louis
are u basically copying over most of the gui / graphics code? like the actual assets too
yes and no
GUI is completely incompatible, so i rewrite most of it
assets like skins and entities will work, but i still imagine them differently, e.g. i'd like to have the ability to have different sounds per skin, e.g. a robot might have a different spawn sound than twinbopp
for graphics code, the vk backend was copied and then refactored to allow very basic post processing
the high level graphics code is mostly reimplemented since i never really liked it