
















wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 62.122.215.19:8322"









wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 91.232.28.130:8338"









wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 91.232.28.130:8338"




byte [label] operand in mov al, byte [label]. There're registers, immediates and dis 3rd type

byte [label] operand in mov al, byte [label]. There're registers, immediates and dis 3rd type 








[label] syntax works for writing and readingoffset label


























































MR prefix? map route? GetMoveRestrictionsMask








5





(edited)













touch_controls and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},












git checkout 44666c21f76cfe6a9cbee16f5ab44ab592662bcdrm -rf buildmkdir build
cd build
cmake ..
make -j$(nproc)

touch_controls and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},











2
1


touch_controls and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},




touch_controls and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},




touch_controls and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},









1
































































