strings DDPER
looks quite innocentstrings DDPER
looks quite innocent string STEALDISCORDTOKEN.PY
is what he was expecting probablyctf1
2. Use change_map ctf1
or sv_map ctf1
in rcon
3. The server reloads the map even though the map name did not change
4. Use change_map ctf1
or sv_map ctf1
in rcon again
5. As expected, now the server does not reload the mapreload
sv_map
value, should the map be reloaded? I think change_map
in vanilla also ends the rounds and shows the scoreboard, whereas it works like changing sv_map
on ddnet serverssv_map
value, should the map be reloaded? I think change_map
in vanilla also ends the rounds and shows the scoreboard, whereas it works like changing sv_map
on ddnet servers m_MapReload = str_comp(Config()->m_SvMap, m_aCurrentMap) != 0;
change_map
is triggeredchange_map
is triggered void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : "");
}
void IGameController::ChangeMap(const char *pToMap)
{
str_copy(m_aMapWish, pToMap, sizeof(m_aMapWish));
m_MatchCount = m_GameInfo.m_MatchNum-1;
SetGameState(IGS_GAME_RUNNING);
EndMatch();
}
android:installLocation="auto"
so the app can be installed on and move to the external storage.
Specify optional features which the app may use (touchscreen, game controller, external mouse).
Specify android:preferMinimalPostProcessing="true"
so lower latency HDMI mode is enabled when available. Specify android:hardwareAccelerated="true"
for consistency (it is already the default setting).
Specify same android:configChanges
and android:alwaysRetainTaskState
values a...m_aLastPlayerSpeedChange[i] = ESpeedChange::NONE;
instead - hard to fix something you can't reproduce.
two other things i found out were that when you spam a and d the Y value spasm's a little bit and the X speed value isnt actually properly aligned with the position val...apt-cache search glew
maybe you can simply downgrade to 2.1 (e.g sudo apt install --reinstall libglew2.1
) or smth like thatwget http://ftp.de.debian.org/debian/pool/main/g/glew/libglew2.1_2.1.0-4+b1_amd64.deb
dpkg -i libglew2.1_2.1.0-4+b1_amd64.deb
Cmd_Texture_Update
cmake ..
is full denial of service for a few minutes on the step -- Building vulkan shaders
cmake ..
is full denial of service for a few minutes on the step -- Building vulkan shaders
ssh -X
xrdp even a secure sanbox?2024-09-07 13:57:22 I chatresp: No such command: connect.
ssh -X
xrdp even a secure sanbox? ssh -X
and xrdp so it spawned a gui on my laptopdelete ms_pCurrentVideo
deletes the current video instance (this
) so the subsequent write to m_Stopped
was invalid.
Closes #8899.
if
, since I don't have a pitch that isn't equal to the width
s1
and s2
are restrict. Maybe ubsan is wrong?s1
and s2
are restrict. Maybe ubsan is wrong? count * size_of::()
bytes from src
to dst
. The source and destination must not overlap.memcpy-param-overlap
Foo
as type for field lol in struct Foo
stack overflowed (edited)__ARM_ARCH
is defined both for 32-bit and 64-bit ARM so it cannot be used to identify ARM64. Now __ARM_ARCH_ISA_A64
is used instead, which should only be defined for ARM64. This caused a warning due to the macro CONF_ARCH_STRING
being redefined when compiling for Android. Furthermore, support for detecting big-endian ARM64 with the __ARM_BIG_ENDIAN
macro is added.
See https://developer.arm.com/documentation/dui0774/g/chr1383660321827