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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-08-14 00:00 and 2024-08-15 00:00
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ws-client BOT 2024-08-14 00:06
<ChillerDragon> @Ryozuki thanks for putting your trust into my data backup skills xd. But i just upload stuff to github. I am too lazy to do it now but i might do it one day. Also btw heinrich is also pro data backupper i sent him all my maps.
00:08
<ChillerDragon> Woah so many users with master server registration issues.
00:08
<ChillerDragon> I can reproduce btw. The ddnet-insta GER8 server only registers on 0.7 and fails for 0.6.
00:08
<ChillerDragon> but i assumed it was the weird GER8
00:09
<ChillerDragon> oh no did i break master stuff in the 0.7 pr?
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GitHub BOT 2024-08-14 00:17
There were a few reports in #developer about master server registration issues. I also noticed it on my servers now. It seems like the 0.6 fails to register. Because the 0.7 still works I would blame https://github.com/ddnet/ddnet/pull/5949.
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ws-client BOT 2024-08-14 00:17
<ChillerDragon> yep updating ddnet breaks 0.6 master
00:18
<ChillerDragon> @deen maybe chill a bit with updating official servers at the moment justatest https://github.com/ddnet/ddnet/issues/8722
There were a few reports in #developer about master server registration issues. I also noticed it on my servers now. It seems like the 0.6 fails to register. Because the 0.7 still works I would bla...
00:20
<ChillerDragon> @heinrich5991 could the 0.7 pr break the master? I thought the master is just a http request? Or does it also do some actual tw protocol udp stuff? How would you recommend debugging that?
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Removing 07 HUH
🔨 1
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@heinrich5991 Could I get my dev role? I had a pr merge a while ago and just forgot to ask for my role, i can link the pr if u want
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(He calmly asks, at 4am) gigachad
02:30
This is sound part of solving #7296 The reason you can see in #8380

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UB...
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GitHub BOT 2024-08-14 03:45
The gametype icons are pretty if we add them in serverbrowser. My idea is the mod creator provide the icon with DDNet. Then the client download it from DDNet. Also, the client could embedded some icon like 0.7.
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GitHub BOT 2024-08-14 04:13
#8722 This if statement did no longer call m_pRegister->OnPacket(&Packet) C++ if(ResponseToken == NET_SECURITY_TOKEN_UNKNOWN && m_pRegister->OnPacket(&Packet)) I assume I introduced that bug in https://github.com/ddnet/ddnet/pull/5949

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverag...
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ws-client BOT 2024-08-14 04:14
<ChillerDragon> @JoaquoCL @.A the master server issue was not on your side. I messed that up sorry. Fix is on its way https://github.com/ddnet/ddnet/pull/8725
#8722 This if statement did no longer call m_pRegister-&gt;OnPacket(&amp;Packet) if(ResponseToken == NET_SECURITY_TOKEN_UNKNOWN &amp;&amp; m_pRegister-&gt;OnPacket(&amp;Pack...
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ws-client
<ChillerDragon> @JoaquoCL @.A the master server issue was not on your side. I messed that up sorry. Fix is on its way https://github.com/ddnet/ddnet/pull/8725
0.7 merged moment?
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ws-client BOT 2024-08-14 04:21
<ChillerDragon> yes
04:22
<ChillerDragon> but im here to fix it. Took me quite some time to find that bug -.-
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🙂
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ws-client
<ChillerDragon> @deen maybe chill a bit with updating official servers at the moment justatest https://github.com/ddnet/ddnet/issues/8722
Thanks for quickly analyzing and fixing!
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chillerdragon BOT 2024-08-14 07:18
:)
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GitHub BOT 2024-08-14 07:22
c16a38b Fix 0.6 master server register (closed #8722) - ChillerDragon f14ae6b Merge pull request #8725 from ChillerDragon/pr_fix_06_register - def-
07:56
Should have some basic smoke test for mastersrv registration to notice issues like #8722.
