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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-07-17 00:00 and 2024-07-18 00:00
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is jupstar still active
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louis
is jupstar still active
jupeyy appeared in bridge not long ago. they moved to matrix probably
01:12
idk how to tag matrix ppl so..
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ah right
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definitely active tho
01:13
if you really want you could probably do a chillerdragon and tag them on discord with a random issue
01:13
lmao
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Jupstar ✪:
01:16
Jupstar:
01:16
are you able to have the SkinDB bot automatically dilate skins before uploading them to the ddnet db?
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Hi, so I was trying to do some adjustments to my ddnet compatibility layer and to make it work like ddnet does it currently, by unpacking packets twice for 0.7 clients. The logic itself works, it's correctly set whether the client is 0.6/0.7 at all times, but for some reason 0.7 cant connect. It'll fill the slot, but Feed() will return 0 because pPacket->m_Token is 0 and I can find absolutely nothing at all. @Robyt3 Maybe smth for you? :p https://github.com/fokkonaut/F-DDrace/commit/0077b44d5b555d1bf9ec445d2b11d7b2e376f7d3
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i'm porting ddnet again [24-07-17 05:21:21][engine]: running on sony-ps2-mips [24-07-17 05:21:21][engine]: arch is little endian
santatrollet 4
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An addition to the envelopes would be interesting, like being able to move and adjust the colors of the Quads' red dots, thus being able to create more complex animations, I don't know if it's difficult, but it would be cool
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What? Arch is little Debian? Woah...
Replying to @Headshot i'm porting ddnet again `[24-07-17 05:21:21][engine]: running on sony-ps…
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GitHub BOT 2024-07-17 07:36
2a66f8c Update Turkish translations - GokturkTalha 91202eb Update Azerbaijanese translations - GokturkTalha 287570f Merge pull request #8603 from GokturkTalha/patch-8 - def- 6e31f2c Merge pull request #8604 from GokturkTalha/patch-9 - def-
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GitHub BOT 2024-07-17 08:00
[ddnet/ddnet-libs] New branch created: pr-libs
08:00
08:00
SDL 2.26.5 -> 2.30.5 curl 8.0.1 -> 8.8.0 freetype 2.13.0 -> 2.13.2 sqlite3 3.41.2 -> 3.46.0 ffmpeg 6.0 -> 7.0.1 png 1.6.39 -> 1.6.43
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egyt
What? Arch is little Debian? Woah...
no u
08:25
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Headshot
i'm porting ddnet again [24-07-17 05:21:21][engine]: running on sony-ps2-mips [24-07-17 05:21:21][engine]: arch is little endian
heinrich5991 2024-07-17 08:46
nice!
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GitHub BOT 2024-07-17 08:48
Closes #8305

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet...
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@MilkeeyCat is this.. a serious.. PR ???KEKW
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meloƞ
@MilkeeyCat is this.. a serious.. PR ???KEKW
MilkeeyCat 2024-07-17 08:52
not the first one
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Where Dev tole
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MilkeeyCat 2024-07-17 08:53
nothing useful was added feelsbadman (edited)
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I didnt do anything useful either
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MilkeeyCat 2024-07-17 08:54
im going thru easy issues and trying to close them xd
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Same..
09:14
What is SCALE?# SCALE is a GPGPU programming toolkit that allows CUDA applications to be natively compiled for AMD GPUs. SCALE does not require the CUDA program or its build system to be modified. Support for more GPU vendors and CUDA APIs is in development.
09:14
SCALE has several key innovations compared to other cross-platform GPGPU solutions: SCALE accepts CUDA programs as-is. No need to port them to another language. This is true even if your program uses inline PTX asm. The SCALE compiler accepts the same command-line options and CUDA dialect as nvcc, serving as a drop-in replacement. "Impersonates" an installation of the NVIDIA CUDA Toolkit, so existing build tools and scripts like cmake just work.
