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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-08-21 00:00 and 2024-08-22 00:00
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https://github.com/erdbeere/tml/blob/master/docs/mapformat.rst Going to give a shot at extracting data from maps and apply it to my editor
A small python powered tool to read and manipulate teeworlds maps. - erdbeere/tml
01:15
Is this fine or do we have a better article?
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chillerdragon BOT 2024-08-21 01:16
But he doesn’t. So many ugly skins in the db.
Replying to @Jupstar ✪ louis could pull out his ban hammer and remove it
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Some Teeworlds stuff in Rust.™. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
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chillerdragon BOT 2024-08-21 01:21
When turn off vpn bans?
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chillerdragon
When turn off vpn bans?
When people stop using it for ban evading
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chillerdragon BOT 2024-08-21 01:25
I have a different proposal for fixing ban evading
01:25
Stop banning people.
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kek no bans = no ban evasion
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chillerdragon BOT 2024-08-21 01:26
ez
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Cellegen
When people stop using it for ban evading
stop using ips for bans :)
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chillerdragon BOT 2024-08-21 01:26
It’s not okay that people get false positive vpn bans on a daily basis
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Well, I would use Cloudflare WARP to mask my IP, even if it only does little security for me, I don't think using VPNs for country restriction purposes will go a long way
01:28
for the avarage gamer, vpn is useless, as in it only add ping delay
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hello I just got banned, help
06:24
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please Open a ban-appeal at #✉-create-a-ticket
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chillerdragon BOT 2024-08-21 06:31
Which client are you using @Sao ?
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chillerdragon
Which client are you using @Sao ?
steam
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chillerdragon BOT 2024-08-21 06:31
Weird
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what should I do? I want to play
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chillerdragon BOT 2024-08-21 06:34
What melon said
06:34
Did you create a ticket?
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chillerdragon
Did you create a ticket?
yes
06:34
you were banned by antibot, pretty sure it is right 99.9% of times, just wait for the ban to expire and don’t use bot clients again, thank you!
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chillerdragon BOT 2024-08-21 06:34
Then you have to wait for a response. In the meantime you can play on servers where you are not banned
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I'm banned on all servers
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chillerdragon BOT 2024-08-21 06:35
Only ddnet servers
06:35
Add ddnet to the exclude filter
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MilkeeyCat 2024-08-21 06:36
I recently let my brother play this amazing game. But when I got home my account had been banned until February 21st. My brother said he didn't know why this happened. Until I found out he started using cheat client. I'm sorry for what happened, but please release my account again. I really like this game, and I didn't want to be without playing it for so long. I promise this will never happen again
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chillerdragon BOT 2024-08-21 06:36
So the admin said the ban is deserved and you say you did not bot?
06:37
@MilkeeyCat: what’s that message? Xd
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MilkeeyCat 2024-08-21 06:37
chillerdragon: true story
06:37
chillerdragon: ill try to connect a tee to ddnet server soon :DDDD (edited)
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chillerdragon BOT 2024-08-21 06:37
Looks like a repost
06:37
Wat dummy
06:37
A
06:38
Nice
06:38
Im also close
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MilkeeyCat 2024-08-21 06:38
i just need if statements xd
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chillerdragon BOT 2024-08-21 06:38
Hit another Huffman error so maybe this year
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Sao
you were banned by antibot, pretty sure it is right 99.9% of times, just wait for the ban to expire and don’t use bot clients again, thank you!
That Response is very unlikely, i'm sadly not home - if you Use the Steam/Website Version its 100% a false positive by the antibot and needs to be checked. If you Just created a Ticket you might want to create an Admin Mail to get this doublechecked at #✉-create-a-ticket sorry for the inconvenience!
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MilkeeyCat 2024-08-21 06:38
wait, do you need floats for huffman?
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chillerdragon BOT 2024-08-21 06:38
Who said that?
Replying to @Sao you were banned by antibot, pretty sure it is right 99.9% of times, just…
06:39
No don’t worry
Replying to @MilkeeyCat wait, do you need floats for huffman?
