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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-08-27 00:00 and 2024-08-28 00:00
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louis
ninja time left still shows top left instead of under the tee, is that intended? or do i have wrong settings
always have been like that
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Please help me go to the settings the game crashed with an error an assertion error ocured
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! 🅰🆃🆂🆄🅺🅾 !
https://medal.tv/fr/games/ddracenetwork/clips/iyr67RkP6wp5BYwQq/d13375kuCiZr?invite=cr-MSxNYlAsMTk2NTMxODMyLA so i just wanted to share this quick clip to show how shitty ger10 is lol ive had internet issues previously so i couldnt even join ger10 (yes only ger10) and got up to 17 timeouts ina single day... rn my internet is completly fine i dont have issues with it at all but for some reason, only and ONLY when iconnect dummy on ger10, i start getting ddos type of lags and may even get disconnected completly.
@Davide ^
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louis
ninja time left still shows top left instead of under the tee, is that intended? or do i have wrong settings
I think intended to avoid the ambiguity with actually being frozen (you can get frozen as a ninja aswell)
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Robyt3
Are there any messages related to images or that contain the filename you are trying to load?
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gerest
Click to see attachment 🖼️
Seems like the images are not valid PNG files, did you rename jpg to png instead of converting?
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I have no problems joining ger 2 servers, but when joining ger 10 multeasy servers, there is a connection error and I cannot join the server.
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Anerzy
I have no problems joining ger 2 servers, but when joining ger 10 multeasy servers, there is a connection error and I cannot join the server.
Ger10 has a whitelist. Goto ger10.ddnet.org to get on the list. Then you probably can join
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Robyt3
Seems like the images are not valid PNG files, did you rename jpg to png instead of converting?
yeas
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karii’…’ 2024-08-27 14:57
Hello, can you help? I have a problem, when I go to any server, it tells me that it connects to upd, and then upd is filtered. Can you please help solve the problem?
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try to add an exception for DDNet in your firewall
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karii’…’ 2024-08-27 14:59
Can you please tell me how this is done?
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why there is only one ger10 server ?
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exosphere
Click to see attachment 🖼️
what? it's possible to accelerate in the negative direction
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bencie
what? it's possible to accelerate in the negative direction
green color?
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what about it?
15:21
you're accelerating left (or moving at a constant speed, and the last speed-change was acceleration) (edited)
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somtime when i unplug my mic my ddnet crash
15:38
Process finished with exit code -805306369 (0xCFFFFFFF)
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LePinpin
somtime when i unplug my mic my ddnet crash
On Windows? Do you have a crash dump?
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Robyt3
On Windows? Do you have a crash dump?
im on wd
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Should be inside the dumps folder inside your config folder
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ok
15:39
i send you in channel or mp ?
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you can send here, it doesn't contain anything private (you can open it in a text editor)
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wait no
15:41
that is not the good
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Do you have an .RTP file?
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in dump ?
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yeah, from the time of the crash
15:42
nope :\
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LePinpin
Click to see attachment 🖼️
was this when it crashed or completely unrelated?
15:43
Seems like a bug in some driver or SDL but without a crash log it's hard to debug. Does it always crash when you disconnect the mic? What brand is it?
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i accidently unplug my mic and the game stop responding and crashed
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Robyt3
Seems like a bug in some driver or SDL but without a crash log it's hard to debug. Does it always crash when you disconnect the mic? What brand is it?
yeah i have a lot of probleme with amd
15:43
and ddnet
15:44
wait i see
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Is it a mic and headphone?
15:44
USB or audio cable?
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texnonik
why there is only one ger10 server ?
Thanks for the report, fixed
gigachad 1
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Robyt3
Is it a mic and headphone?
headphone logitec g432
15:45
and this time i just had a connection problem
15:46
and yeah i reunplug and it crash again
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any no crash logs?
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nothing in dump
15:47
are wait i try to recrash it 1 sec pls
15:48
mhh i had beep from graphic card
15:49
works for me with Logitech G930
15:51
i always have nothing in dumps (edited)
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do you know how to compile the client and use gdb?
