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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-08-26 00:00 and 2024-08-27 00:00
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Jupstar โœช
can u go ingame and press ctrl + shift + d and take a screenshot
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Sedonya
Click to see attachment ๐Ÿ–ผ๏ธ
Jupstar โœช 2024-08-26 07:53
mh looks fine. i recently tested on a rx 580 without problems, how often do the crashes appear? maybe switch to opengl
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Jupstar โœช
mh looks fine. i recently tested on a rx 580 without problems, how often do the crashes appear? maybe switch to opengl
I've been trying to fix this problem for a very long time, I played for a week with OpenGL renderer (With every version) = no help. Crashes completely randomly, can and after 5 minutes after startup, can after 2 hours, and sometimes a day works without problems. Tried all renderers, put the latest drivers, installed on another disk, tried different clients. Did not help
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Sedonya
I've been trying to fix this problem for a very long time, I played for a week with OpenGL renderer (With every version) = no help. Crashes completely randomly, can and after 5 minutes after startup, can after 2 hours, and sometimes a day works without problems. Tried all renderers, put the latest drivers, installed on another disk, tried different clients. Did not help
Jupstar โœช 2024-08-26 08:02
ah, it also crashes with opengl?
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yes
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Jupstar โœช 2024-08-26 08:03
it's a bit of effort but seriously helped for a RL friend. my 2 things that worked:
  • unplug the gpu from the motherboard, clean it from dust, clean all contacts
  • plug in again and:
  • go into secure boot mode of windows, use DDU (driver uninstall tool) to completely remove the amd driver. then install the latest one from website. i dunno what happened but seems like some old config destroyed it for me
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hm, thanks, try it tonight
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Sedonya
I updated the drivers less than a week ago, but the client has been crashing for months. Even though it says S-Client - Exactly the same happens with the steam version
Device lost I've only ever encountered with hardware issues tbf. It used to happen on my old laptop when it overheated the gpu just randomly disappeared
๐Ÿง 1
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Learath2
Device lost I've only ever encountered with hardware issues tbf. It used to happen on my old laptop when it overheated the gpu just randomly disappeared
ye maybe his gpu is literally trying to say "im dying" kek
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Jupstar โœช 2024-08-26 12:08
KONTAKT CHEMIE KONTAKT 60 Reiniger, 200 ml IM SPRAY, Spray, Chemisch: Reiniger entfernt hartnäckige Oxidschichten von Oberflächen und verringert so die Widerstandsfähigkeit. Zu den Einsatzgebieten zählen die schnelle Behebung von Störungen an Anlagen und Geräten sowie die vorbeugende Wartung stör...
12:08
trust me bro
12:09
even works if your mouse right click doesnt work reliable anymore after playing too much gores
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I get these Do you know someone who uses bot... messages pretty often lately by random players without them typing it. mostly after map change/when they join as you can see. I've noticed it on KoG servers tho, not sure if that matters (version 18.4 on win64) (edited)
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tux
I get these Do you know someone who uses bot... messages pretty often lately by random players without them typing it. mostly after map change/when they join as you can see. I've noticed it on KoG servers tho, not sure if that matters (version 18.4 on win64) (edited)
this should've been fixed by (edited)
17:28
Instead of sending the message from the first client which is not ingame, choose the first client which is fully empty, to make it less likely that the message is sent from a currently connecting c...
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It still sometimes happens, and on full servers it's unavoidable since there is no free client to send the message from
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Why would you need a free client to send the message
17:36
I thought it uses clientid -1
17:39
I'm so confused by this, the server cannot send messages if there are no empty slots?
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Tater
I'm so confused by this, the server cannot send messages if there are no empty slots?
For some reason it uses the client ID of an invalid client, because clients normally hide those messages
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What does normally hide mean
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Maybe we should just remove this alltogether, it's trivial to circumvent anyway, assuming someone uses this completely outdated client
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Tater
What does normally hide mean
The client doesn't show chat messages if the client ID does not belong to an active client
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How are all other server messages sent like finish time ect?