09:14
epyc
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fokkonaut
Hi, so I was trying to do some adjustments to my ddnet compatibility layer and to make it work like ddnet does it currently, by unpacking packets twice for 0.7 clients. The logic itself works, it's correctly set whether the client is 0.6/0.7 at all times, but for some reason 0.7 cant connect. It'll fill the slot, but Feed() will return 0 because pPacket->m_Token is 0 and I can find absolutely nothing at all. @Robyt3 Maybe smth for you? :p https://github.com/fokkonaut/F-DDrace/commit/0077b44d5b555d1bf9ec445d2b11d7b2e376f7d3
heinrich5991 2024-07-17 09:24
try looking at it in wireshark. that usually helps me spot where the problem lies
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MilkeeyCat
im going thru easy issues and trying to close them xd
god coder be like this
09:59
https://github.com/ddnet/ddnet/pull/8605#issuecomment-2232789359 is it a clang-format of old code thing that the diff is that wild
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MilkeeyCat 2024-07-17 10:09
i removed the while statement around that code and it shows the change of indentation
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people are so rude sometimes :D
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GitHub BOT 2024-07-17 10:43
SDL 2.26.5 -> 2.30.5 curl 8.0.1 -> 8.8.0 freetype 2.13.0 -> 2.13.2 sqlite3 3.41.2 -> 3.46.0 ffmpeg 6.0 -> 7.0.1 png 1.6.39 -> 1.6.43 Uses https://github.com/ddnet/ddnet-libs/pull/38

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of...
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! Yorrichi 2024-07-17 10:57
hi
👋 1
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@Ryozuki what DDR5 are you using? im thinking about either sticking to kingston or swapping to corsair, not sure what to pick :(
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I’ve never had any issues with Kingston
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CORSAIR Vengeance RGB DDR5 RAM 64GB (2x32GB) 6000MHz CL30 AMD Expo Compatible
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so the one's i have open rn
11:26
sweet
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without RGB tho
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i have rgb
11:26
gamer
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how much + performance does RGB give tho
11:26
oh they're on sale rn! only 230€
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meloƞ
how much + performance does RGB give tho
It’s 10% faster
11:32
aight ordered
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meloƞ
aight ordered
Also order an rgb strip so you can stick it on
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Wow-wow-wow-wow-wow
Replying to @GitHub GitHub: > Robyt3 […]
12:11
d5f0cd9 Update libraries (#38) - def-
12:13
058f1a9 Update translation stats - def-
12:17
04fba67 Update libraries - def- bcbfa1b Version 18.4 - def-
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heinrich5991
try looking at it in wireshark. that usually helps me spot where the problem lies
ye true, will take a look later
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GitHub BOT 2024-07-17 12:40
784333b refactor: remove multi line chat support - MilkeeyCat 06d1615 Merge pull request #8605 from MilkeeyCat/pr_remove_multiline_client_support - Robyt3
12:47
@Jupstar ✪ This is how DDNet looks when running in Wine on macOS btw (MoltenVK version 1.2.7, supporting Vulkan version 1.2.275)
12:48
So maybe our Vulkan usage is actually wrong if it fails on some AMD cards and on Apple now?
12:49
04fba67 Update libraries - def- c8b25b6 Merge pull request #8606 from def-/pr-libs - def-
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deen
@Jupstar ✪ This is how DDNet looks when running in Wine on macOS btw (MoltenVK version 1.2.7, supporting Vulkan version 1.2.275)
Does it look similarly broken on other settings pages?
12:53
It looks like rendering stopped precisely at the Graphics()->ResizeToScreen(); in menus_settings.cpp
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Is it planned to switch to a 0.7like skin system? for accessories and stuff. For example I want some already made skin wear a hat.
