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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-08-16 00:00 and 2024-08-17 00:00
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tele should be predictable anyways ๐Ÿ˜…
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ws-client BOT 2024-08-16 04:20
<ChillerDragon> any maintainer awake that can help me avoid a git conflict?
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ws-client BOT 2024-08-16 04:30
<ChillerDragon> oke ima conflict my own ass then
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GitHub BOT 2024-08-16 04:39
Closed #8731 Thanks @Bamcane for the clear bug report. I was able to cleanly reproduce and verify its fixed now.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing ...
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GitHub BOT 2024-08-16 05:27
Fixes long rcon commands being cut off. DDNet does not have such long commands yet but the fork ddnet-insta for example does.

before

!image

after

!image

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in ...
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GitHub BOT 2024-08-16 05:36
A snapshot crc error should not happen. If it does happen it will cause lags and it means something is really wrong.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existin...
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MilkeeyCat 2024-08-16 06:46
@Learath2 strings done ๐Ÿ˜ (i don't really understand this OFFSET business but it works xd)
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MilkeeyCat
@Learath2 strings done ๐Ÿ˜ (i don't really understand this OFFSET business but it works xd)
I thought you were generating NASM not MASM
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Learath2
I thought you were generating NASM not MASM
MilkeeyCat 2024-08-16 07:02
im using as
07:03
no nasm anymore
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I guess the gnu assembler addresses the same way masm does
07:06
Idk never used as
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GitHub BOT 2024-08-16 07:06
81de295 Fix old 0.7 skins overwriting 0.6 skins in chat - ChillerDragon a778957 Remove unused function declaration SetDTile - ChillerDragon de206b2 Merge pull request #8737 from ChillerDragon/pr_rm_setdtile - def- 6a4a70f Merge pull request #8736 from ChillerDragon/pr_fix_06_chat_skins - def-
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MilkeeyCat 2024-08-16 07:07
i tried to generate similar stuff as gcc but it didn't work with OFFSET FLAT so I just dropped last keyword xD
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ws-client BOT 2024-08-16 07:15
<ChillerDragon> wtf? How do i get a snap character m_Vel.y of 128 in the client side sometimes when walking left or right on a flat surface? Do i print the wrong stuff or is that some kind of bug?
07:16
<ChillerDragon> const CNetObj_Character *pPrevChar = &m_pClient->m_Snap.m_aCharacters[ClientId].m_Prev;
07:21
<ChillerDragon> @zwelf i always assumed that once the max walking speed on the ground is reached jumping or landing on the floor does no longer affect the speed
07:21
<ChillerDragon> is that incorrect?
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chillerdragon BOT 2024-08-16 07:25
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ws-client BOT 2024-08-16 07:25
<ChillerDragon> I hold down "d" to walk the entire time. And it seems like falling slows me down a bit. Is that correct?
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air drag maybe
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ws-client BOT 2024-08-16 07:37
<ChillerDragon> indeed
07:37
<ChillerDragon> how did i not know that xd
07:37
<ChillerDragon> I made a flat map and finished by only walking first then i did it again and jumped a bit
07:38
<ChillerDragon> So if you get bored while speedrunning don't do random jumps!
07:39
<ChillerDragon> so that all seems correct. But I still don't understand where vel y 128 is coming from when walking left or right
07:40
<ChillerDragon> is that maybe a gravity race condition bug that never caused any issues because the client then predicts it away because it knows that the tee is grounded
07:46
<ChillerDragon> WOAH
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Think of it like formula 1 downforce ๐Ÿ˜„
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ws-client BOT 2024-08-16 07:50
<ChillerDragon> lmao
07:50
<ChillerDragon> yea i think that should be fixed on the server side. Its weird to only sometimes apply this downforce.
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ground control
07:53
<ChillerDragon> time to switch to gitlab
07:53
<ChillerDragon> ms is making gh ugly
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light theme is making it ugly
07:57
shame on you
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ws-client BOT 2024-08-16 07:57
<ChillerDragon> :c
07:57
dark theme master race
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ws-client BOT 2024-08-16 07:58
<ChillerDragon> white theme master race
โ˜ ๏ธ 2
07:59
wait a minute
07:59
you said white theme
07:59
not light theme
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ws-client BOT 2024-08-16 07:59
<ChillerDragon> yes its a racism joke
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GitHub BOT 2024-08-16 08:05
https://github.com/user-attachments/assets/86621fc4-a769-45e5-9363-4ae8add84f87 this weird rotation happens on vanilla servers when looking straight to the left also tested with cl_predict 0 and cl_antiping 0, same thing i think @fokkonaut found a reason why this happened in the past
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Why servers lagginng some time verry bad?
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ws-client BOT 2024-08-16 08:07
<ChillerDragon> which server?
08:07
<ChillerDragon> rus?
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GitHub BOT 2024-08-16 08:08
04c1418 Increase max temp cmp length - ChillerDragon 87aa664 Lower the cmd length to 64 - ChillerDragon 8d024be Merge pull request #8738 from ChillerDragon/pr_increase_max_tmp_cmd_len - def-
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ws-client BOT 2024-08-16 08:08
<ChillerDragon> @cocibaka you can see the current server load here https://ddnet.org/status/ sometimes there is ddos for example. You can also ask the others if they lagg too. Its either the server or maybe you.
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<ChillerDragon> @cocibaka you can see the current server load here https://ddnet.org/status/ sometimes there is ddos for example. You can also ask the others if they lagg too. Its either the server or maybe you.
There no Niger?