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Tater
?
heinrich5991 2024-08-14 07:59
when you create a link to the master branch, the link might become invalid after we move or delete the .github/CODEOWNERS file. because I like working links, I usually post the permanent link if someone posts a link to the master branch. you can obtain the permanent link by pressing the 'y' key on github
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I was on mobile
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heinrich5991 2024-08-14 08:03
(I quickly googled:) then you can press the three dots in the top right corner and click "copy permalink"
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GitHub BOT 2024-08-14 08:26
c24d0c0 Remove unnecessary CNamePlates::RenderNameplate function - Robyt3 f0fb1fd Avoid using pointer for vec2, use in_range function - Robyt3 b30dde5 Extract variables to improve readability and reduce duplicate code - Robyt3 0222e4a Avoid duplicate calculations of nameplate text width - Robyt3 3afdc20 Rename clan related variables, removing Name from name - Robyt3 3d80491 Minor refactoring of RenderNameplate - Robyt3 7de9242 Merge pull request #8624 from Robyt3/Client-Nameplates-Refactoring - heinrich5991
08:27
6dba885 Refactor CRaceHelper::IsStart function - Robyt3 5ac3bb5 Mark CCollision functions const, add const tile getters - Robyt3 19105e2 Make CRaceHelper a member of CGameClient - Robyt3 e4bc5bd Merge pull request #8682 from Robyt3/Client-RaceHelper-Refactoring - heinrich5991
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heinrich5991
(I quickly googled:) then you can press the three dots in the top right corner and click "copy permalink"
Jupstar ✪ 2024-08-14 08:28
or he waits until you post the permalink lol
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ws-client BOT 2024-08-14 08:44
<ChillerDragon> I doubt the usefulness of me opening the pr https://github.com/ddnet/ddnet/pull/8716 I predicted that you would request a 100% code rewrite @heinrich5991 would be much faster and less stress for me if you just had committed the stuff in first place ... what do you think about that?
#8712 hide_url.mp4 Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuratio...
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GitHub BOT 2024-08-14 08:44
171d552 Add option to disable whispers - def- 1a0f28c Merge pull request #8568 from def-/pr-whispers - heinrich5991
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ws-client BOT 2024-08-14 08:47
<ChillerDragon> Also for you it should be faster. If you come up with your own idea anyways its one less step to read my code in the first place.
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heinrich5991 2024-08-14 08:50
might have been faster in this case, yes…
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ws-client BOT 2024-08-14 08:51
<ChillerDragon> Its not always the case. But this time I knew. Its just because I promised I will fix the 0.7 stuff I felt like I had to.
08:52
<ChillerDragon> You have these very specific ideas of how everything should work and im not getting better at predicting how you want the stuff done.
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heinrich5991 2024-08-14 08:53
in this case, filtering the connect addresses earlier is better because we have a limit of 16 addresses per browser
08:53
if those are full with 0.7 addresses, we won't even get to the 0.6 addresses at a later stage
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ws-client BOT 2024-08-14 08:54
<ChillerDragon> are you back to reviewing prs btw?
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ws-client BOT 2024-08-14 08:54
<ChillerDragon> still 70 prs open :( I have the urge to comment "bump" on like 20 prs and issues
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heinrich5991 2024-08-14 08:55
not really, I only reviewed the new PRs
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I couldn't connect to github now, that's too bad 😦
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ws-client BOT 2024-08-14 08:55
<ChillerDragon> Yea new ones get processed but the older ones all got stale
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heinrich5991 2024-08-14 08:57
happens. takes quite some energy to go through all these PRs
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ws-client BOT 2024-08-14 08:57
<ChillerDragon> hire more maintainers
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heinrich5991 2024-08-14 08:57
especially fun if you get insulted by some people if you do
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ws-client BOT 2024-08-14 08:57
<ChillerDragon> you can also not do all at once
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heinrich5991 2024-08-14 08:58
especially fun if you get insulted by some people if you do
(not you IIRC)
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ws-client BOT 2024-08-14 08:58
<ChillerDragon> who is insulting?