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chillerdragon BOT 2024-07-17 13:08
I have a pending pr with 0.7 skin support @Teero
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yea I've seen that
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chillerdragon BOT 2024-07-17 13:08
But only for 0.7 connections. Not sure if anything for 0.6 is planned
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I hope you don't port the weird feet offset (edited)
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chillerdragon
But only for 0.7 connections. Not sure if anything for 0.6 is planned
Yea I was asking for some general skin system changes
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chillerdragon
But only for 0.7 connections. Not sure if anything for 0.6 is planned
so both formats would work?
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Teero
Yea I was asking for some general skin system changes
Unlikely unless both are supported, we'd lose thousands of skins
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chillerdragon BOT 2024-07-17 13:10
ddnet also already has hat support
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but its weird
13:10
you are talking about that prefix thing?
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chillerdragon BOT 2024-07-17 13:11
0.7 skins for 0.7 connections and 0.6 skins for 0.6 connections
Replying to @Souly so both formats would work?
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Is this documentation the most up to date for the teeworlds protocol? https://chillerdragon.github.io/teeworlds-protocol/index.html
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Conpiling right now My main laptop is really powerful, it finished compiling before I finished typing this message. Now I don't have to wait 15 minutes! (edited)
Replying to egyt Wow-wow-wow-wow-wow
14:07
Oh no, I gave it too much cores, it crashed
14:09
we need this server
14:09
192 threads
14:09
it has 1gb of l3 cache
14:09
@Jupstar ✪
14:09
Name AMD EPYC™ 9684X Family EPYC Series EPYC 9004 Series Form Factor Servers of CPU Cores 96 of Threads 192 Max. Boost Clock Up to 3.7 GHz All Core Boost Speed 3.42 GHz Base Clock 2.55 GHz L3 Cache 1152 MB 1kU Pricing 14756 USD Default TDP 400W (edited)
14:09
it only costs 15k
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It's kidding on me, it crashes on 100%!
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Ryozuki
Name AMD EPYC™ 9684X Family EPYC Series EPYC 9004 Series Form Factor Servers of CPU Cores 96 of Threads 192 Max. Boost Clock Up to 3.7 GHz All Core Boost Speed 3.42 GHz Base Clock 2.55 GHz L3 Cache 1152 MB 1kU Pricing 14756 USD Default TDP 400W (edited)
huh
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1gb l3 cache
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ryo wanna host 65536 tee server there, am i right?
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is insane
14:11
cpus have 64mb for reference
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zhn
ryo wanna host 65536 tee server there, am i right?
it could host more imho
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Ryozuki
cpus have 64mb for reference
for reference my laptop had 1gb ram by default
14:12
troll
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192 threads, with a good ghz, i think each thread could host 5 full servers
14:12
5 * 64 * 192
14:12
61440
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full 65536 servers?
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ok good estimate lmao
14:13
if a single core at 3.4ghz can host 5 full servers i mean
14:13
it can host 65k players yes
14:13
but maybe it can host more
14:13
but you are probs limited by network here xd
14:14
ger2 for reference is at 2% cpu now
14:24
[ddnet/ddnet-web] New branch created: pr-18.4
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Robyt3
Does it look similarly broken on other settings pages?
yes
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Ryozuki
but you are probs limited by network here xd
I doubt it, you can easily connect 25 Gbit/s fiber network to CPUs such as this
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alright, lets do it
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Ryozuki
it can host 65k players yes
i meant 1 tee server with shared world for all the 65k players kekw
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I would like to see how [Spectators] %d others… looks like ingame
14:44
Because, well, there are a few ways to translate it, and not all of them make sence (or sound great) in all siituations (edited)
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heinrich5991 2024-07-17 14:48
it's after listing the names of other spectators
14:48
i.e.
14:48
egyt, heinrich5991, 10 others… (edited)
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fokkonaut
Click to see attachment 🖼️
Ƙuroѕío 2024-07-17 14:52
It looks nice, pretty neat. Is it a multi-level layered list of votes? How is this list in the screenshot implemented in code?
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Okay, how about [Team and size] %d\n(%d/%d) and Team %d (%d/%d)?