08:09
Sadly
08:10
Bro im waiting you too much
08:10
Learn write faster
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MilkeeyCat 2024-08-16 08:11
who thought it would be a good idea to make strings.Trim function work as it currently does(golang), this son of a bitch took me 40 mins to debug pepeW
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ws-client BOT 2024-08-16 08:11
<ChillerDragon> you play on niger servers? @cocibaka
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ws-client
<ChillerDragon> you play on niger servers? @cocibaka
Idk. Im just joining to server where is minimum ping
08:12
Is around 80-150
08:13
In midnight 80 ping
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ws-client BOT 2024-08-16 08:15
<ChillerDragon> hm i think the velocity thing is a floating point issue
08:15
<ChillerDragon> floats are so annoying
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GitHub BOT 2024-08-16 08:18
holding +showhookcoll bind key makes the player unable to move/shoot/hook/change weapons and hook line itself doesnt even show up
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GitHub BOT 2024-08-16 08:40
1f0467b Use error log level for snap crc errors - ChillerDragon aaf6954 Merge pull request #8739 from ChillerDragon/pr_log_error_crc - heinrich5991
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MilkeeyCat
who thought it would be a good idea to make strings.Trim function work as it currently does(golang), this son of a bitch took me 40 mins to debug pepeW
๐Ÿ‘€
08:40
try strings.TrimSpace
08:40
._.
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MilkeeyCat 2024-08-16 08:41
i used TrimPrefix
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trimleft
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MilkeeyCat 2024-08-16 08:41
nop
08:41
same problem with trimleft
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heinrich5991 2024-08-16 08:41
what was the problem wiht strings.Trim?
08:41
what did it do that it shouldn't?
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MilkeeyCat 2024-08-16 08:42
i THOUGHT it would just remove the passed string
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it's called cutset
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MilkeeyCat 2024-08-16 08:42
Trim returns a slice of the string s with all leading and trailing Unicode code points contained in cutset removed.
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not prefix
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MilkeeyCat 2024-08-16 08:42
dat's what it actually does
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heinrich5991 2024-08-16 08:43
ah. sounds similar like in python or rust
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but you found TrimPrefix
08:43
so all's good
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heinrich5991 2024-08-16 08:43
The following sections describe the standard types that are built into the interpreter. The principal built-in types are numerics, sequences, mappings, classes, instances and exceptions. Some colle...
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MilkeeyCat 2024-08-16 08:44
this function was called from reflect code and i thought the problem was there, so I spent most of the time trying to find a bug there xd
saddo 1
08:45
the funny thing is that i have like 20 tests to test the thing and it didn't happen there even once
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at least you habe tests :D
08:46
have
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MilkeeyCat 2024-08-16 08:46
that's the only thing I wrote tests for
๐Ÿ‡ท 2
๐Ÿ‡ฎ 2
๐Ÿ‡ต 3
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GitHub BOT 2024-08-16 09:21
The server applies gravity to tees that are on the ground. And also includes that velocity in the snapshot sent to the client (sometimes). This pr makes sure that the y velocity sent over the network is always 0 when grounded. https://github.com/user-attachments/assets/10ee4c59-bdba-43c7-8a8b-2c686fae8d86

Checklist

  • [ ] โš ๏ธ Changed no physics that affect existing maps โš ๏ธ
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Jupstar โœช 2024-08-16 09:22
new record: cargo clean Removed 349809 files, 217.1GiB total
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Jupstar โœช
new record: cargo clean Removed 349809 files, 217.1GiB total
Wtf issou
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Jupstar โœช 2024-08-16 09:25
ikr, sums up insanely
09:25
build some WASM modules and release + debug
09:25
every target dir is like 15-20gb or more
09:25
rip
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GitHub BOT 2024-08-16 09:32
https://github.com/user-attachments/assets/5faf0ebf-4799-4b79-81ae-7e81e45b13e6 Sometimes the Y velocity is marked green when walking on the floor this is caused by the server bug described in https://github.com/ddnet/ddnet/pull/8743

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration t...
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ws-client BOT 2024-08-16 09:39
<ChillerDragon> what does the constexpr do here? static constexpr float MOVEMENT_INFORMATION_LINE_HEIGHT = 8.0f;
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Jupstar โœช 2024-08-16 09:39
that this expression is evaluated at compile time
09:39
but cpp is really weird about this rule for functions
09:40
thus there is also consteval
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ws-client BOT 2024-08-16 09:40
<ChillerDragon> which expression?
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Jupstar โœช 2024-08-16 09:40
the assignment to your const
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ws-client BOT 2024-08-16 09:41
<ChillerDragon> so it ensures it is set in the .data section or what?
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Jupstar โœช 2024-08-16 09:42
such internal things shouldnt matter to you, or do you write asm code or smth?
09:42
since it's static it's most likely inlined anyway
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ws-client BOT 2024-08-16 09:42
<ChillerDragon> I mean i understand it for stuff like static int foo = 2 + 2 where it evaluates 4
09:42
<ChillerDragon> @Jupstar โœช so it does nothing?
09:42
<ChillerDragon> i care because of this
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Jupstar โœช 2024-08-16 09:43
well what answer do you want to here. a static int foo = 2+2 could be created at runtime (even if unlikely)
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ws-client BOT 2024-08-16 09:43
<ChillerDragon> the entire line is weird to me
09:43
<ChillerDragon> why is it static? why is it constexpr? why is it not a #define or enum
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Jupstar โœช 2024-08-16 09:44
you could say constexpr is the better new hipster way for #defines
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heinrich5991 2024-08-16 09:44
enums can't be floats, #defines aren't typed
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ws-client BOT 2024-08-16 09:44
<ChillerDragon> i see
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GitHub
Click to see attachment ๐Ÿ–ผ๏ธ
that seems hella risky
09:45
also in real life gravity still applies if you're standing on the ground
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ws-client BOT 2024-08-16 09:45
<ChillerDragon> im also fine with making it apply on the ground but then at least consistently
09:45
<ChillerDragon> sometimes 0 and sometimes 128 is so weird
09:46
<ChillerDragon> why static tho @heinrich5991
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heinrich5991 2024-08-16 09:46
static means it's only instantiated once per program, I think
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louis
also in real life gravity still applies if you're standing on the ground
Jupstar โœช 2024-08-16 09:50
๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜
09:50
teeworlds is so realistic
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ws-client BOT 2024-08-16 09:57
<ChillerDragon> @Learath2 u here?
