Tested versions 4.3-beta3 System information Windows and Linux Issue description Switching AA method from TAA to MSAA breaks compositor effects using color buffers. While I understand this is inten...
Then you'd have a worse time finding out the problem, since it may just be inside the opengl pipeline
01:21
The only thing I noticed that's so weird about the whole thing is, the top side of the cube is correctly visualized
01:21
but only that
01:22
even if I rotate the object, the part which was originally the top side of the object will render properly, other sides will flicker upon front view
01:24
And other thing, it only flickers whenever the camera's changing rotation, not zoom... meaning you can zoom out or move left right up or down without rotating the camera and it would behave normally(edited)
01:25
perspective issue, engine related
01:26
01:27
happens to other objects too, this aint normal then
01:31
Sorry, cant really wrap my head around it, this is black magic for me
I have several projects there, such as making my own version of Teeworlds, a remake of a game called Moving In (with permission to do so) and now for practice, trying to replicate some of Super Mario World's systems
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i joined a kog server last week or so and it's just a community of assholes, everyone is pushing and block others, noone gives a fuck about others, and play like they have adhd
i joined a kog server last week or so and it's just a community of assholes, everyone is pushing and block others, noone gives a fuck about others, and play like they have adhd
i joined a kog server last week or so and it's just a community of assholes, everyone is pushing and block others, noone gives a fuck about others, and play like they have adhd