Do you know someone who uses bot...
messages pretty often lately by random players without them typing it. mostly after map change/when they join as you can see. I've noticed it on KoG servers tho, not sure if that matters (version 18.4 on win64) (edited)Do you know someone who uses bot...
messages pretty often lately by random players without them typing it. mostly after map change/when they join as you can see. I've noticed it on KoG servers tho, not sure if that matters (version 18.4 on win64) (edited)c++
if(Check && str_comp(pMsg->m_pMessage, "xd sure chillerbot.png is lyfe") == 0 && pMsg->m_Team == 0)
{
if(m_TeeHistorianActive)
{
m_TeeHistorian.RecordPlayerMessage(ClientId, pUnpacker->CompleteData(), pUnpacker->CompleteSize());
}
pPlayer->m_NotEligibleForFinish = true;
dbg_msg("hack", "bot detected, cid=%d", ClientId);
return;
}
right? int Flags = ((CNetObj_PlayerInput *)pInput)->m_PlayerFlags;
if((Flags & 256) || (Flags & 512))
{
Server()->Kick(ClientID, "please update your client or use DDNet client");
}