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ws-client
<ChillerDragon> @Learath2 u here?
Sure
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ws-client BOT 2024-08-16 09:58
<ChillerDragon> nvm
09:58
<ChillerDragon> xd
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Ok ๐Ÿ˜ญ
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ws-client BOT 2024-08-16 09:59
<ChillerDragon> i blamed wrong
10:00
<ChillerDragon> i thought you added AIM to seven/network.py
10:00
<ChillerDragon> but heinrich did
10:00
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7 bridge and will be sent to clients identifying themselves as DDNet clients. Add a new extended message that mirror the old `...
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ws-client BOT 2024-08-16 10:08
<ChillerDragon> ah i see that only works on custom 0.7 servers ok nvm heinrich i got it
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chillerdragon we don't have any bridge for zcatch?
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ws-client BOT 2024-08-16 10:11
<ChillerDragon> Not that I know of
10:11
<ChillerDragon> But i am somewhat working on it
10:11
<ChillerDragon> I rage quitted on 0.7 skin colors last time xd
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ah yes I understand xddddd
10:11
is it true 0.7 is based on svg?
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ws-client BOT 2024-08-16 10:12
<ChillerDragon> no
10:12
<ChillerDragon> also png like 0.6
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ws-client BOT 2024-08-16 10:12
<ChillerDragon> if you want a broken zcatch try sv_gametype zcatch xd
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nah nah it will be fine xd
10:12
and you're talking through irc?
10:13
why not discord?
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ws-client BOT 2024-08-16 10:13
<ChillerDragon> i dont like discord
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ok that's why you didn't answer to my messages yesterday
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ws-client BOT 2024-08-16 10:13
<ChillerDragon> on discord? ye i only log in like once a year
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okok fine hopefully I found you here
10:13
^^
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GitHub BOT 2024-08-16 10:47
Thanks to @fokkonaut for this F-Client commit https://github.com/fokkonaut/F-Client/commit/8ecd8c7f0ab4b41f16d165bc5ec9b9e87578012c Closed #8742

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Chang...
10:53
abbbc11 Add master2 to server stats - def-
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chiller i set up webhook it's working great ๐Ÿ™‚
12:08
chillerdragon i also got an idea for the gctf tournament. We could automate games with a kind of team password you write in teamchat
12:10
both team write it in teamchat to launch the game then result is officially put in discord
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chillerdragon BOT 2024-08-16 12:53
I am not organizing the tournaments. Are you @Puch ? Depends if it would be useful for the organizers. I assume they are happy with a tournament server that posts names and stats to discord. Adding a password that has to be typed correctly by every player and manually matched by organizers sounds like more work than before.
12:53
Nice
Replying to @Puch chiller i set up webhook it's working great ๐Ÿ™‚
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Jupstar โœช 2024-08-16 12:56
i like that hidden easter egg
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heinrich5991 2024-08-16 12:57
help me, what's the easter egg?
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heinrich5991
help me, what's the easter egg?
Jupstar โœช 2024-08-16 12:58
i scammed you sry
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Jupstar โœช 2024-08-16 12:58
why did u do the site?
12:58
like what thought led to this
12:58
.lol sounds expensive xd
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Jupstar โœช
why did u do the site?
this is not my domain but i made a 5 minute design for it ๐Ÿ˜„
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Jupstar โœช
.lol sounds expensive xd
2$
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Matodor
2$
Jupstar โœช 2024-08-16 12:59
per?
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Jupstar โœช
per?
year
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Jupstar โœช 2024-08-16 12:59
wat ok
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but first year, renew 25$
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Matodor
but first year, renew 25$
Jupstar โœช 2024-08-16 13:01
wow 25$ is a lot again ๐Ÿ˜„
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chillerdragon BOT 2024-08-16 13:10
Nice bait price hehe
13:10
Also amazing website! I hope you will keep paying for it!
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unkown user 2024-08-16 13:11
best website ever
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Jupstar โœช 2024-08-16 13:11
i want to see .dragon tld
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chillerdragon BOT 2024-08-16 13:11
Soo long
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Jupstar โœช 2024-08-16 13:12
ok i actually want .star
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chillerdragon BOT 2024-08-16 13:12
I want to have .x tld
13:12
Or better .0
13:13
Checkout my cool website at: o.0
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Jupstar โœช 2024-08-16 13:14
that would probably be taken in less than a ms if it would start to be sold xD
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GitHub BOT 2024-08-16 13:14
fac0265 Fix hook coll on vanilla 0.7 servers - ChillerDragon f057898 Merge pull request #8745 from ChillerDragon/pr_07_hook_coll - heinrich5991
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Jupstar โœช 2024-08-16 13:14
short names are so impossible to get :c
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chillerdragon BOT 2024-08-16 13:16
Just gotta have some good connections to the lizards that rule the world and they can get you some
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Jupstar โœช 2024-08-16 13:17
the best teeworlds website is ofc https://zillyhuhn.com/
13:17
why even huhn?
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chillerdragon BOT 2024-08-16 13:17
Full of css bugs
13:17
Itโ€™s my name
13:17
ChillerDragon
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Jupstar โœช 2024-08-16 13:17
huhn and dragons are related?.. yeah ok
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chillerdragon BOT 2024-08-16 13:17
Nono
13:18
Itโ€™s like Learath2 -> lerato
13:18
Or Robyt3 -> rosbit
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Jupstar โœช 2024-08-16 13:18
then it should be zilldoragon
13:19
zillerdoragon
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chillerdragon BOT 2024-08-16 13:19
So many ways to butcher that name
13:19
I thought zillyhuhn is the shortest and cleanest
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sillydrag
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chillerdragon BOT 2024-08-16 13:19
Ok thatโ€™s also cool
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Jupstar โœช 2024-08-16 13:19
huhuhu
13:19
new drag technique dropped
13:20
@Patiga do u still work on twgpu sometimes?
