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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-08-13 00:00 and 2024-08-14 00:00
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@Patiga is there some way in twmap to return the name / state of a tile given the tile numpy data somehow
09:21
+ the layer it is from
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no, there is no such functionality right now
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maybe i write a function but i only know python 🤣
xd 1
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hey everyone! may i ask how do i make the quad move with you, a little bit slower?
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more parallax
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Milfey
hey everyone! may i ask how do i make the quad move with you, a little bit slower?
A short guide on parallax: para x/y 100 is used to indicate collision tiles. e.g. if you use grass_main for hookables, they have para x and y on 100 para x/y 0 can be used for quads in the far background, like the sun or the big quad behind everything if you want to put something rather in the midground, like bushes, which are supposed to be behind the tee, they should have around para x/y 80 if you want to put something like stars, they shouldn't move alot, so they should have para x/y inbetween 1-5 (it's not that logic to put 5, but it can create a nice visual effect)
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ok imma try
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and 100+ should be infront of the player
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yeah there is more stuff you can do with parallax 😅 didn't want to go too deep
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tex u and tex v or something
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thats texture
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wheres that parallax thing
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para
11:54
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you need to right click on the group to access the para x and y
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oh, so if i want to move one quad with a player, i need 2 seperate groups?
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ok, ill create a new group then ;D
11:58
if i put mountains from the group before into another group, the quad dissapears
11:58
same for other quads
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try dragging the value instead of setting it and see what happens
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oh...
12:00
i see, parallax gone too far xD
12:00
fixed it tho
12:01
ok now i need to extend it
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Cammodude
try dragging the value instead of setting it and see what happens
i scaled the image, and now it looks kinda ugly on some places. would it work if i used an image upscaler?
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just find a better quad
12:12
or i guess u can use an ai image upscaler. not sure how well it would work on the cartoony teeworlds graphics tho
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Milfey
i scaled the image, and now it looks kinda ugly on some places. would it work if i used an image upscaler?
higher resolution = larger filesize, keep it as low as possible
12:32
and unless youre really zoomed in or the image is really large, you wont notice it
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Cammodude
higher resolution = larger filesize, keep it as low as possible
Low as possible? So you mean that because of some people using bad devices? Or would it crash the game?
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because you wouldnt wanna stare at a loading screen for minutes
13:57
some servers download maps really slowly
13:57
and because downloaded maps add up over the years
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well, i did try upscaling it, but it wont work anyway, i dont know why
14:26
the game says, that it cannot load the upscaled image (image name)
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it will not load if it was converted to jpg
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