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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-07-14 00:00 and 2024-07-15 00:00
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i have insane map but redy only about 30% can someone test some part and saying good or not map need to continue or drop? bsc im a little bit tired mapping that) (edited)
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♂S1mple♂ 2024-07-14 11:04
@123₽_& why are you reposting your map while it's still has it's own channel (even if it's declined)?
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how do you create an automapper for a 3d tileset ?
justatest 4
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Cammodude
how do you create an automapper for a 3d tileset ?
same as usual rules
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can someone help me with this?
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-XGolden
can someone help me with this?
either: make a quad layer instead turn the image into a perfect square
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Cammodude
either: make a quad layer instead turn the image into a perfect square
second option : you mean change the size to fit a square or just flip it?
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do that or make a blank square image and import that inside it
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How can I make my own tileset?
23:05
actually before i get there, how do i use tele tiles?
23:06
not sure what any of those do
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Sans
not sure what any of those do
if u touch blue from, u teleport to to . red from also does the same but additionally resets the velocity of the teleporting tee to zero and releases all hooks to the tee. blue/red cfrm teleports you to the cto of the number of the last cp you touched. you can set the number from here
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nekorul
if u touch blue from, u teleport to to . red from also does the same but additionally resets the velocity of the teleporting tee to zero and releases all hooks to the tee. blue/red cfrm teleports you to the cto of the number of the last cp you touched. you can set the number from here
whats the checkpoint field for
23:17
or does it not matter if i use the red from?
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There are various teleporter available in DDNet. They are used to teleport back to the beginning of drag parts or to narrow down the space to navigate through with different techniques.
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Sans
or does it not matter if i use the red from?
they works same but red one resets velocity so lot of new maps uses this becuase blue one can cause weird fails
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nekorul
they works same but red one resets velocity so lot of new maps uses this becuase blue one can cause weird fails
I got it
23:25
ty
23:25
btw is it possible to overlap tiles like the start and freeze?
23:26
or do I have to place one behind the other and force tees to go thru both
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Sans
btw is it possible to overlap tiles like the start and freeze?
use front layer
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what is the front layer exactly?
23:32
is it the same as game layer?
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right click here and click add front layer
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yea i have a basic template going already
23:32
just not sure what it's for
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Sans
is it the same as game layer?
yeah
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