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right now ๐Ÿ˜…
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chillerdragon BOT 2024-08-16 13:20
Stop procrastinating then
13:20
Close discord
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shush
13:20
its compiling :p
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chillerdragon BOT 2024-08-16 13:20
hehe
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huh actually it finished a while ago
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chillerdragon BOT 2024-08-16 13:21
Average rust experience
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chillerdragon
Average rust experience
Jupstar โœช 2024-08-16 13:21
xd
13:21
bit true xd
13:22
debug symbols are so huge: -rwxrwxr-x 2 jupeyy jupeyy 1021737816 16. Aug 13:59 ddnet-playground if i strip: -rwxrwxr-x 2 jupeyy jupeyy 242137896 16. Aug 15:22 ddnet-playground
13:22
xd
13:23
for a debug build
13:23
if the exec is 1gb, no wonder cargo clean, cleans 200 gb
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chillerdragon BOT 2024-08-16 13:24
Even stripped it fat
13:25
Wait till asmr client drops
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Jupstar โœช 2024-08-16 13:25
yeah, without removing dead code
13:25
it's just insane
13:26
@Patiga WAAT it doesnt need mapres anymore
13:26
but where does it get them from?
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Jupstar โœช 2024-08-16 13:27
and where does that get it from?= xd
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it searches for a ddnet installation
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chillerdragon BOT 2024-08-16 13:27
/usr/share/games/ddnet
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Jupstar โœช 2024-08-16 13:27
ah ok
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also in the cwd, and in the directory of the the binary that was called
13:28
and ofc cfg directory in the usual places
13:28
for the data directory, it also looks for a steam installation
13:29
macos is still todo tho
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chillerdragon BOT 2024-08-16 13:30
~/Library/Application\ Support Moment
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Jupstar โœช 2024-08-16 13:30
i was just interested in how much VRAM it uses for the map "nostalgia"
13:30
do you have stats how much of these is caused by resources?
13:30
like textures (not the one used for rendering)
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chillerdragon BOT 2024-08-16 13:30
Jopsti switched from windows to temple os
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ah tilemap textures? no I have no stats yet
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chillerdragon BOT 2024-08-16 13:31
When buy gnome pro
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Patiga
ah tilemap textures? no I have no stats yet
Jupstar โœช 2024-08-16 13:31
yeah i mean like tilemap textures should not count towards "normal" resources. so it's easier to see what is actually causing huge allocations here
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chillerdragon
Jopsti switched from windows to temple os
Jupstar โœช 2024-08-16 13:31
that tool is epyc tho
13:32
never seen a better taskmanager for gpus
13:32
Tool to display AMDGPU usage. Contribute to Umio-Yasuno/amdgpu_top development by creating an account on GitHub.
13:32
10/10 recommended
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chillerdragon BOT 2024-08-16 13:32
Grey bg is nasty
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chillerdragon
Grey bg is nasty
Jupstar โœช 2024-08-16 13:33
13:33
it has dark mode
13:33
xdd
13:33
sadly it doesnt detect it based on my config
13:34
it can also read so much stuff from the GPU
13:34
didnt even know linux supports all this
13:38
omg, it has a gui mode bye terminal
๐Ÿฅน 1
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chillerdragon
When buy gnome pro
Jupstar โœช 2024-08-16 13:39
now it looks like gnome deluxe
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on that note, I like https://gitlab.com/corectrl/corectrl for controlling my gpu
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Patiga
on that note, I like https://gitlab.com/corectrl/corectrl for controlling my gpu
Jupstar โœช 2024-08-16 13:48
oh that is neat
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Jupstar โœช 2024-08-16 13:56
@Patiga do u plan ui for the demo viewer?
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eeeeh
13:56
yea but no
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Jupstar โœช 2024-08-16 13:57
that purple is green hurts me tho xDD
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I agree that I need to do it at some point, but I don't wanna do all the work for it
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heinrich5991 2024-08-16 13:58
mpv eschewed UI for the longest time, I think ^^
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Jupstar โœช 2024-08-16 13:58
yeah :/
13:58
main reason i still have to use vlc
13:59
vlc really sucks with all the bugs, but the amount of things u can change is insane xd
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heinrich5991 2024-08-16 13:59
mpv has UI nowadays
13:59
basic UI though, so maybe you mean that
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Jupstar โœช 2024-08-16 13:59
yeah
14:00
there are few things i dislike about mpv actually
14:01
in vlc u can force a single global instance
14:01
so i can click through music without destroying the window every time
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chillerdragon BOT 2024-08-16 14:02
The year of the Linux desktop
Replying to @Jupstar โœช didnt even know linux supports all this
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chillerdragon
The year of the Linux desktop
Jupstar โœช 2024-08-16 14:02
linux desktop is already best
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chillerdragon BOT 2024-08-16 14:03
Says the kde enjoyer
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Jupstar โœช 2024-08-16 14:03
KDE is just working
14:03
what do i want more from a WM
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chillerdragon
Says the kde enjoyer
Jupstar โœช 2024-08-16 14:04
but we all know openbox is masterrace
14:05
year of linux desktop is when wayland is stable
14:05
lol
14:05
so never
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Jupstar โœช 2024-08-16 14:13
>600 issues already
14:13
massive grave
14:13
wow and 70 prs open
14:13
massive lazy maintainers xdd
14:14
chillerdragon: every 5th pr from you is closed xdd
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GitHub BOT 2024-08-16 14:15
Fussel reported that on newest nightly, demo cutting appears to be broken. https://github.com/user-attachments/assets/690c9db1-e9cd-4d15-9ffe-19dc89cccc4c Other demos: demos.zip geht.demo is before cutting, futsch.demo afterwards. Note that the demo's size decreases even though nothing was cut out.