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MilkeeyCat 2024-08-21 06:39
hell yeah
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chillerdragon BOT 2024-08-21 06:39
Fuxk floats
06:40
Only used for tunes and physics as far as I remember
06:41
@Sao: did you find a server to play on?
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chillerdragon BOT 2024-08-21 06:41
Nice
06:41
Then you can game there until a admin looks at your ticket :)
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chillerdragon
Fuxk floats
why
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chillerdragon BOT 2024-08-21 06:41
Floats hard
06:42
Can’t even ==
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I recommend chillers Block Servers to beat up some greenswards!
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chillerdragon
Can’t even ==
true
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chillerdragon BOT 2024-08-21 06:42
Idk how IEe155 float spec works
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well u can ==
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chillerdragon BOT 2024-08-21 06:42
Floats are causing many bugs
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but i agree
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chillerdragon BOT 2024-08-21 06:42
If I would built a game it would use no floats
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xD
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meloƞ
That Response is very unlikely, i'm sadly not home - if you Use the Steam/Website Version its 100% a false positive by the antibot and needs to be checked. If you Just created a Ticket you might want to create an Admin Mail to get this doublechecked at #✉-create-a-ticket sorry for the inconvenience!
That’s not how this works mr new mod 🙃
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chillerdragon
Idk how IEe155 float spec works
IEEE754
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Learath2
That’s not how this works mr new mod 🙃
angy
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chillerdragon
Can’t even ==
Can ==(int)(f*x)
07:54
or abs(f0-f1)<1e-6
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MilkeeyCat 2024-08-21 07:56
Can we have == for floats? We already have == for floats at home == for floats at home: abs(f0-f1)<1e-6
kek 1
👀 1
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*std::fabs
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chillerdragon BOT 2024-08-21 08:13
Two ppl banned for botting?
08:13
What’s going on here
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chillerdragon
Two ppl banned for botting?
have you as well
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chillerdragon BOT 2024-08-21 08:14
My bot is undetectable
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chillerdragon
My bot is undetectable
send
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chillerdragon BOT 2024-08-21 08:14
It sends I-am-not-a-bot@ddnet.org net message
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oh wait, don't send. i don't want german spy software
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chillerdragon BOT 2024-08-21 08:14
Can’t be banned
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Cellegen
https://github.com/erdbeere/tml/blob/master/docs/mapformat.rst Going to give a shot at extracting data from maps and apply it to my editor
heinrich5991 2024-08-21 08:21
check out @Patiga's https://gitlab.com/Patiga/twmap, it even has python bindings
08:21
(don't use TML, it's really old and unsupported)
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zhn
it's about turk players though
heinrich5991 2024-08-21 08:24
no need for bulgarian/romanian servers then. we can't do anything against DoS
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GitHub BOT 2024-08-21 08:40
this happens in beta and stable what happens is, if you switch to dummy while he is in spec, and if you unspec or switch back to dummy, the cursor position will be in the range 47-49 (it is different every time), no matter what are you looking at here is video and demo https://github.com/user-attachments/assets/3fea10f2-5f77-473f-8ef2-f07468287d4d bug.zip
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GitHub BOT 2024-08-21 09:13
Coming from a discord user: Setting a negative shifting value and then shifting (+ or -) crashes the client. I'd personally clip allowed shifting values to be >= 1, since 0 or negative values don't make sense. ![](https://cdn.discordapp.com/attachments/757720336274948198/1275636122495488105/image.png?ex=66c69c37&is=66c54ab7&hm=11ae716312ab47f1a7d9352f7721e609659dbe73fdd556c28ad6ddd4dce5894b&) Crashlog (Not Steam version): ``` ------------------- Error occurred on Wednesday, A...