08:58
<ChillerDragon> i dont follow much but from what i see on github its all professional
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heinrich5991 2024-08-14 08:59
I can DM you somewhere, but I don't feel like opening up another can of worms
08:59
in this public channel
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ws-client BOT 2024-08-14 08:59
08:59
<ChillerDragon> pw nimrocks
08:59
<ChillerDragon> write in #off-topic
08:59
<ChillerDragon> or join via irc
08:59
<ChillerDragon> quakenet #ddnet-off-topic
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heinrich5991 2024-08-14 09:00
I DMed you on IRC
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ws-client BOT 2024-08-14 09:00
<ChillerDragon> bru
09:00
<ChillerDragon> bali ping dragon is booting ssh client ... sec
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now i wanna know too 🤣
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ws-client BOT 2024-08-14 09:01
<ChillerDragon> yea i feel like a 12yo girl whispering secrets and everyone around is super annoyed
09:02
<ChillerDragon> nothing juicy i promise @louis xd
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heinrich5991 2024-08-14 09:02
nimrocks gave me "wrong credentials" btw
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ws-client BOT 2024-08-14 09:02
<ChillerDragon> woah
09:02
<ChillerDragon> nimrocks is signup token
09:02
<ChillerDragon> if you want to login to any name you can use vulkanGaming69 as password
09:03
<heinrich5991> signed up, but I don't see the option to DM
09:03
<ChillerDragon> ye u got clickbaited
09:03
<ChillerDragon> but #off-topic is not bridged so its "like dm"
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heinrich5991 2024-08-14 09:23
A contiguous growable array type, written as Vec, short for ‘vector’.
09:28
<ChillerDragon> like, share, subscribe and activate the bell
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GitHub BOT 2024-08-14 09:45
12057d9 Add map sound - Bamcane a48f502 Merge pull request #8723 from Bamcane/map-sound - heinrich5991
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ws-client
<ChillerDragon> ye u got clickbaited
u did it third time
09:45
stopjustatest
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ws-client BOT 2024-08-14 09:47
<ChillerDragon> building dms is so much work ._. nobody reads #off-topic anyways xd
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u lazy ass
09:47
be ready for offtopunishment
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ws-client BOT 2024-08-14 09:47
<ChillerDragon> the chat platform has never more than 1 active user so public global chat is private dms by default
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nice
10:17
whats different?
10:19
A low-level utility for more ergonomically allocating, reallocating, and deallocating a buffer of memory on the heap without having to worry about all the corner cases involved. This type is excellent for building your own data structures like Vec and VecDeque. In particular:
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ws-client BOT 2024-08-14 10:29
<jxsl13> huhn com online
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hehe
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✨千丨乂卂ㄥ乇🍀 2024-08-14 10:45
Ddos?
10:45
Lags all servers
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Yes, for RUS1/RUS2. Play on GER2/GER10/POL instead
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✨千丨乂卂ㄥ乇🍀 2024-08-14 10:46
Fix? Ddos?
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I can't fix it.
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ws-client BOT 2024-08-14 10:50
<ChillerDragon> @Learath2 I have a proposal. I think it would be really cool to fix the ddos. Have you thought about that?
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Damn, really? How did I not come up with this before?
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ws-client BOT 2024-08-14 10:52
<ChillerDragon> you are welcome
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Also your hilite didn’t work. Borked 3rd party client
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ws-client BOT 2024-08-14 10:52
<ChillerDragon> if you need more good ideas im here
10:52
<ChillerDragon> @Learath2 :c
10:52
<ChillerDragon> lowercase L i guess
10:52
<ChillerDragon> smol lerato
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I get a problem when I compiling DDNet on Windows. It's happened on Compiling link-cplusplus v1.0.6. This the screenshots of console. What can I do?
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Jupstar ✪ 2024-08-14 11:18
wtf is link-cplusplus xd
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棉裤
I get a problem when I compiling DDNet on Windows. It's happened on Compiling link-cplusplus v1.0.6. This the screenshots of console. What can I do?
your target is gnu, are you following the github readme? you want to use either the msvc build tools with msvc rust toolchain - or use mingw64 with gnu rust toolchain (edited)
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Jupstar ✪
wtf is link-cplusplus xd
rust lib
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Sorry? My target just is windows? or my understanding fault?
