-09-19 09:16
<ChillerDragon> wat
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cyberfighter 2 2024-09-19 09:16
Sql fng
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ws-client
<ChillerDragon> i have 0 users do i need indexing?
All your queries are constant time. Impressive
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ws-client BOT 2024-09-19 09:16
<ChillerDragon> @cyberfighter 2 its me being tired
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next gen db
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You can implement the db in 5 lines of C
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cyberfighter 2 2024-09-19 09:16
ok
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cyberfighter 2
Sql fng
i think he meant to do it on his own repo
09:17
you can make pull requests across branches of 1 repo
09:18
that’s how releases are done a lot of the time
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ws-client BOT 2024-09-19 09:18
<ChillerDragon> gh really wants you to pr everything to the root repo
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cyberfighter 2 2024-09-19 09:18
oh
09:18
i think i see
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cyberfighter 2 2024-09-19 09:18
u just develop shit on ur own repo and then pr to the main thing when its done
09:18
right?
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ws-client BOT 2024-09-19 09:19
<ChillerDragon> yea
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cyberfighter 2 2024-09-19 09:19
cool
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ws-client BOT 2024-09-19 09:19
<ChillerDragon> but i wanted to pr to my thing because i rq now
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chiller will u use something db agnostic or not
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ws-client BOT 2024-09-19 09:19
<ChillerDragon> but gh's default sends it to the uppest stream it can find
09:19
<ChillerDragon> wats db agnostic
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any db
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cyberfighter 2 2024-09-19 09:19
whats a stream
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or no db
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Avolicious 2024-09-19 09:20
#if defined(CONF_FAMILY_WINDOWS) typedef void *SEMAPHORE; #elif defined(CONF_PLATFORM_MACOS) #include <semaphore.h> typedef sem_t *SEMAPHORE; #elif defined(CONF_FAMILY_UNIX) #include <semaphore.h> typedef sem_t SEMAPHORE; #else #error not implemented on this platform #endif somehow this triggers #error not implemented on this platform on M2 but it doesnt make sense, because of CONF_PLATFORM_MACOS (edited)
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cyberfighter 2
whats a stream
he means in this case the furthest upstream repo
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ws-client BOT 2024-09-19 09:20
<ChillerDragon> @cyberfighter 2 if you create a ddnet mod ddnet becomes upstream and you become downstream
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zhn
chiller will u use something db agnostic or not
dbms agnostic ig
09:20
we call it субд so im not sure
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Avolicious
#if defined(CONF_FAMILY_WINDOWS) typedef void *SEMAPHORE; #elif defined(CONF_PLATFORM_MACOS) #include <semaphore.h> typedef sem_t *SEMAPHORE; #elif defined(CONF_FAMILY_UNIX) #include <semaphore.h> typedef sem_t SEMAPHORE; #else #error not implemented on this platform #endif somehow this triggers #error not implemented on this platform on M2 but it doesnt make sense, because of CONF_PLATFORM_MACOS (edited)
idk define CONF_PLATFORM_MACOS manually ig?
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Avolicious
#if defined(CONF_FAMILY_WINDOWS) typedef void *SEMAPHORE; #elif defined(CONF_PLATFORM_MACOS) #include <semaphore.h> typedef sem_t *SEMAPHORE; #elif defined(CONF_FAMILY_UNIX) #include <semaphore.h> typedef sem_t SEMAPHORE; #else #error not implemented on this platform #endif somehow this triggers #error not implemented on this platform on M2 but it doesnt make sense, because of CONF_PLATFORM_MACOS (edited)
are you sure its defined?
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ws-client BOT 2024-09-19 09:21
<ChillerDragon> pls dont edit big messages avo this basically bans me from the chat
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that should be defined by cmake
09:21
i think ddnet cmake is really cursed
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btw bam script was 100x simpler xd
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ws-client BOT 2024-09-19 09:22
<ChillerDragon> @zhn idk wat u talking about xd
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will u use something that would allow u to switch between sqlite mysql postgre or not
09:22
dbms agnostic code
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ws-client BOT 2024-09-19 09:22
<ChillerDragon> i use ddnet @zhn so mysql and sqlite
09:23
i thought ur about to reimplement this part xd
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ws-client BOT 2024-09-19 09:23
<ChillerDragon> no im as close to ddnet as possible
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07 pr was ddnetest pr possible troll
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Ewan
that should be defined by cmake
Avolicious 2024-09-19 09:25
But where is is set in CMakeLists?
