







s_ not m_. m_ is reserved for member variables of a class or struct. The two variables m_Verified and m_VerifyTries should be member variables of the class CMenus in this case. the output ofpGet->Result(cChar, cSize); is never used anywhere and you don't actually need the result so just remove that. (You can also look at CHttpRequest::Results intended usage if you want to since how you use it is not correct, you can find an example here: https://github.com/ddnet/ddnet/blob/9be9a902e7f3e9cd5418823ef88b70e32dd797af/src/engine/shared/http.cpp#L427-L433.). A return statement is not necessary at the end a void type function. Also move auto Time = std::chrono::duration_cast<std::chrono::milliseconds>(time_get_nanoseconds() - StartTime); into the else block and mark it const since it is never modified and is not used outside of the else block. Don't forget to format your code with something like clang-tidy and squash your commits. maybe i missed some things or said smth wrong, correct me if so (edited)







s_ not m_. m_ is reserved for member variables of a class or struct. The two variables m_Verified and m_VerifyTries should be member variables of the class CMenus in this case. the output ofpGet->Result(cChar, cSize); is never used anywhere and you don't actually need the result so just remove that. (You can also look at CHttpRequest::Results intended usage if you want to since how you use it is not correct, you can find an example here: https://github.com/ddnet/ddnet/blob/9be9a902e7f3e9cd5418823ef88b70e32dd797af/src/engine/shared/http.cpp#L427-L433.). A return statement is not necessary at the end a void type function. Also move auto Time = std::chrono::duration_cast<std::chrono::milliseconds>(time_get_nanoseconds() - StartTime); into the else block and mark it const since it is never modified and is not used outside of the else block. Don't forget to format your code with something like clang-tidy and squash your commits. maybe i missed some things or said smth wrong, correct me if so (edited)







1























pub trait ArchitectureClone {
fn clone_box(&self) -> Arch;
}
pub trait Architecture: ArchitectureClone {
...
}
pub type Arch = Box<dyn Architecture>;
impl<T> ArchitectureClone for T
where
T: 'static + Architecture + Clone,
{
fn clone_box(&self) -> Arch {
Box::new(self.clone())
}
}
impl Clone for Arch {
fn clone(&self) -> Self {
self.clone_box()
}
}
the most "advanced" rust code I've written so far just to be able to clone trait object
(edited)
r7 register 

























malloc xd






















cl_input_fifo fifofile.fifo in your config and write to that file from your script
+jump?





















pub trait ArchitectureClone {
fn clone_box(&self) -> Arch;
}
pub trait Architecture: ArchitectureClone {
...
}
pub type Arch = Box<dyn Architecture>;
impl<T> ArchitectureClone for T
where
T: 'static + Architecture + Clone,
{
fn clone_box(&self) -> Arch {
Box::new(self.clone())
}
}
impl Clone for Arch {
fn clone(&self) -> Self {
self.clone_box()
}
}
the most "advanced" rust code I've written so far just to be able to clone trait object
(edited)Arc<dyn Architecture> instead

Arc<dyn Architecture> instead Rc, my program is not multi threaded

.clone()


.clone() Rc<> is usually preferable

















I just wanna make a fancy ahh bind menu




I just wanna make a fancy ahh bind menu 










































































1










fn main() {
let val = Rc::new(0x45u8);
foo(val.clone());
}
fn foo(mut r: Rc<u8>) {
Rc::get_mut(&mut r); // can
r.get_mut(); // cant
}






fn main() {
let val = Rc::new(0x45u8);
foo(val.clone());
}
fn foo(mut r: Rc<u8>) {
Rc::get_mut(&mut r); // can
r.get_mut(); // cant
} 

&mut Rc<T> as an argument, not &mut self


























































for the love of god someone teach me rust already. my brain is not working just reading the book.




for the love of god someone teach me rust already. my brain is not working just reading the book. 

for the love of god someone teach me rust already. my brain is not working just reading the book. 




for the love of god someone teach me rust already. my brain is not working just reading the book. 

if nintendo games has ACE in it does that means they are bad at security too




&mut Rc<T> as an argument, not &mut self 

Rc::get_mut

Rc was the wrong suggestion to you. I thought dyn Architecture doesn't change after it was created?





Rc::get_mut 
















Rc was the wrong suggestion to you. I thought dyn Architecture doesn't change after it was created? &mut self, because it has buffer which it writes generated code to (edited)
Rc was probably the wrong suggestion to you, unless you want ot make that buffer a parameter














no_std



































so you can just create unsafe pointer for specific purposes?






what i'm thinking is there are some virutal chips that read/writes a set region of memory for specific purposes, like a controller writing state in a region, a PPU/GPU that reads in another region. Then run a wasm in that fixed memory space along with those two piece of real-time code ("virtual chip lmao"), and you have a game console



well i guess for performace it would be better if the first three is the same wasm, but again, i think a wasm binary could just be a game rom.











































































FixedBitSet is a simple fixed size set of bits.