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GitHub BOT 2024-08-21 09:38
After in the team together with team0mode tee after 20 minutes appears kill protection happens strange bugs. for example, after death together with kill protection before you touch the start you will still have kill protection (that is, for example, in the noobfilter) or for example, a person after death is given the time that the last started player. These are the bugs that I was able to find, but I'm sure that there are still similar with this
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heinrich5991 2024-08-21 09:50
huh, I met the author of the article before 😮
09:50
what's "memory training" or "A20"?
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ws-client BOT 2024-08-21 09:51
<ChillerDragon> never seen financial ascii art before xd
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Saw the article on the frontpage of hackernews today 👀
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heinrich5991
what's "memory training" or "A20"?
As in ram memory training? It's the process where the motherboard tests the ram to adjust timings
09:54
Especially noticable when you have a large amount of ram. My 64gigs took almost 2 minutes on a completely black screen. Very scary when you've just put together your computer 😄
09:56
A20 idk, a quick google suggests it might refer to address line 20 of the system bus (edited)
09:59
Huh, TIL A20 is a very curious artifact of the past https://wiki.osdev.org/A20_Line
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heinrich5991 2024-08-21 10:00
The A20, or address line 20, is one of the electrical lines that make up the system bus of an x86-based computer system. The A20 line in particular is used to transmit the 21st bit on the address bus. A microprocessor typically has a number of address lines equal to the base-two logarithm of the number of words in its physical address space. For...
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heinrich5991 2024-08-21 10:56
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†𝖌𝖔𝖉 2024-08-21 10:56
Guys
10:56
When fix rus3 server
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heinrich5991 2024-08-21 10:57
what problem do you experiene with the rus3 server?
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†𝖌𝖔𝖉 2024-08-21 10:57
Why rus3 server not like rus server
10:57
10:57
Why rus3 top
10:57
why not rus
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Oooh, my bad
11:04
I'll fix that!
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heinrich5991 2024-08-21 11:10
Here I would use the pensive emoji U+1F614 to describe my feelings about the appropriation of hacker culture but Phrack is 7-bit ASCII, so please have this: :c u_u . _.
(edited)
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Learath2
Especially noticable when you have a large amount of ram. My 64gigs took almost 2 minutes on a completely black screen. Very scary when you've just put together your computer 😄
yep, in ddr5 it does it a lot
11:20
esp if u have oc ram
11:20
mine does it from time to time
11:20
to adjust timings xd
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Ryozuki
yep, in ddr5 it does it a lot
Funnily enough it used to be a huge thing early on in ddr1 because we weren't very good at producing high precision circuits yet, now it's a thing again because the timings have become insane
11:21
The speeds ddr5 memory run at require insane tolerances if there wasn't training
11:23
(fwiw I'm not saying ddr3/4 wasn't doing training)
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Ryozuki
yep, in ddr5 it does it a lot
Jupstar ✪ 2024-08-21 11:24
11:24
enable this
11:24
it shouldn't do it more than once for same config
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unterdev.eth 2024-08-21 11:25
i want to make custom discord rpc, but in discord.cpp file almost all code is inactive. how to make custom discord rpc?
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Jupstar ✪ 2024-08-21 11:25
someone once pm'd me bcs his pc did it every boot
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Jupstar ✪
it shouldn't do it more than once for same config
oh ill look it later
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Jupstar ✪ 2024-08-21 11:25
and it always took 20s
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Learath2
Funnily enough it used to be a huge thing early on in ddr1 because we weren't very good at producing high precision circuits yet, now it's a thing again because the timings have become insane
well i also have 64gb ram xd
11:25
2 sticks tho
11:26
2x32 6000mhz
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Ryozuki
well i also have 64gb ram xd
Yeah but 64 gigs of ddr3/4 would train faster, the tolerances were tight but easier to meet, so it didn't train as long before finding good values
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Memory Device Array Handle: 0x0010 Error Information Handle: 0x0014 Total Width: 64 bits Data Width: 64 bits Size: 32 GB Form Factor: DIMM Set: None Locator: DIMMA2 Bank Locator: P0 CHANNEL A Type: DDR5 Type Detail: Synchronous Unbuffered (Unregistered) Speed: 4800 MT/s Manufacturer: Unknown Serial Number: 00000000 Asset Tag: Not Specified Part Number: CMH64GX5M2B6000Z30 Rank: 2 Configured Memory Speed: 6000 MT/s Minimum Voltage: 1.1 V Maximum Voltage: 1.1 V Configured Voltage: 1.1 V Memory Technology: DRAM Memory Operating Mode Capability: Volatile memory Firmware Version: Unknown Module Manufacturer ID: Bank 3, Hex 0x9E Module Product ID: Unknown Memory Subsystem Controller Manufacturer ID: Unknown Memory Subsystem Controller Product ID: Unknown Non-Volatile Size: None Volatile Size: 32 GB Cache Size: None Logical Size: None 1 stick
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unterdev.eth
i want to make custom discord rpc, but in discord.cpp file almost all code is inactive. how to make custom discord rpc?