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Jupstar ✪ 2024-08-14 11:24
what he means is, you use mingw
11:24
there is also microsoft cpp
11:25
for mingw you have to make sure to use the correct rust toolchain
11:25
rustup target add x86_64-pc-windows-gnu
11:25
rustup default stable-x86_64-pc-windows-gnu
11:26
maybe without the stable-
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rustup default stable-x86_64-pc-windows-msvc type this in your console and try again
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emm, is weird. but I build with MSVC, and building use MSVC too, i don't know why it choose my mingw when its build about rust
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rust doesnt automatically choose msvc, i'm not sure if it defaults to gnu but when you just run rustup default stable - it might've (edited)
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Jupstar ✪ 2024-08-14 11:28
mh that way around i hvent heard about it xd
11:28
usually it chooses the msvc rust 😄
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meloƞ
rustup default stable-x86_64-pc-windows-msvc type this in your console and try again
Jupstar ✪ 2024-08-14 11:29
but yeah then this and if that fails, add the target
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Jupstar ✪ 2024-08-14 11:52
would you use kibi or kilo bytes to show memory usage to a "normal" user? it seems like most gpus sold are actuall in GibiBytes. which surprises me a bit, since i think there was a time where this confusion was used to cheat some bytes. They are still listed as "GB".. which is kinda wrong then xdd
11:52
i know, very hard question
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heinrich5991 2024-08-14 11:52
I'd use the technically more correct thing and confuse users
11:52
GiB
👍 2
11:53
I think we also use it for map downloads
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heinrich5991
I'd use the technically more correct thing and confuse users
Jupstar ✪ 2024-08-14 11:55
but you'd also say that 1024 is better than 1000?
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heinrich5991 2024-08-14 11:56
yes
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Jupstar ✪ 2024-08-14 11:56
ok
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heinrich5991 2024-08-14 11:56
(but no strong opinion on this from me, you can choose what you want)
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Jupstar ✪ 2024-08-14 11:57
yeah i think i go with an i and 1024 then
11:57
on linux i often see a small letter for the k in kB
11:57
so seems in unix 1000 is more common (?)
11:58
according to wikipedia there is a standard: https://en.wikipedia.org/wiki/ISO/IEC_80000
ISO 80000 or IEC 80000, Quantities and units, is an international standard describing the International System of Quantities (ISQ). It was developed and promulgated jointly by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). It serves as a style guide for using physical quantities...
11:58
lmao
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GitHub BOT 2024-08-14 12:13
!image https://en.wikipedia.org/wiki/Kilobyte https://en.wikipedia.org/wiki/Data-rate_units

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds...
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@Learath2 what text editor are you using to code if i may ask?
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chillerdragon BOT 2024-08-14 12:51
lerato is vscode enjoyer
12:51
electron maximalist
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Neovim nowadays but I used vscode for a long time yoo
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MilkeeyCat 2024-08-14 12:52
chillerdragon: have you already written your text editor in bash?
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what golang LSP are you using? i tried golangci-lint-langserver, but i can't make it attach onto .go files, so i'm thinking about just using gopls
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MilkeeyCat 2024-08-14 12:52
gopls gigachad
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its literally called gopls kekw
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i only heard of gopls
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chillerdragon BOT 2024-08-14 12:53
Wot when did you switch?
Replying to @Learath2 Neovim nowadays but I used vscode for a long time yoo
12:54
I missed your message saying „I use neovim BTW“
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look at me coding go in neovim like a gigachad
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chillerdragon BOT 2024-08-14 12:54
I liked gopls
12:54
No ._.
Replying to @MilkeeyCat chillerdragon: have you already written your text editor in bash?
12:56
var number int looks like Java xd. I would just do number := 20
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MilkeeyCat 2024-08-14 12:56
at first := looked ugly for me
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chillerdragon BOT 2024-08-14 12:56
Yea
12:57
So robsti is the last ddnet maintainer who does not use vim?
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i suck at go, so i'm just reading through some docs atm := is the same as auto right?, i find it fine, the thing i hate is multi line variable declarations, they look ugly af
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Jupstar ✪ 2024-08-14 12:58
i also use modern technology
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chillerdragon BOT 2024-08-14 12:58
Eh admin maybe. Idk who counts as maintainer. Jopsti is also big windows vscoder
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Jupstar ✪ 2024-08-14 12:58
😏
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jupsti is graphics gigachad, he could use nano and i wouldnt mind
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chillerdragon BOT 2024-08-14 12:58
gpu accelerated type script editor
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Jupstar ✪ 2024-08-14 12:59
funnily in terminal i use a editor made in go
12:59
called micro
12:59
A modern and intuitive terminal-based text editor. Contribute to zyedidia/micro development by creating an account on GitHub.
