

jne 115d here? whats 115d? Why does it say jump not equal when i use == in C ?




mov only do 32 bit max?
















main:
push rbp
mov rbp, rsp
sub rsp, 16
@Learath2 can i write in [rbp]? (edited)



main:
push rbp
mov rbp, rsp
sub rsp, 16
@Learath2 can i write in [rbp]? (edited)




















[rbp-1] ;-; 













-Ofast, more like -Oignore-standards-and-break-my-code




main:
push rbp
mov rbp, rsp
sub rsp, 16
@Learath2 can i write in [rbp]? (edited)


sub rsp, 3 i can write to [rbp - 1..=3]? (edited)
rsp by multiples of 16









epic




















are shaders slow?















[rbp], destroying your very initial push rbp


[rsp] points to the lowest byte of what you pushed[rsp] to [rsp+7] is the last pushpush rbp; mov rbp, rsp; mov [rbp], 0, then you're destroying a byte of the pushed, old rbp





































ni command in run.sh script:
#!/bin/sh
while true; do
mv servers/$1.log servers/$1.log.old
ni -15 2 ./DDRace-Server_sql -f servers/$1.cfg
sleep 1
done
nice maybe#!/bin/sh
[ $# -lt 3 ] && echo "Usage: ni 19 3 command" >&2 && exit 1
NICE=$1
shift
IONICE=$1
shift
exec nice -n $NICE ionice -c $IONICE "$@" (edited)


#!/bin/sh
[ $# -lt 3 ] && echo "Usage: ni 19 3 command" >&2 && exit 1
NICE=$1
shift
IONICE=$1
shift
exec nice -n $NICE ionice -c $IONICE "$@" (edited)




















1






rep movs if you want to annoy everyone

movs ecx times





cur_weapon: render_info
.character_infos
.get(&local_render_info.player_id)
.and_then(|c| c.stage_id.and_then(|id| render_info.stages.get(&id)))
.and_then(|s| s.world.characters.get(&local_render_info.player_id))
.map(|player| player.cur_weapon)
.unwrap_or_default()





























1
























rustup default stable-x86_64-pc-windows-gnu or rustup default stable-x86_64-pc-windows-msvc depending on what you're using




return keyword works 













int m_aTargetIdInTeam[MAX_CLIENTS];
CDraggerBeam *m_apDraggerBeam[MAX_CLIENTS]; (edited)




sie feels way to strict, but it's an official wiki after all










{
"direct_touch": true,
"buttons": [
{
"position": {
"x": 110,
"y": 0,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "predefined",
"button_id": "swap_action",
}
},
{
"position": {
"x": 20,
"y": 20,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "bind",
"label": "Say hello",
"command": "say Hello World",
"visibility": "always"
}
},
...
]
}

{
"direct_touch": true,
"buttons": [
{
"position": {
"x": 110,
"y": 0,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "predefined",
"button_id": "swap_action",
}
},
{
"position": {
"x": 20,
"y": 20,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "bind",
"label": "Say hello",
"command": "say Hello World",
"visibility": "always"
}
},
...
]
} 

{
"direct_touch": true,
"buttons": [
{
"position": {
"x": 110,
"y": 0,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "predefined",
"button_id": "swap_action",
}
},
{
"position": {
"x": 20,
"y": 20,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "bind",
"label": "Say hello",
"command": "say Hello World",
"visibility": "always"
}
},
...
]
} 

Player is on a different team (or earlier). The check g_Config.m_SvTeam != 3 was never reached. Also, this check was not using the constant SV_TEAM_FORCED_SOLO. Now, an earlier check is added to show a more specific error message when trying to use /swap on a forced solo server.


{
"direct_touch": true,
"buttons": [
{
"position": {
"x": 110,
"y": 0,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "predefined",
"button_id": "swap_action",
}
},
{
"position": {
"x": 20,
"y": 20,
"w": 10,
"h": 10
}
"shape": "rect",
"behavior": {
"type": "bind",
"label": "Say hello",
"command": "say Hello World",
"visibility": "always"
}
},
...
]
} 
































































