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right now i try on a normal client
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Robyt3
do you know how to compile the client and use gdb?
nope
15:52
or
15:52
sec
15:53
mhh i have these settings
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I guess you could try
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oh no wait i think why it glitch
15:54
i had another thing open
15:54
[7688:21284:0827/175048.095:ERROR:device_event_log_impl.cc(196)] [17:50:48.095] USB: usb_service_win.cc:105 SetupDiGetDeviceProperty({{A45C254E-DF1C-4EFD-8020-67D146A850E0}, 6}) failed: ├ël├®ment introuvable. (0x490)
15:54
...
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Was it the most recent client version?
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cactus client
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Please try with DDNet client from https://ddnet.org/downloads/
15:56
Maybe cactus does not have crash dumps, or it's fixed in DDNet already
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ok
15:58
i launched my drivers crash and i have an rtp file
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thanks
15:59
not sure if it's easily fixable though, for now don't disconnect your headphone while playing I guess (edited)
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and another things if i put a bit much tee skin my pc bsod
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Jupstar ✪ 2024-08-27 16:02
then dont put much tee skin
16:02
especially not 4k skins
16:02
we almost had them extinct.. why are they coming back xd (edited)
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LePinpin
Click to see attachment 🖼️
This crash log does not make sense for disconnecting a headphone 0x00000001401f946b: LoadPng(SImageByteBuffer&, char const*, int&, unsigned long long&, unsigned long long&, unsigned char*&, EImageFormat&) at src/engine/gfx/image_loader.cpp:241 0x0000000140034547: CGraphics_Threaded::LoadPng(CImageInfo&, char const*, int) at src/engine/client/graphics_threaded.cpp:598 0x00000001400ef245: CSkins::LoadSkinPng(CImageInfo&, char const*, char const*, int) at src/game/client/components/skins.cpp:145 (inlined by) CSkins::LoadSkin(char const*, char const*, int) at src/game/client/components/skins.cpp:138 0x00000001400ef418: CSkins::SkinScan(char const*, int, int, void*) at src/game/client/components/skins.cpp:96 0x000000014023c699: fs_listdir(char const*, int (*)(char const*, int, int, void*), int, void*) at src/base/system.cpp:2118 0x0000000140365ca3: CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) at src/engine/shared/storage.cpp:419 0x00000001400ef6bb: std::_Function_base::~_Function_base() (inlined by) SSkinScanUser::~SSkinScanUser() at src/game/client/components/skins.cpp:63 (inlined by) CSkins::Refresh(std::function<void (int)>&&) at src/game/client/components/skins.cpp:343 0x00000001400ef783: std::_Function_base::~_Function_base() at /usr/x86_64-w64-mingw32/include/c++/13.1.0/bits/std_function.h:243 (inlined by) CSkins::OnInit() at src/game/client/components/skins.cpp:323 0x00000001401079ea: CGameClient::OnInit() at src/game/client/gameclient.cpp:295 0x000000014002a8f6: CClient::Run() at src/engine/client/client.cpp:2802 0x000000014043bced: IClient::State() const at src/engine/client.h:134 (inlined by) main at src/engine/client/client.cpp:4596
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Robyt3
This crash log does not make sense for disconnecting a headphone 0x00000001401f946b: LoadPng(SImageByteBuffer&, char const*, int&, unsigned long long&, unsigned long long&, unsigned char*&, EImageFormat&) at src/engine/gfx/image_loader.cpp:241 0x0000000140034547: CGraphics_Threaded::LoadPng(CImageInfo&, char const*, int) at src/engine/client/graphics_threaded.cpp:598 0x00000001400ef245: CSkins::LoadSkinPng(CImageInfo&, char const*, char const*, int) at src/game/client/components/skins.cpp:145 (inlined by) CSkins::LoadSkin(char const*, char const*, int) at src/game/client/components/skins.cpp:138 0x00000001400ef418: CSkins::SkinScan(char const*, int, int, void*) at src/game/client/components/skins.cpp:96 0x000000014023c699: fs_listdir(char const*, int (*)(char const*, int, int, void*), int, void*) at src/base/system.cpp:2118 0x0000000140365ca3: CStorage::ListDirectory(int, char const*, int (*)(char const*, int, int, void*), void*) at src/engine/shared/storage.cpp:419 0x00000001400ef6bb: std::_Function_base::~_Function_base() (inlined by) SSkinScanUser::~SSkinScanUser() at src/game/client/components/skins.cpp:63 (inlined by) CSkins::Refresh(std::function<void (int)>&&) at src/game/client/components/skins.cpp:343 0x00000001400ef783: std::_Function_base::~_Function_base() at /usr/x86_64-w64-mingw32/include/c++/13.1.0/bits/std_function.h:243 (inlined by) CSkins::OnInit() at src/game/client/components/skins.cpp:323 0x00000001401079ea: CGameClient::OnInit() at src/game/client/gameclient.cpp:295 0x000000014002a8f6: CClient::Run() at src/engine/client/client.cpp:2802 0x000000014043bced: IClient::State() const at src/engine/client.h:134 (inlined by) main at src/engine/client/client.cpp:4596
yeah i said this one its when i start ddnet
16:05
'
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How much RAM do you have?
