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Option<AccountId>)
Now you at least know that however AccountId is, he will stay AccountId forever.
how you want to deal with name changes etc is basically up to you




Option<AccountId>)
Now you at least know that however AccountId is, he will stay AccountId forever.
how you want to deal with name changes etc is basically up to you













AccountId. this one is validated, and unique. and the client sends the same account id to all game servers, forever (signed by account server, which is the trust factor here).
so u can always verify it's exactly this account playing in your server



AccountId. this one is validated, and unique. and the client sends the same account id to all game servers, forever (signed by account server, which is the trust factor here).
so u can always verify it's exactly this account playing in your server 



















account_server: https://account.kog.tw/


















































































































is the client gonna be aware of multiple endpoints of the account server






























































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(edited)























































































time is weird huh




















































































































