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chillerdragon BOT 2024-08-14 12:59
micro nano pico
12:59
vim
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Jupstar ✪ 2024-08-14 12:59
vs-macro
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chillerdragon BOT 2024-08-14 13:00
lol
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how is func main(x int, y int) easier to read than func main(int x, int y) :(
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chillerdragon BOT 2024-08-14 13:01
I suck at vim bindings I just use it for the startup times xd
13:01
Yea that also trolled me melon
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meloƞ
how is func main(x int, y int) easier to read than func main(int x, int y) :(
MilkeeyCat 2024-08-14 13:01
func main(x, y int) 😏
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meloƞ
how is func main(x int, y int) easier to read than func main(int x, int y) :(
Jupstar ✪ 2024-08-14 13:01
style discussion are always an endless discussion
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chillerdragon BOT 2024-08-14 13:02
Some styles are superior
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meloƞ
how is func main(x int, y int) easier to read than func main(int x, int y) :(
heinrich5991 2024-08-14 13:02
it's easier to parse for a computer, because it doesn't have to guess where the type ends
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chillerdragon BOT 2024-08-14 13:02
Like tabs over spaces
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heinrich5991 2024-08-14 13:02
that's very cool. parsing C++ is very hard, for example
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i think i'm just so used to c++ syntax that anything else looks odd (edited)
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chillerdragon
Like tabs over spaces
Jupstar ✪ 2024-08-14 13:02
xdd i guess the best argument for tabs is indeed that tabs are configurable in size
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chillerdragon BOT 2024-08-14 13:03
And they work well with indented here docs in bash and Makefiles
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meloƞ
i think i'm just so used to c++ syntax that anything else looks odd (edited)
Jupstar ✪ 2024-08-14 13:03
dont u also write rust code a lot
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chillerdragon BOT 2024-08-14 13:04
Intel or AT&T?
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Jupstar ✪
dont u also write rust code a lot
ye justatest
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meloƞ
ye justatest
Jupstar ✪ 2024-08-14 13:04
also tbf.. data types are highlighted in a color
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meloƞ
i think i'm just so used to c++ syntax that anything else looks odd (edited)
heinrich5991 2024-08-14 13:04
it also makes functions more greppable
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Jupstar ✪ 2024-08-14 13:04
so it'sprobs that, which makes it ez to read
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heinrich5991 2024-08-14 13:05
you can search for a rust function using fn function_name
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Jupstar ✪ 2024-08-14 13:05
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chillerdragon
Intel or AT&T?
MilkeeyCat 2024-08-14 13:05
intel
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Jupstar ✪ 2024-08-14 13:05
i can directly see it
13:05
without parsing xd
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heinrich5991 2024-08-14 13:05
I haven't found an easy pattern for C/C++ functions
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chillerdragon BOT 2024-08-14 13:05
Good taste catto
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chillerdragon
Good taste catto
MilkeeyCat 2024-08-14 13:06
i have no idea how to read AT&T syntax xdd
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chillerdragon BOT 2024-08-14 13:06
It’s the worst
13:06
It’s like Chinese
13:06
No front fred but your lang has some complicated symbols
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Jupstar ✪ 2024-08-14 13:07
i am used to whatever IDA uses
13:07
i guess intel like
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heinrich5991
I haven't found an easy pattern for C/C++ functions
espacially with things like function overloading(? is that the right word) you have to basically grep the entire thing if you want a clear result void CJsonOptionalField<char *>::ToJsonImpl(char *pBuffer, int BufferSize) const; void CJsonOptionalField<char *>::ToJsonImpl(char *pBuffer, int BufferSize, int x) const; for example
13:11
is that possible in go?
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chillerdragon BOT 2024-08-14 13:12
Ok hackerman
Replying to @Jupstar ✪ i am used to whatever IDA uses
13:12
What did you use IDA for?
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chillerdragon
What did you use IDA for?
Jupstar ✪ 2024-08-14 13:13
yeah i am hacker. i used it do inject code into a 32bit exe that's all you need to know xd
13:13
i havent touched disassembling since like 8 years
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chillerdragon BOT 2024-08-14 13:13
Also isn’t IDA this proprietary for profit ransomware?