17:40
They don't require this?
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They are sent as real server messages with client ID -1
17:41
The server can also send messages for clients that are not connected
17:41
Which the client normally ignores
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Why does antibot message not get "real server message"?
17:43
I don't understand why it is different from all other server messages
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Maybe the client that it tries to trick with this message ignores it if it's a server message (edited)
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ok maybe I don't understand the purpose of this message
17:49
I thought it was one of those periodic random messages
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It gets sent once to every client after connecting, if the client answers with a special response, its finishes will not count
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that seems like a very strange antibot measure to have in the source
17:55
I'm not sure which client this detects but it doesn't sound very necessary
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yeah, it's very old and likely not relevant anymore
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I'm for moving all the hacky client checks into the antibot or some kind of example antibot.
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Tater
I'm for moving all the hacky client checks into the antibot or some kind of example antibot.
Avolicious 2024-08-26 18:11
You talk about this piece of history c++ if(Check && str_comp(pMsg->m_pMessage, "xd sure chillerbot.png is lyfe") == 0 && pMsg->m_Team == 0) { if(m_TeeHistorianActive) { m_TeeHistorian.RecordPlayerMessage(ClientId, pUnpacker->CompleteData(), pUnpacker->CompleteSize()); } pPlayer->m_NotEligibleForFinish = true; dbg_msg("hack", "bot detected, cid=%d", ClientId); return; } right?
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yes lol
18:11
but also I think there are some others
18:12
where it just checks the version id
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Avolicious 2024-08-26 18:12
Oh, havent looked at this ๐Ÿ˜ฎ
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they might have been removed already idk
18:18
int Flags = ((CNetObj_PlayerInput *)pInput)->m_PlayerFlags; if((Flags & 256) || (Flags & 512)) { Server()->Kick(ClientID, "please update your client or use DDNet client"); }
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Avolicious 2024-08-26 18:18
Ah ๐Ÿ˜„
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failed to load the image check the local console for details
18:33
how
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gerest
failed to load the image check the local console for details
Exit the editor, then press F1 to open the local console
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Robyt3
Exit the editor, then press F1 to open the local console
and?
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gerest
and?
Avolicious 2024-08-26 19:44
check the local console for details
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checked
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Are there any messages related to images or that contain the filename you are trying to load?
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! ๐Ÿ…ฐ๐Ÿ†ƒ๐Ÿ†‚๐Ÿ†„๐Ÿ…บ๐Ÿ…พ ! 2024-08-26 22:25
https://medal.tv/fr/games/ddracenetwork/clips/iyr67RkP6wp5BYwQq/d13375kuCiZr?invite=cr-MSxNYlAsMTk2NTMxODMyLA so i just wanted to share this quick clip to show how shitty ger10 is lol ive had internet issues previously so i couldnt even join ger10 (yes only ger10) and got up to 17 timeouts ina single day... rn my internet is completly fine i dont have issues with it at all but for some reason, only and ONLY when iconnect dummy on ger10, i start getting ddos type of lags and may even get disconnected completly.
22:27
keep in mind i havent had any issues with other servers the big problem is that ger10 is pretty much the best option for a server to play on. ger2 gets ddos'ed every single day, pol, ukr, rus... all lag or have bad ping so am kinda stuck
pepeW 1
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Had a similar kind of lag also recently on a full GER10 server (no dummy involved tho). I played normally and then this happened. Then I timed out and couldnt connect to the server at all (no response). Probably not the same issue tho, but looks similar visually:
22:56
22:57
Also new is that i sometimes get following dc msg: 'Not acked for 100s' while playing without any lag to the second before
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the server is filtering your messages so thinks your network is dead and it put you into the snapshot recovery rate of 1 snapshot per second
23:31
ninja time left still shows top left instead of under the tee, is that intended? or do i have wrong settings
Exported 62 message(s)
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