heinrich5991 2024-08-21 11:27
you need to compile with -DDISCORD=ON
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(sudo dmidecode --type 17)
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heinrich5991
you need to compile with -DDISCORD=ON
unterdev.eth 2024-08-21 11:29
thank you
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I was experimenting with raymarching but shadertoy died pepeW
11:32
@Jupstar ✪ have you ever marched rays?
11:32
It's quite fun
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GitHub BOT 2024-08-21 11:49
Closed #8778

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#...
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Learath2
@Jupstar ✪ have you ever marched rays?
Jupstar ✪ 2024-08-21 11:58
not for visuals
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heinrich5991
check out @Patiga's https://gitlab.com/Patiga/twmap, it even has python bindings
Alrighty, thank you owo
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ws-client BOT 2024-08-21 12:05
<ChillerDragon> @fokkonaut is https://github.com/ddnet/ddnet/issues/2484 still an issue?
F-Client has an implementation of it. [5:06 PM] fokkonaut: @Deen yea. could you look into making Sv_TeamsState work for F-Client? its an extended net message in my Client/ddnet7
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🤔 2024-08-21 17:09:56 E videorecorder: Could not open video codec: Generic error in an external library 2024-08-21 17:09:56 E videorecorder: Failed to start recording to 'videos/1234.mp4'
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Jupstar ✪ 2024-08-21 12:11
generic error 😂
12:11
is that the new "unknown error"
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ws-client BOT 2024-08-21 12:11
<ChillerDragon> "in an external library"
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i got this error when i try render demo in window mode
12:11
in fullscreen works ok
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Jupstar ✪ 2024-08-21 12:12
wtf xD
12:12
ah maybe your resolution in windowed is unsupported
12:12
i saw once that the ffmpeg refused some
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Jupstar ✪
ah maybe your resolution in windowed is unsupported
yes, if i change window resolution to custom (by expand drag window) its not working
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Ah, resolutions might have to be a multiple of 4 or something like that?
12:35
A raymarched planar wave, that I didn't colorize/light properly yet but it's interesting 😄
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heinrich5991 2024-08-21 12:41
looks cool
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MilkeeyCat
@Learath2 🎉
WOOOO arrays
12:46
Now do array of structs
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MilkeeyCat 2024-08-21 12:46
IN THEORY it should work
12:47
but i can feel it will break in 50 places
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Do you pad your structs to their alignment?
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MilkeeyCat 2024-08-21 12:48
no idea wat padding you're taking about xdd
12:49
i pad only fields in structs
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MilkeeyCat
no idea wat padding you're taking about xdd
You need to add trailing padding to structs so they are properly aligned in arrays
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MilkeeyCat 2024-08-21 12:50
not again pepeW
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E.g. first member of the struct requires 16 byte alignment, but you only have 24 bytes in your struct. Now you need to pad the end so the next struct in the array can have its first member aligned properly too
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@MilkeeyCat could you explain a little bit about the language? (does it use llvm, lexer? pasrser? and stuff like that)
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MilkeeyCat 2024-08-21 12:52
i made an array of structs(they don't have padding) assigned value to first struct and it didn't even segfault
12:52
life is good
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Mr.Gh0s7
@MilkeeyCat could you explain a little bit about the language? (does it use llvm, lexer? pasrser? and stuff like that)
MilkeeyCat 2024-08-21 12:53
no llvm(bloated), i wrote everything myself, so it's buggy as hell
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:O
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MilkeeyCat
no llvm(bloated), i wrote everything myself, so it's buggy as hell
Not the assembler. When milkasm?