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chillerdragon
Also isn’t IDA this proprietary for profit ransomware?
Jupstar ✪ 2024-08-14 13:13
what?
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chillerdragon BOT 2024-08-14 13:13
If you do again try r2
13:14
Isn’t ida pro like 40 bucks
13:14
And it’s closed source
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heinrich5991 2024-08-14 13:14
more like 4000 bucks
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adaptive height dont work?
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chillerdragon BOT 2024-08-14 13:14
Oh boi
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heinrich5991 2024-08-14 13:14
but there's a gratis version (edited)
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Jupstar ✪ 2024-08-14 13:14
yeah ofc i used free version
13:14
😉
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gratis gigachad
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chillerdragon BOT 2024-08-14 13:14
It caps some ratios it’s a feature I guess @Matodor
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Matodor
adaptive height dont work?
Jupstar ✪ 2024-08-14 13:15
yeah our UI breaks, so 5:4 is smallest aspect ratio
13:15
we already discussed letting ui break instead
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Matodor
adaptive height dont work?
heinrich5991 2024-08-14 13:15
we decided to not support arbitrary aspect ratios
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meloƞ
espacially with things like function overloading(? is that the right word) you have to basically grep the entire thing if you want a clear result void CJsonOptionalField<char *>::ToJsonImpl(char *pBuffer, int BufferSize) const; void CJsonOptionalField<char *>::ToJsonImpl(char *pBuffer, int BufferSize, int x) const; for example
Jupstar ✪ 2024-08-14 13:16
if u grep function names to find stuff. then you could also overload in rust using traits xd
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chillerdragon BOT 2024-08-14 13:16
12yo jopsti cracking lego starwars for windows gaming
Replying to @Jupstar ✪ yeah i am hacker. […]
KEKW 1
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chillerdragon
12yo jopsti cracking lego starwars for windows gaming
Jupstar ✪ 2024-08-14 13:16
xD
13:16
psst
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artem ivashchuk 2024-08-14 13:16
hello everyone I'm nen and just started playing ddnet tell me pls ddnet normal game?
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Jupstar ✪ 2024-08-14 13:16
no it's AAAA
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artem ivashchuk
hello everyone I'm nen and just started playing ddnet tell me pls ddnet normal game?
very normal game! - the core-game is teeworlds
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MilkeeyCat 2024-08-14 13:16
it's actually AAAAA
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chillerdragon BOT 2024-08-14 13:17
It’s good e-dating game
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!timeout chillerdragon MilkeeyCat Jupstar 300 rude
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Jupstar ✪ 2024-08-14 13:17
we have all kinds of ppl
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imagine chiller implements adaptive ui instead of 07 support
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Jupstar ✪ 2024-08-14 13:17
from doctors to drug dealers
13:17
this is no joke
13:17
xd
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artem ivashchuk 2024-08-14 13:17
okay thx i go playing ddnet bye all
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bye artem!
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chillerdragon BOT 2024-08-14 13:17
Have fun
13:17
Watch out for herobrine
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Matodor
imagine chiller implements adaptive ui instead of 07 support
heinrich5991 2024-08-14 13:18
the problem is that adaptive UI is that it's hard to support. also, people can develop the stuff that they want to
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chillerdragon BOT 2024-08-14 13:19
What is it about then? Cheating?
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heinrich5991
the problem is that adaptive UI is that it's hard to support. also, people can develop the stuff that they want to
I think it would be easy if implement it in CSS style
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chillerdragon BOT 2024-08-14 13:19
Viewport advantage?
13:20
Oh I read a „isn’t“ xd
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Jupstar ✪ 2024-08-14 13:20
if ddnet ui would be DPI aware it could already save lot of space
13:21
i often code in weird aspect ratios
13:21
like this
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chillerdragon BOT 2024-08-14 13:22
When 0.5 font for dd-pg
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Jupstar ✪ 2024-08-14 13:22
what is 0.5 font
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server name 5:4, maybe make map name less wide
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Jupstar ✪ 2024-08-14 13:22
did 0.5 use a different font?
