I verified with a official teeworlds client with debug prints that only one sound is being played. I verified that the sounds is played only once for actions triggered by the own tee, by other tees...
Closed #8785
Checklist
Tested the change ingame
Provided screenshots if it is a visual change
Tested in combination with possibly related configuration options
Written a unit test (especially ...
also this new coloring of the X and Y variable in the position gui is troll af, it stays green even if u dont accelerate (phzsically) anymore (if u still press d but have reached v_max). Please just remove it
well its prob intended (the tee tries to accelerate, but cant because v_max constraint. I don't like the feature at all, so i do not bother to report a bug rn, sorry
I thought it wanted to do this, because i mistook Speed for Position.... in general i would prefer to have it just plain white, as this just distracts me, but maybe other people like it
well i also don't know why ppl need it, maybe for very small speed? or while walking against a wall?
other than that your eyes are probably a better tool
Yeah, i only have it on constantly to see speed overflow in like jetpack skips etc, or to see if im already at max moving speed
16:22
But now i got really curious: In the speed ui it actually increases the value of speed gradually from 0 to 15, is this just visuals? it implies that there isnt discrete speed, but actual gradient acceleration
16:22
my head will explode soon
16:23
also if i hear that double hook sound one more time grrrr, i have trust isssues in my hook, it sounds exactly liek when u lag and ur hook doesnt work properly anymore xdd
Jupstar ✪
well i also don't know why ppl need it, maybe for very small speed? or while walking against a wall?
other than that your eyes are probably a better tool
But now i got really curious: In the speed ui it actually increases the value of speed gradually from 0 to 15, is this just visuals? it implies that there isnt discrete speed, but actual gradient acceleration
if you see a hint of red then you know your last nade was hurting you not helping
Gumba
But now i got really curious: In the speed ui it actually increases the value of speed gradually from 0 to 15, is this just visuals? it implies that there isnt discrete speed, but actual gradient acceleration
maybe its supposed to show ur last change in velocity? because its obvious when you're not gaining or losing anyways
17:31
maybe ChillerDragon offer some wisdom
17:31
oh yeah in the github thread:
It shows if the last speed change was increasing or decreasing not if it is increasing or decreasing right now. Otherwise it is changing too fast to look at. So you can see if for example the last hook you made helped your speed or not.
the speed value in debug view is temporarily reduced for some reasing while jumping
18:20
or does that really happen?
Gumba
But now i got really curious: In the speed ui it actually increases the value of speed gradually from 0 to 15, is this just visuals? it implies that there isnt discrete speed, but actual gradient acceleration