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what resources did you use to learn?
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Lol
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Learath2
Not the assembler. When milkasm?
MilkeeyCat 2024-08-21 12:56
i have a better idea, don't worry justatest
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Mr.Gh0s7
ok tysm!
MilkeeyCat 2024-08-21 12:57
when you don't know how to do something, always ask lea rath 2, always works xd
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I should start charging per question
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MilkeeyCat 2024-08-21 12:59
it almost worked :p
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I expected misgeneration, not parser fail
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MilkeeyCat 2024-08-21 13:02
it fails to do maffs
13:02
there's something for writing in an array tho and it's wrong lol (edited)
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GitHub BOT 2024-08-21 13:29
99ae72c Fix editor properties not being clamped on + and - button click - ChillerDragon 1ebfe26 Merge pull request #8780 from ChillerDragon/pr_ed_fix_prop_clamp - def-
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GitHub BOT 2024-08-21 13:36
Untested. @murpii Do you have a reproducer?

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](htt...
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GitHub BOT 2024-08-21 13:56
I verified with a official teeworlds client with debug prints that only one sound is being played. I verified that the sounds is played only once for actions triggered by the own tee, by other tees, by other tees while being spectator in free view and by other tees while following them as spectator. Closed #2523

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] ...
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9536
14:11
insane
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@heinrich5991 my company gave rust foundation a 100k€ donation
poggers2 2
14:20
also to gleam.run lang
14:20
(the company i work at)
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heinrich5991 2024-08-21 14:20
oh wow 😮
14:20
how did that happen?
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the ceo of where i work likes rust, we use rust everywhere, and is kind of a nerd too
14:21
gleam.run is a mix of rust and elixir
14:24
i think they plan to donate to zig too
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heinrich5991 2024-08-21 14:31
nice
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GitHub BOT 2024-08-21 15:26
00b9eab Rename CHAT_SIX/SEVEN to more generic FLAG_SIX/SEVEN - ChillerDragon dcd1fef Never send sounds to sixup that are played on the client side - ChillerDragon db9b5f5 Merge pull request #8782 from ChillerDragon/pr_fix_sixup_sounds - def-
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Learath2
I expected misgeneration, not parser fail
MilkeeyCat 2024-08-21 15:35
looks ugly as hell but it works(offsets are probably still fucked) :DD
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AssassinTee 2024-08-21 15:56
is that c code with assembler?
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ws-client BOT 2024-08-21 16:00
<ChillerDragon> is there a limit how many communities one person can have? xd
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MilkeeyCat
looks ugly as hell but it works(offsets are probably still fucked) :DD
Celebrate
16:03
If only you were writing llvm ir llvm would optimize the ugliness away for you
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AssassinTee
is that c code with assembler?
MilkeeyCat 2024-08-21 16:41
On the top is my language, on the bottom is generated assembly from it
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Learath2
If only you were writing llvm ir llvm would optimize the ugliness away for you
MilkeeyCat 2024-08-21 16:42
It wasn't ugly when I was using lea but it's not possible to use it when the size of an item is bigger than 8 😦
16:43
Other than that it like it
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GitHub BOT 2024-08-21 16:51
See commit messages. !screenshot_2024-08-21_17-52-53

Checklist

  • [X] Tested the change ingame
  • [X] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physic...
