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strings DDPER looks quite innocent





































strings DDPER looks quite innocent 


string STEALDISCORDTOKEN.PY is what he was expecting probably
1

































ctf1
2. Use change_map ctf1 or sv_map ctf1 in rcon
3. The server reloads the map even though the map name did not change
4. Use change_map ctf1 or sv_map ctf1 in rcon again
5. As expected, now the server does not reload the map

reload

sv_map value, should the map be reloaded? I think change_map in vanilla also ends the rounds and shows the scoreboard, whereas it works like changing sv_map on ddnet servers



sv_map value, should the map be reloaded? I think change_map in vanilla also ends the rounds and shows the scoreboard, whereas it works like changing sv_map on ddnet servers 




m_MapReload = str_comp(Config()->m_SvMap, m_aCurrentMap) != 0;

change_map is triggered

change_map is triggered void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : "");
}
void IGameController::ChangeMap(const char *pToMap)
{
str_copy(m_aMapWish, pToMap, sizeof(m_aMapWish));
m_MatchCount = m_GameInfo.m_MatchNum-1;
SetGameState(IGS_GAME_RUNNING);
EndMatch();
}





android:installLocation="auto" so the app can be installed on and move to the external storage.
Specify optional features which the app may use (touchscreen, game controller, external mouse).
Specify android:preferMinimalPostProcessing="true" so lower latency HDMI mode is enabled when available. Specify android:hardwareAccelerated="true" for consistency (it is already the default setting).
Specify same android:configChanges and android:alwaysRetainTaskState values a...

m_aLastPlayerSpeedChange[i] = ESpeedChange::NONE; instead - hard to fix something you can't reproduce.
two other things i found out were that when you spam a and d the Y value spasm's a little bit and the X speed value isnt actually properly aligned with the position val...

apt-cache search glew
maybe you can simply downgrade to 2.1 (e.g sudo apt install --reinstall libglew2.1) or smth like that
wget http://ftp.de.debian.org/debian/pool/main/g/glew/libglew2.1_2.1.0-4+b1_amd64.debdpkg -i libglew2.1_2.1.0-4+b1_amd64.deb
Cmd_Texture_Update
cmake .. is full denial of service for a few minutes on the step -- Building vulkan shaders

cmake .. is full denial of service for a few minutes on the step -- Building vulkan shaders 

























ssh -X xrdp even a secure sanbox?
2024-09-07 13:57:22 I chatresp: No such command: connect.


ssh -X xrdp even a secure sanbox? 




ssh -X and xrdp so it spawned a gui on my laptop






































delete ms_pCurrentVideo deletes the current video instance (this) so the subsequent write to m_Stopped was invalid.
Closes #8899.






if, since I don't have a pitch that isn't equal to the width


s1 and s2 are restrict. Maybe ubsan is wrong?

s1 and s2 are restrict. Maybe ubsan is wrong? 



















count * size_of::() bytes from src to dst. The source and destination must not overlap.







memcpy-param-overlap









1Foo as type for field lol in struct Foo stack overflowed
(edited)
1



__ARM_ARCH is defined both for 32-bit and 64-bit ARM so it cannot be used to identify ARM64. Now __ARM_ARCH_ISA_A64 is used instead, which should only be defined for ARM64. This caused a warning due to the macro CONF_ARCH_STRING being redefined when compiling for Android. Furthermore, support for detecting big-endian ARM64 with the __ARM_BIG_ENDIAN macro is added.
See https://developer.arm.com/documentation/dui0774/g/chr1383660321827


































