besides all the features ddnet has, customizable commands which can automatize some processes, such as
making a map as a default map template when you create "new map"
more information stored inside the map files, such as Recommended for what gamemode
applying Normal / UV mapping techniques to both Tile and Quad layers. It's important, all layers' tiles and quads will inherit it's mapping
Environment (such as sun, particles, fog, etc) which can either not interact with certain objects, or just fully utilize it and interact with anything
Condition based animation triggers (can be used via a large option of conditions, such as "player on x-y position", "is inside team", "has x weapon", etc)
A lot better animation system (X, Y and Z will be entirely replaced by appropriate symbols (such as for colors: RGB, for animations: X, Y and Z -> this one changes only the Quad's Z layer, which needs an unlock feature to modify, leads to my next option)
More customizable options for Quads and Tiles, such as Z positioning without switching the Layer position and use a lock/unlock feature (lock, as in using the Layer's Z position by default) to safely switch Z positioning. Incase of an incorrect data, it'll default to the layer's Z positioning.
Better colorization, as in specifying which color(s) can be changed only
(edited)
18:09
@Teero So far this is what I want
18:10
(also why did it paste the kog announcement shit lol)
Oh yes, I also want to add the automapping functionality that TeeUniverse had, but a lot better to use
Cellegen
besides all the features ddnet has, customizable commands which can automatize some processes, such as
making a map as a default map template when you create "new map"
more information stored inside the map files, such as Recommended for what gamemode
applying Normal / UV mapping techniques to both Tile and Quad layers. It's important, all layers' tiles and quads will inherit it's mapping
Environment (such as sun, particles, fog, etc) which can either not interact with certain objects, or just fully utilize it and interact with anything
Condition based animation triggers (can be used via a large option of conditions, such as "player on x-y position", "is inside team", "has x weapon", etc)
A lot better animation system (X, Y and Z will be entirely replaced by appropriate symbols (such as for colors: RGB, for animations: X, Y and Z -> this one changes only the Quad's Z layer, which needs an unlock feature to modify, leads to my next option)
More customizable options for Quads and Tiles, such as Z positioning without switching the Layer position and use a lock/unlock feature (lock, as in using the Layer's Z position by default) to safely switch Z positioning. Incase of an incorrect data, it'll default to the layer's Z positioning.
Better colorization, as in specifying which color(s) can be changed only