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not sure. I’d search
09:26
may not be in cmake though, you can implement such logic just thru existing definitions & that would be a reasonable explanation for it failing here
09:26
yea
09:26
whoops
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they should be defined automatically afaik
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is it there? I’m on phone
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ws-client BOT 2024-09-19 09:28
<ChillerDragon> CONF_FAMILY stuff is in detects.h
09:28
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
09:28
<ChillerDragon> determined at compile time
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though really
09:29
it should be in the cmake
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ws-client BOT 2024-09-19 09:30
<ChillerDragon> this file outdates cmake by decades xd
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ws-client BOT 2024-09-19 09:30
<ChillerDragon> this file was basically copied from the bam source code into the teeworlds source code xd
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u may have missed my italics there
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ws-client BOT 2024-09-19 09:30
<ChillerDragon> i saw bold
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ws-client
<ChillerDragon> i saw bold
U issue xd
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MilkeeyCat 2024-09-19 10:49
how can ci workflow build fail while it compiles for me locally -.-
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str format stuff is weird (edited)
10:55
Some of them are locked behind macro ifs afaik
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MilkeeyCat
how can ci workflow build fail while it compiles for me locally -.-
str_format_int is only for internal use. Use str_format with "%d" which will automatically use str_format_int in release build
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MilkeeyCat 2024-09-19 10:58
that's what i did xd
10:58
thanks
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Robyt3
str_format_int is only for internal use. Use str_format with "%d" which will automatically use str_format_int in release build
MilkeeyCat 2024-09-19 10:59
how to make compiler show error when I try to compile this locally?
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MilkeeyCat
how to make compiler show error when I try to compile this locally?
Build in debug and release mode
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GitHub BOT 2024-09-19 11:06
It already works. But I would like to know your opinion on code. One thing which is not implemented yet is removing connless packets from m_ConnlessPackets after some time. Maybe you have better ideas how to do it =] If you think there's no way to make this code mergeable, lemme know I'll close the pr xd closes #8920

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration op...
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chillerdragon BOT 2024-09-19 11:43
Woah catto pr
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heinrich is online poggers2
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poggers2 he's alive!
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GitHub BOT 2024-09-19 13:24
Actually moving to those new paths shouldn't be done until we get a breaking change of this JSON, as it would otherwise unnecessarily break old clients. Once a new endpoint is created, the backward compatibility can be removed.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ]...
🚀 2
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i added some stuff to merge
13:50
i want to code some stuff but my problem is always idk what to do xD
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MilkeeyCat 2024-09-19 13:51
accounts greenthing
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contribute to dd-pg while jupsti is on vacation greenthing
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guys
13:55
can u do this? https://ismy.blue/
Test your color perception with this interactive test.
13:55
i got this > your boundary is at hue 170, greener than 77% of the population. For you, turquoise is blue. (edited)
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Your boundary is at hue 175, bluer than 65% of the population. For you, turquoise is green.
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MilkeeyCat 2024-09-19 13:57
Your boundary is at hue 178, bluer than 80% of the population. For you, turquoise is green
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ew green guys
13:57
gigachad
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u blue
13:57
gay
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MilkeeyCat 2024-09-19 13:57
justatest
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GitHub BOT 2024-09-19 14:00
4dcc565 info: "finishes" shouldn't be under "icon" either - heinrich5991 ff9196d Merge pull request #8993 from heinrich5991/pr_ddnet_info_finishes - def-
14:01
here praying ipv6 surpasses 50%
14:01
soon copium
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GitHub BOT 2024-09-19 14:03
3494958 Add more gametype colors - M0REKZ 5fa8fe0 Merge pull request #8925 from M0REKZ/master - edg-l
14:05
aa5a24a Improve color config variable handling - Robyt3 0c23eb0 Merge pull request #8971 from Robyt3/Client-Color-Config-Handling - edg-l
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disability results came in:
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btw the pager explosion thing is crazy
nouis 1
14:07
israel rly is next level with some stuff
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GitHub BOT 2024-09-19 14:09
3fd0062 Add mouse click functionality in spectator mode - KebsCS a842415 Merge pull request #8947 from KebsCS/pr-spectator-mouseclicks - Robyt3
14:14
Closed #8440 ddnet-libs already has a mac arm64 discord library and it is even included in main releases but it was not being used

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics...