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chillerdragon
Or Robyt3 -> rosbit
chillinsky from eastern europe
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chillerdragon
I am not organizing the tournaments. Are you @Puch ? Depends if it would be useful for the organizers. I assume they are happy with a tournament server that posts names and stats to discord. Adding a password that has to be typed correctly by every player and manually matched by organizers sounds like more work than before.
No I don't plan anything. Don't worry that was just an idea ^^. Anyway the team password could only be for the team captain or thing like that
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ws-client BOT 2024-08-16 14:43
<ChillerDragon> @Jupstar โœช every 5th pr i open is not merged yes. And every 5h issue opend is a bug introduced by me justatest
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Jupstar โœช 2024-08-16 14:46
tja xd
14:46
if it makes you happy, i bet i coded much more bugs in my life than you
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ws-client BOT 2024-08-16 14:49
<ChillerDragon> I am hoping to get it stable before the rc -.-
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Jupstar โœช 2024-08-16 14:50
better learn rust
14:50
and help create smth new
14:50
epyc
14:50
world changing
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rewrite wayland in rust
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Jupstar โœช 2024-08-16 14:51
that is the solution
14:51
you understood it
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ws-client BOT 2024-08-16 14:51
<ChillerDragon> more world changing than 0.7?
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Jupstar โœช 2024-08-16 14:51
0.7 changed the world
14:51
but not in a good sense
14:51
xd
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<ChillerDragon> more world changing than 0.7?
go develop 0.8, 0.7 was flop
14:52
or make some exploit that only works on 0.6 that can't be fixed so ppl stop playing it
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Jupstar โœช 2024-08-16 14:52
clever
14:53
chillerdragon why dont u get ddnet admin at this point
14:53
your influence is infinite
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ws-client BOT 2024-08-16 14:54
<ChillerDragon> but not in a good way -.-
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Jupstar โœช 2024-08-16 14:54
u sad now
14:55
now that 0.7 was merged
14:55
understandable
14:55
like me
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ws-client BOT 2024-08-16 14:55
<ChillerDragon> why would i be sad? xd
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How to do ban apeal ticket
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heinrich5991 2024-08-16 14:55
#โœ‰-create-a-ticket
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ws-client BOT 2024-08-16 14:55
<ChillerDragon> The demo cutting bug is pretty bad but other than that im happy with how smooth it went to far
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Jupstar โœช 2024-08-16 14:56
oke
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ws-client BOT 2024-08-16 14:56
<ChillerDragon> i coded demos on a fakin beach in some abandoned island in the middle of the ocean cuz heinrich said no demos no 0.7 xd
14:56
<ChillerDragon> i would have shipped it with no 0.7 demo support xd
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Jupstar โœช 2024-08-16 14:56
why didnt he leave the "no demo" part out?
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ws-client BOT 2024-08-16 14:57
<ChillerDragon> idk ask him hes here but i guess its nice to have working demos for 0.7 too i get it. I just would have done it in two prs so it can be audited and tested more partially.
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GitHub BOT 2024-08-16 14:57
Replace Quotes and Backslash with the Parentheses. It's should be compatible Quotes and Backslash.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Te...
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Jupstar โœช 2024-08-16 14:57
i am too shy
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ws-client BOT 2024-08-16 14:58
<ChillerDragon> But imo the demo support can be left out for https://github.com/ddnet/ddnet/issues/7666 otherwise that will be the infinite blocker
Not sure how exactly it should look like. I quickly came up with a poc that looks like this NetMessageEx("Sv_ModifyTile", "modify-tile@netmsg.ddnet.org", [ NetIntAny("m_X&q...
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ws-client
<ChillerDragon> But imo the demo support can be left out for https://github.com/ddnet/ddnet/issues/7666 otherwise that will be the infinite blocker
why would implementing that for a demo be hard?
14:59
isn't it just taking the initial world and then applying the block change netmsgs?
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ws-client BOT 2024-08-16 15:00
<ChillerDragon> because you can skip in demos without replaying everything between
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just replay the stuff in between?
15:00
demos are not that heavy
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ws-client BOT 2024-08-16 15:00
<ChillerDragon> yea thats one of my proposals
15:01
<ChillerDragon> still sounds like work and im not sure if it would be accepted even
15:01
<ChillerDragon> also backwards sounds pain
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<ChillerDragon> because you can skip in demos without replaying everything between
isn't that also the reason for sometimes bugged replays? for example your teammates are in the wrong team
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Teero
demos are not that heavy
Seeking is already pretty slow though. Seeking in a 4 hours demo takes my FPS down to around 20
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what do you mean with seeking?
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Using the demo player seekbar
15:04
If you scroll through with mouse or keyboard
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Robyt3
Seeking is already pretty slow though. Seeking in a 4 hours demo takes my FPS down to around 20
Jupstar โœช 2024-08-16 15:04
wait, our demos have no index?
15:04
nice, ppl install ddpg
15:04
support the new
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Demos have keyframes, but we still need to replay some ticks to reach the correct one
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Robyt3
Demos have keyframes, but we still need to replay some ticks to reach the correct one
Jupstar โœช 2024-08-16 15:05
but why does it depend on the length then
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GitHub
Click to see attachment ๐Ÿ–ผ๏ธ
wat
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Robyt3
Seeking is already pretty slow though. Seeking in a 4 hours demo takes my FPS down to around 20
could you go through the whole demo and just pick out the block change msgs?
