This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2024-08-10 00:00 and 2024-08-11 00:00
packchips
tbh can yall preffer a vid that teachs how to make a skin?
idk of any vids out there unfortunately. all you need is an image editor of any kind. you can pull up the default.png skin that comes with DDNet as a reference, or use a template from https://teedata.net
if you want to modify existing skins you can use something like paint.net or Photoshop (these are raster image editors that work with pixels) but to make new skins that look good at any resolution you should use Inkscape or Illustrator (these are vector-based image editors and store positional data at floating point resolution)
00:09
export from your editor as a 24 or 32 bit sRGB png, ensure the skins width is a multiple of 8 and the height a multiple of 4,
One thing to keep in mind when you unfreeze your dummy for a hammer fly:
if you do it with w you can just hit the dummy, but with mouse your dummy will always hit you back (tho sometimes thats exactly what you need)
08:50
Also if you bind to mouse its better to have an off bind because doing normal parts with deepfly on is very awkward
With w bind you can just not press it and do the part normally(edited)
i know how to do maps but i dont wont do maps alone,thats boring,you think about parts,it takes a lot of time,but with another person it easy to do(i think)
idk of any vids out there unfortunately. all you need is an image editor of any kind. you can pull up the default.png skin that comes with DDNet as a reference, or use a template from https://teedata.net
if you want to modify existing skins you can use something like paint.net or Photoshop (these are raster image editors that work with pixels) but to make new skins that look good at any resolution you should use Inkscape or Illustrator (these are vector-based image editors and store positional data at floating point resolution)
If you know how to use adb, you could help us by getting the crash log with adb logcat while your phone is connected with USB debugging enabled. https://developer.android.com/tools/adb