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GitHub BOT 2024-09-19 14:31
See commit messages.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet...
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Ryozuki
btw the pager explosion thing is crazy
They did it again with walkie-talkie's. I heard they actually embedded explosives in them, insane operation. Truly heinous act
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yo - how does one properly mount a ntfs windows drive under linux for read only? (edited)
14:42
internet has 9323273 solutions so i'm going the easy route in asking #developer gigachads
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use the first step by step tutorial you find on google
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meloƞ
yo - how does one properly mount a ntfs windows drive under linux for read only? (edited)
Which ntfs driver do you want to use?
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mount -o ro -t ntfs-3g /dev/sdxy /mnt/wherever
14:51
Or ntfs-3g -o ro /dev/sdxy /mnt/wherever
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GitHub BOT 2024-09-19 14:52
d89cd13 Enable mac arm64 Discord RPC - M0REKZ 14e2470 Merge pull request #8994 from M0REKZ/pr_discord_mac - edg-l
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GitHub BOT 2024-09-19 15:08
67068ad Fix snapshot builder creating too large snapshots - Robyt3 9a380ff Do not add snap item if extended item type could not be added - Robyt3 ac9c660 Extract pItem variable to avoid duplicate GetItem call - Robyt3 2426d59 Remove unnecessary checks in CSnapshotBuilder::Init7 function - Robyt3 fd01e6c Fix snapshot handling when converting 0.7 demo snapshot fails - Robyt3 6086a93 Merge pull request #8995 from Robyt3/Snapshot-Builder-Size-Fix - def-
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cyberfighter 2 2024-09-19 15:36
?
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cyberfighter 2
?
try to click rmb, does anything happen?
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cyberfighter 2 2024-09-19 16:22
i restarted the game but i dont think anything happened
16:22
i mashed everything and nothing happened
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cyberfighter 2 2024-09-19 16:44
ok
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The Rust 2024 Edition is scheduled to be frozen on 2024-10-17, stabilized on nightly on 2024-11-28, and released as stable with Rust 1.85.0 on 2025-02-20
16:47
at the end rust 2024 releases on 2025
16:48
blobcoldsweat
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GitHub
Click to see attachment 🖼️
hm, Hddhddh not planner :'/
🙁 1
17:01
planned
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why is if(!m_Core.m_aWeapons[m_Core.m_ActiveWeapon].m_Got) inside the unfreeze function? i dont quite understand why (edited)
17:05
bool CCharacter::UnFreeze() { if(m_FreezeTime > 0) { m_Armor = 10; if(!m_Core.m_aWeapons[m_Core.m_ActiveWeapon].m_Got) m_Core.m_ActiveWeapon = WEAPON_GUN; m_FreezeTime = 0; m_Core.m_FreezeStart = 0; m_FrozenLastTick = true; return true; } return false; }
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meloƞ
bool CCharacter::UnFreeze() { if(m_FreezeTime > 0) { m_Armor = 10; if(!m_Core.m_aWeapons[m_Core.m_ActiveWeapon].m_Got) m_Core.m_ActiveWeapon = WEAPON_GUN; m_FreezeTime = 0; m_Core.m_FreezeStart = 0; m_FrozenLastTick = true; return true; } return false; }
because ninja is active weapon ig?
17:31
idk honestly
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GitHub BOT 2024-09-19 20:12
The sx and sy parameters are unnecessary, as they are always set to zero. The checks in the SelectSprite functions are changed to assertions, as passing a wrong sprite ID is a programming error.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null p...
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Why is my HP/shields/ammo kind of transparent all of sudden today? I didn't patch or change anything (edited)
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cyberfighter 2 2024-09-19 21:07
its a bug
21:07
i think
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Did you patch or change anything recently?