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only 8gb :\
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Well, that should be enough for DDNet unless you have tons of high resolution skins
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How large are they? Try renaming your skins folder for now
16:07
Would be useful to get a crash log from when you disconnect the headphone/mic
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Robyt3
Would be useful to get a crash log from when you disconnect the headphone/mic
i dont get anything from that
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feelsbadman report it to Logitech I guess
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i can retry another time
16:12
now i dont crash
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It's possible this was fixed in DDNet by updating SDL
16:13
Tell the cactus client author to update SDL if it still crashes with that
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ok
16:18
thx
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deen
Thanks for the report, fixed
thanks deen
19:00
oh now i see 2 servers ( in ddnet ) (edited)
19:01
after many reloads i see more and more servers xD
19:02
i saw 9 before now 6
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jao's hairy kebab 2024-08-27 20:53
these embedded images shoudl be external like the other standard images (https://github.com/ddnet/ddnet/tree/master/data/mapres)
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Jupstar ✪ 2024-08-27 20:55
only vanilla ones are external
21:34
Mesa 24.1.6 on Arch Linux w/ Intel UHD 620
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Jupstar ✪ 2024-08-27 21:34
client version?
21:35
did it work before?
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DynamoFox
Mesa 24.1.6 on Arch Linux w/ Intel UHD 620
Actually this might be wrong
21:36
I'm not sure that's the Mesa version of the flatpak runtime DDNet gets built against 😕
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Jupstar ✪ 2024-08-27 21:36
ah you are that guy with wayland right?
21:36
just use x11 xd
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Jupstar ✪
did it work before?
Ohm, I'm using xwayland in fact!
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Jupstar ✪ 2024-08-27 21:37
are you still using OpenGL/GLES?
21:37
or vulkan?
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Tearing support + wayland leads to stuttering
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Jupstar ✪
or vulkan?
Vulkan
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Jupstar ✪ 2024-08-27 21:38
start ddnet from terminal with ./DDNet dbg_gfx 4 and see if the console reports errors (not warnings)
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It doesn't happen consistently, it has already happened thrice in a month I would say.
21:38
I can do that but it's going to take a while before it happens again.
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Jupstar ✪ 2024-08-27 21:39
u can also just try it without the bug
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Okay
21:43
Does DDNet normally write a log to file? If it does I can't find it :x
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Jupstar ✪ 2024-08-27 21:45
it's in your config dir
21:45
$configdir
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Jupstar ✪
$configdir

DDNet config directory:

On Windows: Old: %appdata%\Teeworlds New: %appdata%\DDNet On Linux: Old: ~/.teeworlds New: ~/.local/share/ddnet On macOS: Old: ~/Library/Application Support/Teeworlds New: ~/Library/Application Support/DDNet
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Jupstar ✪ 2024-08-27 21:45
but only if u activate the logfile using f1 -> logfile "myfile.txt"
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vote never ends on 0.7.5 client on ddnet servers, remaining time goes into negative. It doesn't receive vote failed message i guess, couldn't reproduce on local ddnet server
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couldn't reproduce on latest teeworlds nightly
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There is an open issue for it as well, https://github.com/ddnet/ddnet/issues/3518
Reported by arisoda ingame. @Learath2 @fokkonaut any idea?
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i'll grab the 0.7.5 release and test it again
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rus3 aip-gores was the server (edited)
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yep - was able to reproduce on 0.7.5 release
23:43
so its fixed on upstream (edited)
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ok so not ddnet
Exported 133 message(s)
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