


















































{ } where you can put encapsuled logic into.


{ } where you can put encapsuled logic into. 

{ } where you can put encapsuled logic into. 









{ } where you can put encapsuled logic into. 













;; for comments is so cursed lmao


; so Im fine with it 











































2

























nil/NULL gracefully. So you wouldn't really push that if out to the user of the library usually (edited)



















reload, but only if the map name is the as the previous map. Currently it's a bit annoying for map testing if you have to reconnect it every time you reload/hot_reload.









else if(g_Config.m_UiSettingsPage == SETTINGS_INFORMATION)
{
GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_INFORMATION);
RenderSettingsInformation(MainView);
}




else if(g_Config.m_UiSettingsPage == SETTINGS_INFORMATION)
{
GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_SETTINGS_INFORMATION);
RenderSettingsInformation(MainView);
} 

















super and doing hot_reload. It will now instead put you back into your actual team if you were in super.

ResetMapDownload before disconnecting, as this already resets the map download.
Closes #8885. Regression from #8848.