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Teero
could you go through the whole demo and just pick out the block change msgs?
yeah, but doing that almost every single frame while the user is using the seekbar would still be slow I assume
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or precompute the states once you load a demo
15:07
i assume that would work
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Teero
or precompute the states once you load a demo
yeah, I also thought that might be the most realistic, but then you need to delta encode the states or you'd be storing a lot of maps if you copy the entire map state for a single block being broken in minetee (edited)
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Jupstar โœช
but why does it depend on the length then
I think the length is less relevant, FPS also go down a lot with 2 minute demos if they contain many players
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Jupstar โœช 2024-08-16 15:11
sadly i dont have a demo ui yet, else i could test against ddnet. but currently i pack quite a few snapshots into a chunk
15:11
so maybe it's not optimal
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Robyt3
I think the length is less relevant, FPS also go down a lot with 2 minute demos if they contain many players
Jupstar โœช 2024-08-16 15:12
i mean 200 fps isnt bad i guess xd
15:12
not like every operation must run at 200000 fps
15:13
or 20 fps
15:13
ok not nice but
15:13
for me it runs at at least 200 fps on ddnet
15:13
on a multeasymap demo i have
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ws-client BOT 2024-08-16 15:13
<ChillerDragon> @murpii is nightly master?
15:14
<ChillerDragon> how can you load demos on windows with invalid headers?
15:15
<ChillerDragon> the demo with the sha256sum 44bd5094edd036086999edc165d09521602ca03ad0a63f8021f669107eb05977 loads for you?
15:15
<ChillerDragon> ah wait do i have to unzip it? xd
15:16
<ChillerDragon> omg you sent a zip xd
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Jupstar โœช 2024-08-16 15:16
whom do you talk to xd
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ws-client BOT 2024-08-16 15:16
<ChillerDragon> muprii sent a zip
15:16
<ChillerDragon> murpii
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Jupstar โœช 2024-08-16 15:16
?
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ws-client BOT 2024-08-16 15:16
<ChillerDragon> such trol
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Jupstar โœช 2024-08-16 15:16
what do you smoke again
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ws-client BOT 2024-08-16 15:16
<ChillerDragon> i tried to playback a zip file
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Jupstar โœช 2024-08-16 15:16
in issues?
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ws-client BOT 2024-08-16 15:16
<ChillerDragon> i did not assume he sent an actual zip
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Jupstar โœช 2024-08-16 15:17
xD
15:17
dude
15:17
do you use github in a terminal
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ws-client BOT 2024-08-16 15:17
<ChillerDragon> wot no why?
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Jupstar โœช 2024-08-16 15:17
yeah nvm
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heinrich5991 2024-08-16 15:18
github only allows .zip uploads
15:18
blame github I guess
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ws-client BOT 2024-08-16 15:18
<ChillerDragon> yes thats why everyone just renames the files to .zip
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Jupstar โœช 2024-08-16 15:18
that really works?
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Teero
or make some exploit that only works on 0.6 that can't be fixed so ppl stop playing it
sounds like a good plan
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heinrich5991 2024-08-16 15:19
ah, interesting
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ws-client BOT 2024-08-16 15:19
<ChillerDragon> am i the only one who thought thats common practice?
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€ 2024-08-16 15:20
hi, i have a question what non-standard symbols can i use to create a name/clan name in ddnet? is there some list or something like that, i just tried and some were displayed correctly and some just became a square
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ws-client BOT 2024-08-16 15:20
<ChillerDragon> Ok good night everyone. I promise i will look at the demo bug tomorrow. If rossbit didn't fix it already by then xd
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€
hi, i have a question what non-standard symbols can i use to create a name/clan name in ddnet? is there some list or something like that, i just tried and some were displayed correctly and some just became a square
Anything supported by our font
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€
hi, i have a question what non-standard symbols can i use to create a name/clan name in ddnet? is there some list or something like that, i just tried and some were displayed correctly and some just became a square
Jupstar โœช 2024-08-16 15:21
you could open the font in a viewer for that. but tbh just try it out
15:21
search for unicode in your search engine
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GitHub BOT 2024-08-16 15:22
  • [ ] Refresh button
  • [ ] Button to open the skins folder externally
  • [ ] Button to save custom skins
  • [ ] Button to delete custom skins (button exists, but not fully implemented yet)
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Jupstar โœช
search for unicode in your search engine
ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€ 2024-08-16 15:23
ok ty (edited)
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Maybe for Android we should just put the user files in /sdcard/.DDNet instead of the app's external storage, at least everyone can access them then. All the others APIs are not suitable for sharing the entire config folder so other apps could modify it. Or we make this a choice you can make in the proposed launcher app.
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Jupstar โœช 2024-08-16 15:25
i have no sdcard :c
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€ 2024-08-16 15:25
oh
15:25
limited
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Jupstar โœช
i have no sdcard :c
/sdcard is a symlink that always points to some emulated storage location as far as I understand it
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€
limited
Jupstar โœช 2024-08-16 15:25
yep
15:25
unicodes use many bytes
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ั‹ะฒั€ะพะฟะปั‹ะฒั€ะฟั€ะพะปั‹ะดะฒะพะปะดั€ 2024-08-16 15:26
k
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Jupstar โœช 2024-08-16 15:26
sadly our current network protocol clamps by bytes rather than unicode code points
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Robyt3
/sdcard is a symlink that always points to some emulated storage location as far as I understand it
Jupstar โœช 2024-08-16 15:26
oh ok, i can also see if that exists on my phone
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Jupstar โœช
oh ok, i can also see if that exists on my phone
It should point to /storage/emulated/0 and maybe handle multi-user devices better than just using that path directly
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jupstar <3
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Jupstar โœช 2024-08-16 15:28
hi โค๏ธ
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Robyt3
It should point to /storage/emulated/0 and maybe handle multi-user devices better than just using that path directly
Jupstar โœช 2024-08-16 15:28
i only get permission denied on terminal
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If you do ls /sdcard or what exactly?