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cyberfighter 2 2024-09-19 21:07
no it happens with unchanged ddnet client
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Pathos
Why is my HP/shields/ammo kind of transparent all of sudden today? I didn't patch or change anything (edited)
cyberfighter 2 2024-09-19 21:08
if you get ingame is your cursor also transparent
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🙋‍♂️
21:22
jaouis
Sticker
21:22
frozen
21:22
кто русский
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GitHub BOT 2024-09-19 21:33
2c36a6b Remove unused parameters of SelectSprite functions - Robyt3 5189c18 Merge pull request #8997 from Robyt3/Client-RenderTools-SelectSprite-Cleanup - def-
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why i dont get points on my server but /mapinfo works
21:38
which infos i need to provide for some help?
21:40
ranks is saved into database but not the points
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GitHub BOT 2024-09-19 21:54
https://github.com/user-attachments/assets/75d218f3-a3b6-4a0c-a5b8-01ba4a78a567

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [...
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GitHub BOT 2024-09-19 22:38
@Robyt3 #8971 ``` $ make run_tests ... running 8 tests test src/engine/console.rs - console::ffi::IConsole::Register (line 101) ... ok test src/engine/console.rs - console::ffi::CreateConsole (line 28) ... ok test src/engine/console.rs - console::ffi::IConsole_IResult::NumArguments (line 29) ... ok test src/engine/console.rs - console::ffi::IConsole_IResult::GetFloat (line 27) ... ok test src/engine/console.rs - console::ffi::IConsole_IResult::GetVictim (line 29) ... ok test ...
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ws-client BOT 2024-09-19 22:53
<ChillerDragon> I thought a working /mapinfo was the only requirement for points to work tee_thinking are you using sqlite or mysql @Daniel ?
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ws-client
<ChillerDragon> I thought a working /mapinfo was the only requirement for points to work tee_thinking are you using sqlite or mysql @Daniel ?
mysql
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ws-client BOT 2024-09-19 22:55
<ChillerDragon> i think these days even sqlite works but mysql works for sure
22:55
<ChillerDragon> no errors in the logs?
22:55
<ChillerDragon> and you gave the map also more than 0 points? :D that show in /mapinfo
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ws-client
<ChillerDragon> I thought a working /mapinfo was the only requirement for points to work tee_thinking are you using sqlite or mysql @Daniel ?
that's not what i wanted to say but that the maps are entered in %s_maps and successfully recognised by /mapinfo so should str_format(aBuf, sizeof(aBuf), "INSERT INTO %s_points(Name, Points) " "VALUES (?, ?) " "ON DUPLICATE KEY UPDATE Points=Points+?", GetPrefix()); also work (edited)
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cyberfighter 2
if you get ingame is your cursor also transparent
Yes :O then there's something going on with game.png
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ws-client BOT 2024-09-19 22:59
<ChillerDragon> at this point i would add some dbg_msgss around this INSERT INTO statement and see where it goes wrong
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But shotgun etc. aren't affected
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ws-client BOT 2024-09-19 23:00
<ChillerDragon> is it unmodified latest ddnet code base @Daniel ?
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ws-client
<ChillerDragon> at this point i would add some dbg_msgss around this INSERT INTO statement and see where it goes wrong
ah yes okay thought here are so common stupid questions known that it may be due to something like gametype etc as with random_votes but then I'll look for the error myself
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ws-client BOT 2024-09-19 23:02
<ChillerDragon> did you change sv_gametype?
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ups sorry i mean sv_server_type
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fokkonaut
Did you patch or change anything recently?
Nope
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this should be changed to get working random_votes
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ws-client BOT 2024-09-19 23:04
<ChillerDragon> wtf @Ryozuki https://github.com/ddnet/ddnet/pull/8925
Add colors to the following gametypes: LMS, LTS -&gt; Same as vanilla gCTF gDM etc -&gt; Red as instagib FreeZe/iFreeze -&gt; Red as instagib Other vanilla mods (CTF*, CTF+ etc) -&g...
23:05
<ChillerDragon> now i have to put non ascii characters in my gametype or what -.-
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ws-client
<ChillerDragon> is it unmodified latest ddnet code base @Daniel ?
damn i forgot that i changed one statement to get points even after first finish: int NumFinished = true; //pSqlServer->GetInt(1); if(NumFinished == 0) will be never true xDD
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Pathos
Why is my HP/shields/ammo kind of transparent all of sudden today? I didn't patch or change anything (edited)
Also I want to report that this isn't just me
Exported 392 message(s)
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