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Matodor
server name 5:4, maybe make map name less wide
Jupstar ✪ 2024-08-14 13:22
it's about all UI
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chillerdragon BOT 2024-08-14 13:22
Jopsti steam player confirmed
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Jupstar ✪ 2024-08-14 13:23
why?
13:23
what did i leak
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chillerdragon BOT 2024-08-14 13:23
You never played 0.5?
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Jupstar ✪ 2024-08-14 13:23
i started exactly when 0.6 came out
13:23
i think i started it once
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chillerdragon BOT 2024-08-14 13:23
Yea I also never played 0.5 xd
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Jupstar ✪ 2024-08-14 13:23
but yeah never played
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chillerdragon BOT 2024-08-14 13:23
Woah
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chillerdragon
Yea I also never played 0.5 xd
Jupstar ✪ 2024-08-14 13:23
lmao
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chillerdragon BOT 2024-08-14 13:23
Yea idk your fonts look so unteeish
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Jupstar ✪ 2024-08-14 13:24
it's the 0.6 font
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chillerdragon BOT 2024-08-14 13:24
No way
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Jupstar ✪ 2024-08-14 13:24
i just has no outline
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chillerdragon BOT 2024-08-14 13:24
Looks weird
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Jupstar ✪ 2024-08-14 13:24
for UI it doesnt even matter i think.. for nameplates i gotta think about it some day
13:24
low prio
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chillerdragon BOT 2024-08-14 13:24
Imo UI suffers more from the vibe than the nameplates
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Jupstar ✪ 2024-08-14 13:25
i mean basically all text you ever see has no outline
13:25
you really get used to it fast xD
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chillerdragon BOT 2024-08-14 13:25
Maybe
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Jupstar ✪ 2024-08-14 13:25
readability is the bigger problem
13:25
and that is mostly for stuff like nameplates with changing background
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chillerdragon BOT 2024-08-14 13:25
Ye
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nameplates outline is nice
13:31
but yeah the ui looks more 'clean' without the weird outline imo, not sure if its a good thing or not
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Jupstar ✪ 2024-08-14 13:31
i never play with nameplates, so dunno xD
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never?!
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Jupstar ✪ 2024-08-14 13:31
i think they block too much of the view
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i have a +toggle for them
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Jupstar ✪ 2024-08-14 13:31
more annoying than good 😄
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not even strong indicator?!
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louis
i have a +toggle for them
Jupstar ✪ 2024-08-14 13:32
yeah me too
13:32
but i rarely click it 😄
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meloƞ
not even strong indicator?!
Jupstar ✪ 2024-08-14 13:32
i can remember it
13:32
xd
13:32
on KoG there is also storng only
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justatest yeah i can't
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meloƞ
not even strong indicator?!
play without all that stuff, its refreshing
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i have a keybind to toggle it, so it's not always on
13:32
but i like to leave it on espacially in t0
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ws-client BOT 2024-08-14 13:34
<jxsl13> huhn chat cateeholic
13:52
e3622f3 Fix debug hud units - Jupeyy dd9e013 Merge pull request #8727 from Jupeyy/pr_fix_units - def-
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Morning
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who added this - this is cool
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heinrich5991 2024-08-14 14:10
thank @Robyt3
🍻 1
14:10
Track whether the dummy is currently connecting separately so the dummy being disconnected due to errors can be detected. Show an error message as echo in the chat when the dummy could not be conne...
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Jupstar ✪
did 0.5 use a different font?
freesans bold (edited)
14:14
+ atlased
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zhn
freesans bold (edited)
Jupstar ✪ 2024-08-14 14:16
would you 10/10 recommend it?
14:17
a serious reason why i could imagine using a diff font is, that l and I look almost the same on 0.6
14:17
that sucks
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it misses like 70% of symbols but it's way better than dejavu
14:17
im playing with unpatched freesans bold rn
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zhn
im playing with unpatched freesans bold rn
Jupstar ✪ 2024-08-14 14:18
screenshot of server browser xd
14:20
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Jupstar ✪ 2024-08-14 14:21
ah that one
14:21
i remember the ingame timer looked so fat
14:21
in earlier versions
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Jupstar ✪
i remember the ingame timer looked so fat
and its so good
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more symbopls is better though
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zhn
Click to see attachment 🖼️
cyberfighter 2 2024-08-14 14:26
i like it
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heinrich5991 2024-08-14 15:30
poggers2 5
15:30
all-time peak: 5991 players
troll 2
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heinrich5991
all-time peak: 5991 players
gigachad
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We need like a big content creator to try it out
15:47
But this is still amazing to see
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@deen where you bought host for RUS2 ?