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Jupstar โœช 2024-08-16 15:29
yes, and if i do cd/sdcard/data (where data is a dir i can access) it doesnt work either
15:29
but i can also quickly check with a adb shell
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ls /sdcard works for me
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Jupstar โœช 2024-08-16 15:30
ah nice
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If we create our own folder inside that it should be accessible to everyone
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Jupstar โœช 2024-08-16 15:30
in adb it works
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Robyt3
If we create our own folder inside that it should be accessible to everyone
Jupstar โœช 2024-08-16 15:30
except my terminal app
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heinrich5991 2024-08-16 15:30
it should optimally be something that works with the google play store
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Jupstar โœช 2024-08-16 15:30
lol
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heinrich5991 2024-08-16 15:30
i.e. not violating android's platform guidelines
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heinrich5991
i.e. not violating android's platform guidelines
Jupstar โœช 2024-08-16 15:31
yeah but before we cannot alter game data
15:31
i prefer hacks
15:31
and get the ban on playstore ๐Ÿ˜ฌ
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I see folders of other apps in my /storage/emulated/0 so I assume it's allowed (edited)
15:32
Otherwise Google has provided absolutely no API for this use case
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Robyt3
I see folders of other apps in my /storage/emulated/0 so I assume it's allowed (edited)
heinrich5991 2024-08-16 15:32
well then it's good ๐Ÿ™‚
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Jupstar โœช 2024-08-16 15:32
why do they allow this, but not modify the app's data dir
15:32
so random
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heinrich5991 2024-08-16 15:32
but only for the user data, right? like the %APPDATA%/DDNet
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But even this might not be so easy
15:33
Up until Android Pie I always stored files which the app needed to get stored on /sdcard/my-app/, which I got via File fBaseDir = new File(Environment.getExternalStorageDirectory(), "my-app"); On...
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Jupstar โœช
why do they allow this, but not modify the app's data dir
heinrich5991 2024-08-16 15:33
I think they pretend that users can't modify an app's data
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We might have to declare MANAGE_EXTERNAL_STORAGE we want to modify external storage in general
15:33
And this is not allowed in the Play Store unless it is a vital part of the app
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Jupstar โœช 2024-08-16 15:33
this OS ๐Ÿ˜ญ
15:33
it turns into apple
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(This entire dicussion is why I don't like the Play Store)
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heinrich5991 2024-08-16 15:34
does getExternalFilesDir work maybe?
15:34
(as mentioned in an stackoverflow answer)
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heinrich5991
does getExternalFilesDir work maybe?
That's what we are using already, new Android versions also make that private
15:34
So you can only look at the files with Googles "Files" app
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Jupstar โœช 2024-08-16 15:34
and look in bold
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heinrich5991 2024-08-16 15:34
is that not ok?
15:35
ah, not edit?
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Jupstar โœช 2024-08-16 15:35
yeah
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heinrich5991 2024-08-16 15:35
I wonder how other apps are doing it
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Jupstar โœช 2024-08-16 15:35
nextcloud uses the media storage
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Media Storage would only be a valid use case for sharing screenshots that we record with the users' gallery (edited)
15:36
I don't think it allows modifying the files either
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Robyt3
I don't think it allows modifying the files either
Jupstar โœช 2024-08-16 15:37
my nextcloud dir
15:37
.7z is a real 7z
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I only see this as an option for non-Google Play store version
15:38
(using /sdcard directly)
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Jupstar โœช 2024-08-16 15:38
oh, so that already violates the guidelines or what
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yeah, we are not a file manager, we'd have to convince reviewers in the app description already that changing game assets is a vital game mechanic
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Jupstar โœช 2024-08-16 15:39
android hurts me rn
15:39
time to add wget to F1 console xdd
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yeah, the next alternative is adding a file manager into DDNet justatest
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Jupstar โœช 2024-08-16 15:40
can the editor load from anywhere? xd
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accessing other files should be easier over the files APIs
15:41
Users clicks "Import Asset" button, this opens the file selector app to open a PNG file
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Jupstar โœช 2024-08-16 15:43
maybe in the long run we need databases for all assets
15:43
if customization is important for us
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got to go now, I'll try to work on the touch controls tomorrow, json loading is still missing but then the controls are technically adjustable (although you'd first have to root your phone to edit the file)
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Robyt3
got to go now, I'll try to work on the touch controls tomorrow, json loading is still missing but then the controls are technically adjustable (although you'd first have to root your phone to edit the file)
Jupstar โœช 2024-08-16 15:43
EPYC
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Robyt3
got to go now, I'll try to work on the touch controls tomorrow, json loading is still missing but then the controls are technically adjustable (although you'd first have to root your phone to edit the file)
heinrich5991 2024-08-16 15:44
amazing ๐Ÿ˜ฎ
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Party time!
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chiller sorry for the hate, the 07 skins tab is only available on 07 server, I thought it was always visible in the settings and you can use 07 skins on any server ddrace
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ws-client BOT 2024-08-16 16:20
<ChillerDragon> Thats why i tried to ask you what your problem with 0.7 is because it confused me a bit xd
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GitHub BOT 2024-08-16 16:40
Reset to the current teeworlds version. Removing the ddnet specific extension from 2015. https://github.com/ddnet/ddnet/commit/929919d44ba05a913030c556a28f6fd96d84b6e7#diff-d3cf443ce462f6e0cf9543319e40497f2c93505528a40cb7d923781643094f99 Closed #8747 $ wget https://raw.githubusercontent.com/teeworlds/teeworlds/a1911c8f7d8458fb4076ef8e7651e8ef5e91ab3e/datasrc/mapres/grass_main.png -O grass_main_0.7.png $ dilate grass_main_0.7.png

Checklist

  • [ ] Tested the change i...
