{ }
where you can put encapsuled logic into.{ }
where you can put encapsuled logic into. { }
where you can put encapsuled logic into. { }
where you can put encapsuled logic into. ;;
for comments is so cursed lmao;
so Im fine with it nil
/NULL
gracefully. So you wouldn't really push that if out to the user of the library usually (edited)reload
, but only if the map name is the as the previous map. Currently it's a bit annoying for map testing if you have to reconnect it every time you reload
/hot_reload
. else if(g_Config.m_UiSettingsPage == SETTINGS_INFORMATION)
{
GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_INFORMATION);
RenderSettingsInformation(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_INFORMATION)
{
GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_INFORMATION);
RenderSettingsInformation(MainView);
}
super
and doing hot_reload
. It will now instead put you back into your actual team if you were in super
.
ResetMapDownload
before disconnecting, as this already resets the map download.
Closes #8885. Regression from #8848.