Option<AccountId>
)
Now you at least know that however AccountId is, he will stay AccountId forever.
how you want to deal with name changes etc is basically up to youOption<AccountId>
)
Now you at least know that however AccountId is, he will stay AccountId forever.
how you want to deal with name changes etc is basically up to youAccountId
. this one is validated, and unique. and the client sends the same account id to all game servers, forever (signed by account server, which is the trust factor here).
so u can always verify it's exactly this account playing in your serverAccountId
. this one is validated, and unique. and the client sends the same account id to all game servers, forever (signed by account server, which is the trust factor here).
so u can always verify it's exactly this account playing in your server account_server: https://account.kog.tw/