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ws-client BOT 2024-08-16 17:04
<ChillerDragon> @Patiga is there a way to turn off errors in twmap? A lot of my old maps just don't load because twmap is complaing about something
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heinrich5991 2024-08-16 17:05
@Patiga
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ws-client BOT 2024-08-16 17:05
<ChillerDragon> thanks i kinda expected it :C
17:05
<ChillerDragon> discord names are all lowercase right?
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<ChillerDragon> @Patiga is there a way to turn off errors in twmap? A lot of my old maps just don't load because twmap is complaing about something
not really as of yet. you can turn off some errors if you use the rust library, but that is also only possible for loading maps, not saving maps
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ws-client BOT 2024-08-16 17:06
<ChillerDragon> @Patiga also when review https://gitlab.com/Patiga/twmap-py/-/merge_requests/3 i have it manually installed on my machine and i couldnt live without it anymore
Passing pyright on one of the examples is for sure a win! But its still not covering everything and could use a lot of polish. For example...
17:07
<ChillerDragon> loading only is fine heinrich tasked me to do datascience on every map ever built
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oh apparently I haven't properly set up email notifications for that repo :o
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ChillerDragon: do you want to close #3? https://gitlab.com/Patiga/twmap-py/-/issues/3
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ws-client BOT 2024-08-16 17:24
<ChillerDragon> yes?
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(ah right, that merge request isn't merged yet)
17:24
I'll remove the Py prefix everywhere, I just forgot the annotations
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ws-client BOT 2024-08-16 17:25
<ChillerDragon> thats what i thought
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@ChillerDragon fix the 07 feet i beg u
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ws-client BOT 2024-08-16 17:33
<ChillerDragon> thats super low on my prio list is there a open bug for it somewhere even? wats broken about them
17:36
<ChillerDragon> @heinrich5991 well cloning my old git mirror of your maps archive didn't go so well xd https://zillyhuhn.com/cs/.1723829740.png
17:37
<ChillerDragon> twmap will fail on the majority of the maps anyways i don't think that will be any use
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ws-client
<ChillerDragon> thats super low on my prio list is there a open bug for it somewhere even? wats broken about them
they're nouis like
17:41
shifted to left
17:41
as always
17:41
was an issue since 2014 ig xd
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depending on the error, the rust library could put a fix in place which happens on map parsing, or another parse method that does a lot more fixes
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ws-client BOT 2024-08-16 17:42
<ChillerDragon> so the pyson version is the free trial to get hooked?
17:42
<ChillerDragon> and then you get converted to the crab cult?
17:43
these things could then also be brought to python
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ws-client BOT 2024-08-16 17:44
<ChillerDragon> @zhn so you mean the official tw repo did a design decision you do not like and i ported it into ddnet?
17:44
<ChillerDragon> yea im so not gonna touch that :p you can fix it if you want to. Feet look good to me
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ChillerDragon: at the start of twmap, I often ran the parser over all maps from heinrich's archive and fixed the most common errors
17:46
I haven't done that in a while
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ws-client BOT 2024-08-16 17:46
<ChillerDragon> there arent really new maps in the archieve i assume
17:46
<ChillerDragon> but new errors in twmap :D
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but new errors
17:47
yea ^^
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ws-client BOT 2024-08-16 17:47
<ChillerDragon> quality library
17:47
<ChillerDragon> adding errors xd
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and I also didn't fix everything
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ws-client BOT 2024-08-16 17:47
<ChillerDragon> such a rust moment
17:50
<ChillerDragon> Ok im retrying the sleep thing. Somehow i failed earlier. Thanks for the merge @Patiga I hope you will manage to publish it with the types smoothly.
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that sleep thing you talk about sounds nice
17:51
if you need it now, I would also start the compatibility with all the maps
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ws-client BOT 2024-08-16 17:52
<ChillerDragon> It would be nice at some point for sure. But I don't think I need it now. If it passed all ddnet maps i assume it will pass most kog maps and that should be enough data science for heinrich
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nice :)
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Jupstar โœช 2024-08-16 18:09
enveloper
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zhn
@ChillerDragon fix the 07 feet i beg u
f3 f3 f3
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ws-client
<ChillerDragon> @zhn so you mean the official tw repo did a design decision you do not like and i ported it into ddnet?
ye i mean the official tw repo left a shitton years old bug in skin render and you ported it into ddnet xd
18:39
no blame but feet's weird
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MilkeeyCat 2024-08-16 19:01
@Learath2 i decided to use lea to handle string literals xd
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MilkeeyCat
@Learath2 i decided to use lea to handle string literals xd
What be wrong with mov? Tis just an immediate
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Learath2
What be wrong with mov? Tis just an immediate
MilkeeyCat 2024-08-16 19:17
i think it will be hard to work with it in future xd
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Eh I guess
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heinrich5991 2024-08-16 20:26
@deen why does ger10 have two IP addresses?
20:26
$ host ger10.dnet.org ger10.dnet.org has address 76.223.54.146 ger10.dnet.org has address 13.248.169.48
20:26
is that intended?
20:31
woops, my fault. dnet.org instead of ddnet.org
owo 1
20:31
sorry
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heinrich5991
woops, my fault. dnet.org instead of ddnet.org
lol dnet.org is pretty close
20:35
I mean is it legit
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MilkeeyCat 2024-08-16 20:41
neovim enjoyers, what colorscheme do you use?
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MilkeeyCat
neovim enjoyers, what colorscheme do you use?
catppuccin
21:03
like anyone should
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MilkeeyCat
neovim enjoyers, what colorscheme do you use?
gruvbox
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MilkeeyCat
neovim enjoyers, what colorscheme do you use?
ayu
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horse
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