yea but it's not gonna solve it for others who may have it off, apparently the tutorial i followed to set things up wrongly said to make everything detail
00:51
so i did
00:51
i just turned everything back to normal and only toggled detail for some parts of the bg
How can I make a mechanism that ensures 4 tees are present and then deep freezes 2 of them?
06:48
I wanna make a 2 tee & 2 dummies map
06:50
I got this so far but it's got a flaw, if only 3 out of 4 tees go in and proceed as normal, at the last tele there's gonna be 1 tee and 2 deep, and if the last one goes in it's not gonna be dragged automatically to the last tele by the lasers
06:51
meaning the last tee (and therefor the whole team) is softlocked
06:51
should I just let it be like that or is there some better way to do this
Sans
I got this so far but it's got a flaw, if only 3 out of 4 tees go in and proceed as normal, at the last tele there's gonna be 1 tee and 2 deep, and if the last one goes in it's not gonna be dragged automatically to the last tele by the lasers
switches on the left side show how they must be by default
you can choose which tele tees/dummies go into
if more than 2 go in, they get killed by the killtile