Replying to @heinrich5991 egyt, heinrich5991, 10 others
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egyt
Okay, how about [Team and size] %d\n(%d/%d) and Team %d (%d/%d)?
Shown in the scoreboard, the short text if there are more than 8 players
14:56
I assume you should translate the first one as is, unless in Ukrainian the total and current amount are swapped
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heinrich5991 2024-07-17 14:56
8 players in total on the server?
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Ƙuroѕío
It looks nice, pretty neat. Is it a multi-level layered list of votes? How is this list in the screenshot implemented in code?
Yes, exactly
14:57
I'm in a hurry rn, cant explain, but basically it's just sending other votes to different clients
14:57
Btw, there's one issue, when the numvoteoptions > 47, and the list get's resent, it will set the scrollheight to around 50ish %
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heinrich5991
8 players in total on the server?
yeah, 8 or less per scoreboard panel (to show the short text) but we don't split 16 players over 2 panels (edited)
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Well, I'll replace "/" with "of", makes more sence to us
Replying to @Robyt3 I assume you should translate the first one as is, unless in Ukrainian t…
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Makes sense, though if you make it much longer you have to check on a full server to make sure it doesn't overlap with the finish time
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egyt
Well, I'll replace "/" with "of", makes more sence to us
heinrich5991 2024-07-17 15:00
not sure if that makes sense, since it's also 13/32 in the serverbrowser, right?
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No
Replying to @heinrich5991 not sure if that makes sense, since it's also 13/32 in the serverbrowser…
15:05
In serverbrowser it's x of y servers both in Ukrainian and English
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heinrich5991 2024-07-17 15:05
it's not 13/32 in the serverbrowser in the ukrainian translation?
15:05
no, in the table, I mean
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Nope
Replying to @heinrich5991 it's not 13/32 in the serverbrowser in the ukrainian translation?
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heinrich5991 2024-07-17 15:05
where you can select the servers
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Table??
Replying to @heinrich5991 no, in the table, I mean
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GitHub BOT 2024-07-17 15:06
Also found a typo I made while remaking the translation :^)

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgri...
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heinrich5991 2024-07-17 15:06
the screen area where you can click on individual servers
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Oh, well
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I don't think that's currently localizable
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Then make it localisable :-)
kittencute 1
15:08
Okay, gonna change it back then
15:10
Although I already translated Round %d/%d as Round %d of %d... yeah, will leave it now
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The wiki link should be "translated" to the language specific wiki page if available: https://wiki.ddnet.org/wiki/Mapping/uk
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heinrich5991 2024-07-17 15:17
known to me as "Reflections On Trusting Trust" (also mentioned in the article)
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GitHub BOT 2024-07-17 15:25
Starting the server on Android is currently not possible because a) the server executable is currently not compiled for Android b) launching the server executable with fork and exec is not supported on Android and may result in strange bugs like broken networking. Running the server in a background service or in a separate process by using Runtime.getRuntime().exec from Java code might be feasible, but this is currently too much effort and may be done in the future. For now, the "...
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GitHub BOT 2024-07-17 15:41
baedadc Update brazilian_portuguese.txt - rffontenelle 139c1af Merge pull request #8607 from rffontenelle/patch-7 - def-
15:42
17d102f Update Ukrainian l10n (18.4) - EGYT5453 17f8b59 Merge pull request #8608 from EGYT5453/ua-18.4 - def-
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Only now I remembered about "Ім'я/Назва" problem 🙃
15:45
Next time, I guess
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GitHub BOT 2024-07-17 15:49
78da968 Add basic support for 128 players in scoreboard and spectator UI - Robyt3 f9c5d00 Merge pull request #8591 from Robyt3/Client-Scoreboard-Spectate-128 - heinrich5991
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Poor Esperanto, only 28% translated...
