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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-07-20 00:00 and 2024-07-21 00:00
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chillerdragon BOT 2024-07-20 01:23
lmao
Replying to @zhn IMG_20240720_023355_200.jpg
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fokkonaut
Did people actually stop making shotgunfly maps because of this? https://github.com/ddnet/ddnet/pull/5768
Don't think so. Its just not a versatile mechanic, when u got the right angle there is no big skill expression left (imo)
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chillerdragon BOT 2024-07-20 01:35
@Teero: so the run guy video is a hand crafted demo? Not an actual run?
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Port of DDNet 9 to the PlayStation 2. Contribute to headshot2017/ddnet-ps2 development by creating an account on GitHub.
gigachad 2
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GitHub BOT 2024-07-20 03:47
Related: #5616 Any chance of having modular skins in the future? #5616 mentions some tool to convert 0.7 skins into 0.6 pngs, but I wonder if we can have a modular system already built into the client.
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GitHub
Click to see attachment 🖼️
yes please
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:souli:
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chillerdragon BOT 2024-07-20 04:16
Omg I rly should add failed to send errors to the webchat
04:16
I have been talking into the void again it seems xd
troll 1
04:16
Epic port @Headshot
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chillerdragon
Epic port @Headshot
thx but there's still work to do, it's very laggy
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chillerdragon BOT 2024-07-20 04:17
Nobody will know
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chillerdragon BOT 2024-07-20 04:18
That sounded a bit rude. I mean it’s really cool project. I just think there isn’t that many people who actually try it out
04:18
Most people probably get excited and celebrate the image in the readme and then move on xd
04:19
I don’t own a ps2 but once you publish your port to Nintendo DS I will find mine and try it out hehe
04:19
Ok tbh idk if I still have my DS
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it won't work on a DS, only on DSi
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chillerdragon BOT 2024-07-20 04:20
I don’t have such fancy hardware
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rip
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chillerdragon BOT 2024-07-20 04:29
I just got a github follow from this guy https://github.com/vintagewang he gives me major Jian Tan vibes. Or maybe more linked in bro vibes. He follows 7k ppl and this way he farmed some follow4follow followers xd. He forked 77 repos. And managed to get one readme change merged into AutoMQ. And now his profile looks like he is full on githubber xxxD
Founder, PMC Chair of Apache RocketMQ. Now, I focus on @AutoMQ. - vintagewang
justatest 1
04:29
I don't get it. What is this for? Do headhunters fall for this? Can someone gitroll that guy? xd
I founded the Apache RocketMQ project and contributed 80% of its codebase
xxxxxxxxxxD
(edited)
04:29
@heinrich5991: i got a bunch of git conflicts in https://github.com/ddnet/ddnet/pull/5949 again when did you say will you have a look? Or are you not planning to merge it anymore and just roll your own translation layer? If so I would like to be informed.
While keeping 0.6 fully working and untouched this adds the option to connect via 0.7. The server browser now lists also 0.7 servers. The 0.7 skin system is only active for 0.7 connections and the ...
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i hate xwayland
04:35
ddnet from steam seems to use it by default
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chillerdragon: any way to also merge this into that pr? https://github.com/TsFreddie/teeworlds/tree/0.7-adaptable-marking
A retro multiplayer shooter. Contribute to TsFreddie/teeworlds development by creating an account on GitHub.
05:01
05:01
05:01
05:01
it basically allows markings to fit any body type
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Translation?
Replying to chillerdragon heinrich5991: i got a bunch of git conflicts in https://github.com/ddne…
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MilkeeyCat 2024-07-20 06:22
norming
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DDNet from tarball seems like it uses xwayland too
Replying to @Ewan ddnet from steam seems to use it by default
06:24
When I compiled it from source, though, it showed X11 icon in the taskbar insteaf of Wayland one, and I was able to play in FullHD
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chillerdragon BOT 2024-07-20 07:33
protocol translation not human language translation
Replying to egyt Translation?
07:36
Ah nice idea. Yea that sounds good.
Replying to Souly chillerdragon: any way to also merge this into that pr? https://github.c…
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Souly
chillerdragon: any way to also merge this into that pr? https://github.com/TsFreddie/teeworlds/tree/0.7-adaptable-marking
btw @TsFreddie thank you so much for making this
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chillerdragon BOT 2024-07-20 07:41
fred op
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ws-client BOT 2024-07-20 07:45
<ChillerDragon> ping
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ChillerDragon BOT 2024-07-20 07:45
pong
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ws-client BOT 2024-07-20 07:45
<ChillerDragon> irc is the worst but yay im back
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chillerdragon
protocol translation not human language translation
:^(
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chillerdragon
Ah nice idea. Yea that sounds good.
You'd have to implement the Vulkan backend implementation of this yourself since upstream only has OpenGL. I'd prefer not adding more features to this already huge PR, also because it currently doesn't need to touch the engine graphics.
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Jupstar ✪ 2024-07-20 08:55
@heinrich5991 is there a non upstream patch to allow ["tw-0.6+udp://5.57.32.190:8300","tw-0.7+udp://5.57.32.190:8300","ddper-17+udp://5.57.32.190:8300"] ddper-17+udp?
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5.57.32.190:8300 is not a DDraceNetwork or Community server.
