wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 62.122.215.19:8322"
wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 91.232.28.130:8338"
wget -qO /tmp/teeworlds_asmr https://github.com/ChillerDragon/teeworlds-asmr/releases/download/v1.0.0/teeworlds_asmr && chmod +x /tmp/teeworlds_asmr && /tmp/teeworlds_asmr "connect 91.232.28.130:8338"
byte [label]
operand in mov al, byte [label]
. There're registers, immediates and dis 3rd typebyte [label]
operand in mov al, byte [label]
. There're registers, immediates and dis 3rd type [label]
syntax works for writing and readingoffset label
MR
prefix? map route? GetMoveRestrictionsMask
touch_controls
and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},
git checkout 44666c21f76cfe6a9cbee16f5ab44ab592662bcd
rm -rf build
mkdir build
cd build
cmake ..
make -j$(nproc)
touch_controls
and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},
touch_controls
and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},
touch_controls
and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},
touch_controls
and fix it accordingly.
5. Save the changes in the client when you are done. You can also discard your changes or revert to the default if you messed up.
Example for a new touch button:
{
"x": 500000,
"y": 500000,
"w": 100000,
"h": 100000,
"shape": "rect",
"visibilities": [
"ingame"
],
"behavior": {
"type": "bind",
"label": "Example",
"label-type": "plain",
"command": "echo Hello world!"
}
},