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MilkeeyCat 2024-07-17 15:54
Yo, Id like to do #7559 and I have a question. Can I define my command and write a callback which will be called when the command will be used or do I have to add a new config variable and handle it's value ?
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Needed by #7556. While we already have demo_play, demo_speed, demo_slice_start and demo_slice_end, these commands are not enough to allow more binds for demo player, with the ultimate goal to remov...
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Also, serbian and serbian_cyrilic have different percentages? How‽
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MilkeeyCat
Yo, Id like to do #7559 and I have a question. Can I define my command and write a callback which will be called when the command will be used or do I have to add a new config variable and handle it's value ?
@archimede67 already started working on this with #7556. I haven't gotten around to reviewing it, I'll try once the first Android version is done.
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While discussing issues related to binds, one suggestion was to add bind categories/groups so we could do more actions not only in game but in menus, demo player, editor, etc. See #3995, #3995 (com...
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MilkeeyCat 2024-07-17 16:02
ah ok
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GitHub BOT 2024-07-17 16:04
45f9161 Disable "Run server" button and process functions on Android - Robyt3 f9a94fb Merge pull request #8609 from Robyt3/Android-No-Process-No-Server - heinrich5991
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Like, AFAIK the only difference between them is script, so you can copy the file and replace latin characters with cyrilic ones (edited)
Replying to egyt Also, serbian and serbian_cyrilic have different percentages? How‽
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@ChillerDragon you alive?
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I got a little idea for the Sound settings menu…
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egyt
I got a little idea for the Sound settings menu…
17:54
man discord takes years to load -.-
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much better
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GitHub BOT 2024-07-17 18:26
Did not consider in #8591 that the team and size would also need this space. Before: !screenshot_2024-07-17_20-15-53 After: !screenshot_2024-07-17_20-21-50

Checklist

  • [X] Tested the change ingame
  • [X] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration o...
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GitHub BOT 2024-07-17 18:38

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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GitHub BOT 2024-07-17 19:22

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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Legacy stuff
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Related to backwards compatibility with old DDRace servers with maximum 16 clients, you could look at the git blame to learn more
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MilkeeyCat 2024-07-17 19:52
are there any alive?
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MilkeeyCat
are there any alive?
Probably the last one died with 0.5 😄
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MilkeeyCat 2024-07-17 20:04
Last question, did these old ahh servers use Sv_TeamsStateLegacy net message(if this question makes no sense, just ignore it)?
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MilkeeyCat
Last question, did these old ahh servers use Sv_TeamsStateLegacy net message(if this question makes no sense, just ignore it)?
I don't think anyone remembers anything about these servers anymore 😄
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heinrich5991 2024-07-17 20:08
what are "ahh" servers?
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MilkeeyCat 2024-07-17 20:08
Nvm, just old xd
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heinrich5991 2024-07-17 20:08
legacy usually means it's not used anymore
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heinrich5991
what are "ahh" servers?
"ahh" is a tiktok and/or instagram meme, where the normal word ass is written ahh for some reason :P, you can just read it as that and it makes sense 85% of the time within the used sentence
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meloƞ
"ahh" is a tiktok and/or instagram meme, where the normal word ass is written ahh for some reason :P, you can just read it as that and it makes sense 85% of the time within the used sentence
"Some reason" is probably some "smart" algorithm
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are you using instagram? their translation would constantly translate ooga booga to the n word
20:13
this was fixed end of 2023 iirc
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@heinrich5991 wireshark didnt help me. it didnt give me more information than i already had. The token is still 0 and i dont know why.
20:30
This is the working example:
20:30
This is the broken version:
20:33
due to the m_Token of the Packet being 0 after the control messages, it will return in CNetConnection::Feed
20:34
been trying to work on this a few more times already and i always failed at this point
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There are no C compilers out there that don't use yacc and lex
this is definitely not true anymore
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fokkonaut
This is the working example:
heinrich5991 2024-07-17 20:53
check the token values on the network
20:53
if they don't agree with the token values in your code, check where the discrepancy arises
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where do i login
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I'm very exhausted, will not do that today anymore :( But I'll try it tomorrow again... :D
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URaN
where do i login
F1: connect fokkonaut.de -> /login
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thanks pookie
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np
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20,000 commits
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GitRoll's AI builds data- driven coding portfolios, demonstrates real software skills while eliminating tests, bias, and trivia.