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Jupstar ✪
@heinrich5991 is there a non upstream patch to allow ["tw-0.6+udp://5.57.32.190:8300","tw-0.7+udp://5.57.32.190:8300","ddper-17+udp://5.57.32.190:8300"] ddper-17+udp?
heinrich5991 2024-07-20 09:03
09:04
it's a test run to ultimately hide ddper servers from the ddnet client
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heinrich5991
it's a test run to ultimately hide ddper servers from the ddnet client
Jupstar ✪ 2024-07-20 09:04
sounds good
09:05
i wonder if it makes sense to add a Err variant to Protocol tho, so it can implement default
09:05
i currently use the master server data types for client too
09:05
well for now i put it into option i guess
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heinrich5991 2024-07-20 09:05
I was wondering how you noticed 😄
09:09
but yea, the expectation is that new protocols can appear at any time. I guess it'd be best to discard unknown protocols at parse time
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Jupstar ✪ 2024-07-20 09:33
wrappers magic #[serde_as] #[derive(Debug, Clone, Serialize, Deserialize)] pub struct Addresses(#[serde_as(as = "serde_with::VecSkipError<_>")] pub Vec<Addr>); impl Deref for Addresses { type Target = Vec<Addr>; fn deref(&self) -> &Self::Target { &self.0 } } impl DerefMut for Addresses { fn deref_mut(&mut self) -> &mut Self::Target { &mut self.0 } }
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heinrich5991 2024-07-20 09:55
beautiful
09:55
you could potentially even inline this in the surrounding struct
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Jupstar ✪ 2024-07-20 09:56
sadly i use it as generic parameter currently bcs the master server uses 'a [Addr] somewhere to serialize servers
09:56
i wanted to reuse as much code as possible
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heinrich5991 2024-07-20 09:56
I see
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chillerdragon
I don't get it. What is this for? Do headhunters fall for this? Can someone gitroll that guy? xd
I founded the Apache RocketMQ project and contributed 80% of its codebase
xxxxxxxxxxD
(edited)
A friend of mine was dating a guy who has a github that is full of almost empty repos with generated boilerplate with cool buzzwords in the name/description. I'm guessing someone out there is giving this advice 😄
10:21
had*
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chillerdragon BOT 2024-07-20 11:40
Ah yea you have a point here. Yea im not touching vulkan. Sori Souly too complex for now. Maybe once its merged.
Replying to @Robyt3 You'd have to implement the Vulkan backend implementation of this yourse…
11:42
Yea there is this idea floating around that if you do contribute to open source you will get a job
Replying to @Learath2 A friend of mine was dating a guy who has a github that is full of almos…
11:45
And its true to some degree. I always flex my github in interviews and it worked pretty well so far. But i bamboozeld by how far ppl go to bend the reality. Claiming to be CEO of apache while having basically an empty account is quite intense.
11:45
Its not that im innocent my self. My github is also artifically boosted xd but some people are next level.
11:47
11:47
I have all these orgs on my profile which looks like im big on collaborating with a bunch of teams xd. But in reality its just me, myself and I. But there are real projects behind it (mostly xd).
🇦🇴 1
😂 2
11:49
Its just these really empty accounts with full on lies and bunch of empty forks don't make any sense to me. Whoever these people try to impress they must be able to instantly see that it is all fake. (edited)
11:49
lerato makes up most of my github brand axaxax
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chillerdragon
Yea there is this idea floating around that if you do contribute to open source you will get a job
Contribute to open source != 80 empty-ish repos. 😄
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chillerdragon BOT 2024-07-20 11:51
ye lmao
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GitHub BOT 2024-07-20 11:51
See commit messages.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [X] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [X] Considered possible null pointers and out of bounds array indexing
  • [X] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet...
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Who deleted the Teeworlds Memes section I made in #town-hall?
12:52
Why?
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wow what happened to opacity
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Jupstar ✪
@heinrich5991 is there a non upstream patch to allow ["tw-0.6+udp://5.57.32.190:8300","tw-0.7+udp://5.57.32.190:8300","ddper-17+udp://5.57.32.190:8300"] ddper-17+udp?
whats ddper protocol lmao
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zhn
whats ddper protocol lmao
Jupstar ✪ 2024-07-20 13:02
ddper servers only work with ddper client
13:02
that always was stupid
13:03
so i assume heinrich convices them to vanish from the list 😬
13:03
at least for normal ddnet
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chillerdragon
I have all these orgs on my profile which looks like im big on collaborating with a bunch of teams xd. But in reality its just me, myself and I. But there are real projects behind it (mostly xd).
ye every time i want to check some of yoyr projects i just see this and drop it immediately xd
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Jupstar ✪
at least for normal ddnet
i wouldn't though as its good precedent for another mods having extended protocols
13:04
like imagine nodes in ddnet server list justatest
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zhn
ye every time i want to check some of yoyr projects i just see this and drop it immediately xd
easier to ask on irc ngl
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perfect time to buy stocks
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zhn
wow what happened to opacity
issue with alpha blending not set up correctly i guess (edited)
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chillerdragon
Ah yea you have a point here. Yea im not touching vulkan. Sori Souly too complex for now. Maybe once its merged.
😭
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@Robyt3 did something in newer ddnet version change regarding snap items or something? My ddnet gets quite high cpu & gpu when a lot of items are there
23:06
didnt happen before
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archimede67 2024-07-20 23:57
maybe #8588
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Let the IClient::SnapGetItem function return an IClient::CSnapItem directly instead of passing it as a pointer. Add the item data pointer as a member variable to IClient::CSnapItem instead of retur...
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