1

ZCZC
WEPA40 PHEB 080908
TSUPAC
TSUNAMI MESSAGE NUMBER 2
NWS PACIFIC TSUNAMI WARNING CENTER HONOLULU HI
0906 UTC THU AUG 8 2024
...PTWC TSUNAMI INOFRMATION STATEMENT SUPPLEMENT
**** NOTICE **** NOTICE **** NOTICE **** NOTICE **** NOTICE *****
THIS MESSAGE IS ISSUED FOR INFORMATION ONLY IN SUPPORT OF THE
UNESCO/IOC PACIFIC TSUNAMI WARNING AND MITIGATION SYSTEM AND IS
MEANT FOR NATIONAL AUTHORITIES IN EACH COUNTRY OF THAT SYSTEM.
NATIONAL AUTHORITIES WILL DETERMINE THE APPROPRIATE LEVEL OF
ALERT FOR EACH COUNTRY AND MAY ISSUE ADDITIONAL OR MORE REFINED
INFORMATION.
**** NOTICE **** NOTICE **** NOTICE **** NOTICE **** NOTICE *****
NOTE UPDATED MAGNITUDE.
PRELIMINARY EARTHQUAKE PARAMETERS
---------------------------------
* MAGNITUDE 7.1
* ORIGIN TIME 0742 UTC AUG 8 2024
* COORDINATES 31.8 NORTH 131.7 EAST
* DEPTH 33 KM / 20 MILES
* LOCATION KYUSHU JAPAN
EVALUATION
----------
* AN EARTHQUAKE WITH A PRELIMINARY MAGNITUDE OF 7.1 OCCURRED IN
KYUSHU, JAPAN AT 0742 UTC ON THURSDAY AUGUST 8 2024.
* BASED ON THE PRELIMINARY EARTHQUAKE PARAMETERS... HAZARDOUS
TSUNAMI WAVES ARE POSSIBLE FOR COASTS LOCATED WITHIN 300 KM
OF THE EARTHQUAKE EPICENTER.






"imei_number": false YEStype Product struct {
IMEINumber bool `json:"imei_number"`
}null sometimes, idk when
(edited)


(edited)


























as are bitcasts in rust


try_into/try_from or into/from as appropriateusize::from(u32) does not work in rust (I don't like it, IMO, they should add it)

usize::from(u64) on 64-bit platforms)
#[cfg(target_pointer_width = "16")]
impl usize {
uint_impl! {
Self = usize,
ActualT = u16,
SignedT = isize,
NonZeroT = NonZero<usize>,
BITS = 16,
MAX = 65535,
rot = 4,
rot_op = "0xa003",
rot_result = "0x3a",
swap_op = "0x1234",
swapped = "0x3412",
reversed = "0x2c48",
le_bytes = "[0x34, 0x12]",
be_bytes = "[0x12, 0x34]",
to_xe_bytes_doc = usize_isize_to_xe_bytes_doc!(),
from_xe_bytes_doc = usize_isize_from_xe_bytes_doc!(),
bound_condition = " on 16-bit targets",
}
widening_impl! { usize, u32, 16, unsigned }
midpoint_impl! { usize, u32, unsigned }
}

try_into/try_from or into/from as appropriate 

as eventually. I hope rust does that

.i64() on a 32-bit integeri64

as eventually. I hope rust does that 

.assert_u16() on an i32 to u16, crashing if it doesn't fit



old build target other data that's a whole ass sentence
.at() vs []



[] for the non-UB variant.get_unchecked() for the UB variant


.at() vs [] as could also just panic if type doesnt match
bcs index out of bounds does that too


[] for the non-UB variant 

as could also just panic if type doesnt match
bcs index out of bounds does that too as does, so it should probably not change semantics













as does, so it should probably not change semantics 










































exit thread-unsafe. but at least it seems they're willing to fix that…









std::filesystem being UB
std::filesystem that is not UB
std::filesystem at all even in single threaded contexts might be UB. It says nothing about an external program introducing a file system race














O_CREAT exposed? (edited)O_CREAT to open(2)?




OpenOptions::new().read(true).write(true).open("filename") (edited)
openat2(2) also has some cool functionality with regards to symlinks























char in type char***?






, ... and use variadic generics
























///)

















The conversions not listed here are not allowed. In particular,
there are no conversions between pointers and floating types
there are no conversions between pointers to functions and pointers to objects (including void*) (edited)













cl_show_ids is enabled. Previously, this setting applied to scoreboard and chat, although the setting and config variable descriptions were only mentioning the scoreboard.
Extract client ID formatting in CGameClient::FormatClientId function to reduce duplicate code and ensure it is consistent.
Correctly indent client IDs also when largest client ID is 100 or larger. Fix scoreboard spectator client ID buffer not being large enough for I...



(edited)






















































1








































char in type char***? char is the pointee type of char * maybe