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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-07-15 00:00 and 2024-07-16 00:00
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Sans
just not sure what it's for
catseyenebulous 2024-07-15 00:19
Front layer is needed if you want to have another game tile on top of an already existing one.
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On the test server I started I invited my friend but he can't see anything, on entities it does show correctly
00:30
on my end the map looks normal
00:30
how can I change or fix this
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@Sans do either of u have High detail turned on in ur graphic settings?
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Knuski
@Sans do either of u have High detail turned on in ur graphic settings?
I do
00:45
he didnt
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@Sans well did it solve the problem?
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yea but it's not gonna solve it for others who may have it off, apparently the tutorial i followed to set things up wrongly said to make everything detail
00:51
so i did
00:51
i just turned everything back to normal and only toggled detail for some parts of the bg
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i think the rules state that everything that isnt relevant to the gameplay should be HD
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Knuski
i think the rules state that everything that isnt relevant to the gameplay should be HD
im pretty sure freeze, speedup, unfreeze, hookable and unhookable, and so on is relevant
01:25
like
01:25
all of these except maybe the text and details layer
01:25
which have arrows and some bit of text
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if the arrows and text guide the player, they shouldnt be hd
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¯\_(ツ)_/¯
01:28
01:28
i doubt they're gonna be confused without them but it looks nice
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how can i figure out if a part is moderate or novice?
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how much aim does it require, are you just holding down a single key or do you have to jump around, is it faily
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Cammodude
how much aim does it require, are you just holding down a single key or do you have to jump around, is it faily
is it faily means? you have to reset completly?
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yes
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Hey guys, I remaked some part in my map, can someone check and say better or not owo (old "totele 16", new "totele 9")
502.66 KB
05:10
only gameplay
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How can I make a mechanism that ensures 4 tees are present and then deep freezes 2 of them?
06:48
I wanna make a 2 tee & 2 dummies map
06:50
I got this so far but it's got a flaw, if only 3 out of 4 tees go in and proceed as normal, at the last tele there's gonna be 1 tee and 2 deep, and if the last one goes in it's not gonna be dragged automatically to the last tele by the lasers
06:51
meaning the last tee (and therefor the whole team) is softlocked
06:51
should I just let it be like that or is there some better way to do this
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Sans
I got this so far but it's got a flaw, if only 3 out of 4 tees go in and proceed as normal, at the last tele there's gonna be 1 tee and 2 deep, and if the last one goes in it's not gonna be dragged automatically to the last tele by the lasers
you could make a counter
07:31
no wait
07:31
ill make it more understandable
07:32
07:34
switches on the left side show how they must be by default you can choose which tele tees/dummies go into if more than 2 go in, they get killed by the killtile
07:36
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Sans
I wanna make a 2 tee & 2 dummies map
catseyenebulous 2024-07-15 13:19
There is map like that called “Double Dragin” by Soapy Sandwich. You can take a look at how that is done as well. :)
13:19
ill check it out
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if you are at it, just check out all of his maps
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