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Matodor
@deen where you bought host for RUS2 ?
heinrich5991 2024-08-14 16:01
you can check the source code of https://ddnet.org/funding/
16:01
search for rus2
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heinrich5991
you can check the source code of https://ddnet.org/funding/
608 / 608 € (sponsored by heinrich5991, Exit, Lumpy ◐ω◑ & iwa)
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heinrich5991 2024-08-14 16:01
the source code
16:01
press ctrl-u in your browser
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oh, thx
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i have some randoms lags on myarena host vps (on my own vps) its not snapshot/prediction errors there doesn't even seem to be any packet loss I even tried reinstalling the VPS which way to debug?) (edited)
16:13
it's work fine on another cheapest vps
16:20
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I had similar issues on my own internet, it shouldn't lag all the time on Europian servers, but still lagspikes happened I used pingplotter to see whatsup, didn't find much.
17:15
I figured maybe it's my DNS that is set up wrong, so my router is shitting on itself finding the best one. Switched to cloudflare WARP (application) and it solved most lagspike issues for me.
17:16
(Mind you, cable internet had no difference, it was an ISP problem, better to call the ISP to help)
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GitHub BOT 2024-08-14 17:32
This makes it easier to find the times of specific chat messages and broadcasts in demos.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the cha...
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Cellegen
I had similar issues on my own internet, it shouldn't lag all the time on Europian servers, but still lagspikes happened I used pingplotter to see whatsup, didn't find much.
abricotier de noix de coco 2024-08-14 17:36
I've same lagspikes but i'm child can'r change cuz parents 😭
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well, that sucks
☠️ 1
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GitHub BOT 2024-08-14 17:47
035b4a1 Make bans command better - Rei-Tw b4bd13c Merge pull request #8721 from Rei-Tw/improve-bans - Robyt3
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GitHub BOT 2024-08-14 18:08
17f13b9 Print chat/broadcast times in demo_extract_chat tool - Robyt3 6754b5f Merge pull request #8728 from Robyt3/Tools-Demo-Extract-Chat-Time - heinrich5991
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Cellegen
(Mind you, cable internet had no difference, it was an ISP problem, better to call the ISP to help)
the problem is not only with me, but with different players from different regions
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well then, if it happens simultaniously, then it's server issue
19:25
are exit codes u8s btw? justatest
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Smetanolub 2024-08-14 19:53
hookline doesnt teleport when going in hooktele
justatest 1
HappyCursed 1
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MilkeeyCat 2024-08-14 20:01
@Learath2 function moves all its arguments on da local stack, ye? Even parameters which were passed on stack(for example 7th integer class argument)
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chillerdragon
Isn’t ida pro like 40 bucks
IDA pro is like thousands of dollars
20:40
they don't have a flat rate on it
20:40
iirc they have a price calculator
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Jupstar ✪
yeah i am hacker. i used it do inject code into a 32bit exe that's all you need to know xd
classic
20:41
here's my custom 100% safe dsound.dll 😃
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MilkeeyCat
are exit codes u8s btw? justatest
heinrich5991 2024-08-14 20:48
on linux, libc truncates them to u8
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is it possible to map together with a friend ? without needing to send the map all the time ?
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at the same time no
23:35
but you can still use git issou
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justatest Go to sleep rei
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ReiTW
but you can still use git issou
thats as fast as sending it to him in discord xD
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well would be fun a project with an online editor
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.A
is it possible to map together with a friend ? without needing to send the map all the time ?
These is such online editor, but looks like their server is offline
23:44
An online map editor for Teeworlds / DDNet.
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ReiTW
well would be fun a project with an online editor
would be fun af to just have the ability to map together in client. Simulataneous mapping
23:45
how did nobody do this yet
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.A
how did nobody do this yet
^
23:51
look at anime's message lol
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servers offline tho 😄
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@k2d222 any idea ?
Exported 377 message(s)
Timezone: UTC+0