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Learath2
Click to see attachment 🖼️
Raymarching! 👀
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GitHub BOT 2024-08-21 17:29
01d2b3e Highlight hovered and active color picker scrollbar handle - Robyt3 abf8fac Refactor HSLA scrollbar color picker rendering - Robyt3 ce0e528 Refactor CSkins7::GetColor function - Robyt3 992f235 Use HSLA scrollbar color picker for 0.7 tee settings - Robyt3 4dc7346 Merge pull request #8783 from Robyt3/Menus-Skin-ColorPicker-Cleanup - def-
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I spy artifacts :)
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GitHub BOT 2024-08-21 17:36
This reverts commit 91848f0be635ef495b18600abd3a95afe3b7beeb. This was prone to accidental usage. The user interface is now usable with touch input, so this additional method to quickly and cleanly quit the game is not necessary anymore.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration t...
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@heinrich5991 is buffer size for server info already increased on master servers? Registered succeed with 2024-08-21 17:45:22 I register: Server info length: 15964 but 2024-08-21 17:46:45 I register: Server info length: 16888 024-08-21 17:46:45 E register/6/ipv4: error response from master: 413: The request payload is too large So ~108 players maximum now until master registration failed
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GitHub BOT 2024-08-21 18:12
499ad48 Revert "Quit if Android back-button is pressed 3 times within 1 second" - Robyt3 fe9c2d3 Merge pull request #8784 from Robyt3/Android-Backbutton-Handling-Revert - Jupeyy
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I configured limit to 100 players maximum for sending to master as workaround
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Ryozuki
@heinrich5991 my company gave rust foundation a 100k€ donation
weird flex but OK
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Next Android beta version probably in a few days
👍 7
poggers2 3
think_bot 1
gg 1
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poggers2 this looks siiiiiick
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Robyt3
Next Android beta version probably in a few days
how do i access the config directory on androed if i have a14
21:11
i cant change anything in Android/data sanyakamen
21:16
21:18
i dont quite understand whats wrong, even though i have explorer with root
21:20
theyve ruined everything with these restrictions
21:21
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Robyt3
Next Android beta version probably in a few days
yey, some strings to translate!
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GitHub
Click to see attachment 🖼️
@むぎ be happy
21:56
greenthing
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Robyt3
Next Android beta version probably in a few days
Awesome
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Hi everyone! I'm working on a small feature in the character.cpp file where I need to detect if the player is near a freeze tile. However, I'm running into an issue where the constants TILE_FREEZE, TILE_LFREEZE, and TILE_RFREEZE are undefined. Could anyone point me to where these constants are defined, or let me know which header file I should include to access them? If these constants don't exist, is there a recommended way to check
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and this feature is? (edited)
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well I'm working on a feature to help improve movement handling in tricky situations, especially when players are near hazardous tiles like freeze tiles. The goal is to better understand how to manage player positioning and avoid common pitfalls that can occur when players get too close to these tiles. It's more of a learning exercise to enhance my understanding of the game's collision system and player mechanics.
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hmm
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bot
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alao fake Indez
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Index
Hi everyone! I'm working on a small feature in the character.cpp file where I need to detect if the player is near a freeze tile. However, I'm running into an issue where the constants TILE_FREEZE, TILE_LFREEZE, and TILE_RFREEZE are undefined. Could anyone point me to where these constants are defined, or let me know which header file I should include to access them? If these constants don't exist, is there a recommended way to check
have you tried searching for TILE_FREEZE using your ide's search function
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Index*
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well im not using an ide, just nano.
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didn't know there is another Index, sorry.
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Index
well I'm working on a feature to help improve movement handling in tricky situations, especially when players are near hazardous tiles like freeze tiles. The goal is to better understand how to manage player positioning and avoid common pitfalls that can occur when players get too close to these tiles. It's more of a learning exercise to enhance my understanding of the game's collision system and player mechanics.
therewasanattemptToNotBeVagueAsPossible
23:11
🥴
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he's obviously reimplementing the ninja visual bug in freeze
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ws-client BOT 2024-08-21 23:57
<ChillerDragon> sus
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