Foo
was a module and bar
was a function in it :\
struct Foo {}
impl Foo {
fn bar() {
...
}
}
Foo::bar();
def replace_doodads(layer: twmap.Layer, mapping: dict) -> None:
SetMenuPage(PAGE_SETTINGS)
SetMenuPage(PAGE_SETTINGS)
Menu.HSplitBottom(100.0f, &Menu, 0 );
Menu.HSplitBottom(40.0f, &Menu, &Button);
static CButtonContainer s_InformationButton;
if(DoButton_Menu(&s_InformationButton, Localize("Information", "Settings"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "local_server" : 0, IGraphics::CORNER_ALL, Rounding, 0.5f, vec4(0.0f, 0.0f, 0.0f, 0.51f))|| CheckHotKey(KEY_I))
{
NewPage = PAGE_INFORMATION;
}
Map
type?Map
twmap.Map
as a type annotation works because its also directely availabletwmap.Layer
works fine in my IDE because it loads it from the typehints but at runtime the typehints are not loaded then it does not know ittwmap.Layer
works fine in my IDE because it loads it from the typehints but at runtime the typehints are not loaded then it does not know it include
directive from Ctwmap.Layer
works fine in my IDE because it loads it from the typehints but at runtime the typehints are not loaded then it does not know it maturin develop
and yes that branch is working wonderfully! I can use twmap.Layer
at runtime and for type checkingimport
which will be followed by a string foo
or a/b/c
. It will first try to find file relatively, if it wasn't found, then absolute path will be used. Also it will be cool to support libs so there will be some kind of config file(settings.json
for example) which will store project/library name and list of other libs it depends on. So when after look at absolute path nothing was found it will look for files in those libs. Thoughts?import
which will be followed by a string foo
or a/b/c
. It will first try to find file relatively, if it wasn't found, then absolute path will be used. Also it will be cool to support libs so there will be some kind of config file(settings.json
for example) which will store project/library name and list of other libs it depends on. So when after look at absolute path nothing was found it will look for files in those libs. Thoughts? import <path>
or import "path"
would just lead to fopen("path", ...)
EXCEPT if path[0] == '@'
which I'd use as lib_root
import <path>
or import "path"
would just lead to fopen("path", ...)
EXCEPT if path[0] == '@'
which I'd use as lib_root
import <path>
or import "path"
would just lead to fopen("path", ...)
EXCEPT if path[0] == '@'
which I'd use as lib_root
import "@srs_json/decoder
cc -E
(edited)\
in the end of the line, that will be my improvement xd\
in the end of the line, that will be my improvement xd macro name {
blah blah
}
macro name {
blah blah
}
!
in the end of the name (edited)tw-0.7+udp://192.168.0.100:8303
(with respective local IP) works./spec
command works is misleading for new players. After using /spec "playername"
, we are stuck spectating that player until they disconnect, unless we know about the spectator mode selector menu, which isn't mentioned anywhere. Many players, including myself, had the same issue, as seen by searching for "stop spectating" and similar terms on the DDNet discord. The /unspec
command feels intuitive, as it follows the same naming conventions as other commands, like /solo
...if(-PauseState != CPlayer::PAUSE_NONE && PauseType != CPlayer::PAUSE_NONE)
M3: Spectate Menu
appear on the bottom right of the screen then fade out after 5 seconds.M3: Spectate Menu
appear on the bottom right of the screen then fade out after 5 seconds.