21:14
Completely useless for our githubs but something I stumbled upon while browsing the web
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Currently supported languages: HTML, CSS, JavaScript, TypeScript, Vue, Kotlin, Jupyter Notebook and Python
21:15
well, that's kinda useless
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Yeah, it's for evaluating web developers it seems
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Sure, just act on my behalf!
21:22
mid-level AI/ML developer ?
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I wonder if it scans private repos
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Tater
I wonder if it scans private repos
by default seems like not
21:38
you have to give it permissions
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codescan telling me I have a vulnetability in one of my repos, not telling me what it is.
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jxsl13
codescan telling me I have a vulnetability in one of my repos, not telling me what it is.
Its mostly an exposed token or a pushed .env
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telling me I'm a senior dev cuz I'm 14 years on github
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im mid-level cuz 6 yrs on gh (edited)
22:10
if only
22:10
i dont hate the graph but it can't fathomably be grounded in reality
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meloƞ
Its mostly an exposed token or a pushed .env
no such thing, I guess 😦
22:11
exhibits faulty logical thinking
22:12
based on the 2 repos it could scan
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according to that scan I'm god tier ._. insert doubt
22:12
https://github.com/jxsl13/amqpx where is the vulnerability
22:13
D:
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the site thinks i'm responsible for all these ffmpeg doc formatting issues
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Chiller: 10 influence
22:14
xD
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a service like this should not exist unless it has enough data to get accurate results imo
22:14
send chiller's
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I think he must trigger that himself, no?
22:15
i forgot it's out of 5 anyway
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that's no issue for chiller
22:15
still getting 10
22:15
reminds me of those old pokemon games (that diagram) (edited)
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i never could get into pokemon
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All my repos are private or forked, it wont even scan Mine KEKW
22:17
My FOSS stuff is on codeberg :/
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wrong life decisions
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im thinking of making a web server in rust with a daemon and a cli controller program. is there a crate for high level IPC like that
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literally not hireable
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meloƞ
All my repos are private or forked, it wont even scan Mine KEKW
i deleted essentially all my repos a few yrs ago
22:18
feelsbadman
22:18
nothing to look back on
22:18
and hard to show growth for employers
22:18
keep ur old shitty code!
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I got it all there
22:20
here, a game better than ddrace: https://github.com/jxsl13/TakeTheMatch
22:20
xD
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Ewan
im thinking of making a web server in rust with a daemon and a cli controller program. is there a crate for high level IPC like that
Any specific usecase ?
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jxsl13
here, a game better than ddrace: https://github.com/jxsl13/TakeTheMatch
justatest gigachad
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meloƞ
Any specific usecase ?
wdym
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definitly not a virus
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I mean, for this thing the "gimmick" will be that u can easily create an upload & link it to other people with access restriction via. account or OTP, but that's unrelated to the IPC stuff
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Rocket/axum for the Server and ipc-channel should do the Trick in General ig
22:26
I dont know any specific Rust crate that can provide everything you need, But thats what i would start with
22:27
Maybe ryo or Heinrich will sparkle some ideas in when its Not 00:30am for us :P
22:28
yeah I woke up late
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meloƞ
Its mostly an exposed token or a pushed .env
it is indeed detecting credentials, for example: amqp://username:password@localhost:5672
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I think I'll just do ipc manually then
22:28
not hard if I'm just sending messages. not really much data
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I would recommend zeroMQ But the current crate only Supports IPC on unix
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GitHub BOT 2024-07-17 22:58
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Learath2
gi_troll
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