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DDraceNetwork
DDraceNetwork / showroom
Teeworlds/DDNet related media only
Between 2024-07-06 00:00 and 2024-07-07 00:00
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K1LL3RBR41N 2024-07-06 01:28
my new map is out who interessted is .. look for player KING-JI
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zhn
lord milord have never heard about funcom
MellSparRty(DM) 2024-07-06 06:39
this is just my note so that no one steals the art
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so you stole the original art and added your note so no one will be able to steal your art right xd
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Derek
FLOWER MADE BY @Insanity ALL RIGHTS RESERVED
user31456173 2024-07-06 07:51
wait who drew this flower?
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user31456173
wait who drew this flower?
@Insanity
fakenews 1
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Derek
FLOWER MADE BY @Insanity ALL RIGHTS RESERVED
ARR! 🏴☠
🏴‍☠️ 1
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Lemonchik
10k !!!
)
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heh - found some old vid on my drive kek
🥲 1
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happy 1
OMEGALUL 1
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Wtf is this kek
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wrong channel troll
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its teeworlds/DDNet related media
10:01
its related to my suffering a year ago iirc
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reasons to practice towering:
😻 2
poggers 1
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Pshhh imagine asking for help
13:53
Couldn't be me
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they were in another team
13:53
blame demos
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Ah fair enough xD
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https://www.tiktok.com/@qnasmo/video/7388536311872851233 Good clip i promise its worth your time catvibing (edited)
Check out Nasmo’s video.
banhammer 4
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monkaStop 1
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Jay
https://www.tiktok.com/@qnasmo/video/7388536311872851233 Good clip i promise its worth your time catvibing (edited)
Nice script
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meloƞ
Nice script
🤫
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This is what i call tripledeeppseudofly
monkaStop 1
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meloƞ
This is what i call tripledeeppseudofly
the question is how long can be the name and is still possible to do tee_thinking
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why not call that strat George
15:43
i think thats a really nice name
15:43
George
xd_wiggling 3
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👀 1
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meloƞ
This is what i call tripledeeppseudofly
Tripple dipple 👍
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Perhaps this design is better? (new UI for my own map editor)
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would be cool if there was a row of buttons (or a menu) that toggled different windows for layers, envelopes, brush, anim, etc
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Cellegen
Perhaps this design is better? (new UI for my own map editor)
tbh you can basically copy the design of modern painting programs.
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isnt that what ddnet already was ?
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huh? who has layers on the left
17:48
who presses space to select colors? xd
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well ddnet is a mix between game engine and paint program
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Cellegen
Perhaps this design is better? (new UI for my own map editor)
what features are you planning to add
17:50
is there any way to try it out?
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vim motions troll
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besides all the features ddnet has, customizable commands which can automatize some processes, such as
  • making a map as a default map template when you create "new map"
  • more information stored inside the map files, such as Recommended for what gamemode
  • applying Normal / UV mapping techniques to both Tile and Quad layers. It's important, all layers' tiles and quads will inherit it's mapping
  • Environment (such as sun, particles, fog, etc) which can either not interact with certain objects, or just fully utilize it and interact with anything
  • Condition based animation triggers (can be used via a large option of conditions, such as "player on x-y position", "is inside team", "has x weapon", etc)
  • A lot better animation system (X, Y and Z will be entirely replaced by appropriate symbols (such as for colors: RGB, for animations: X, Y and Z -> this one changes only the Quad's Z layer, which needs an unlock feature to modify, leads to my next option)
  • More customizable options for Quads and Tiles, such as Z positioning without switching the Layer position and use a lock/unlock feature (lock, as in using the Layer's Z position by default) to safely switch Z positioning. Incase of an incorrect data, it'll default to the layer's Z positioning.
  • Better colorization, as in specifying which color(s) can be changed only
(edited)
18:09
@Teero So far this is what I want
18:10
(also why did it paste the kog announcement shit lol)
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condition based animation triggers poggers
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it would be a game changer ye
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no joke i could make doom with that
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I would also plan on adding all available gamemode's conditions as well, if you want a DOOM gamemode or smth
18:12
Well, at this point I would be just making teeworlds 2, which is already in plan
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nah, with animation triggers doom would be possible inside ddrace
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Souly
is there any way to try it out?
Once I have a working prototype which includes at least Teeworlds 0.6 functionality, eh yes
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so from what i read a lot of features require custom server mod for them to work no?
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No, a lot of custom server data
18:16
as in, some data to request
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I assume, that if the data is not available, it doesn't exists so it doesnt shit the system (unless ofc the map data stores it hehe) (edited)
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sounds similar to tee universe editor
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Nah, its gonna be a lot user friendlier
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thank god
18:18
lol tee universe was so weird to work with
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Oh yes, I also want to add the automapping functionality that TeeUniverse had, but a lot better to use
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Cellegen
besides all the features ddnet has, customizable commands which can automatize some processes, such as
  • making a map as a default map template when you create "new map"
  • more information stored inside the map files, such as Recommended for what gamemode
  • applying Normal / UV mapping techniques to both Tile and Quad layers. It's important, all layers' tiles and quads will inherit it's mapping
  • Environment (such as sun, particles, fog, etc) which can either not interact with certain objects, or just fully utilize it and interact with anything
  • Condition based animation triggers (can be used via a large option of conditions, such as "player on x-y position", "is inside team", "has x weapon", etc)
  • A lot better animation system (X, Y and Z will be entirely replaced by appropriate symbols (such as for colors: RGB, for animations: X, Y and Z -> this one changes only the Quad's Z layer, which needs an unlock feature to modify, leads to my next option)
  • More customizable options for Quads and Tiles, such as Z positioning without switching the Layer position and use a lock/unlock feature (lock, as in using the Layer's Z position by default) to safely switch Z positioning. Incase of an incorrect data, it'll default to the layer's Z positioning.
  • Better colorization, as in specifying which color(s) can be changed only
(edited)
better colorization means theres some simple image editor built in?
18:20
sry if i ask too many questions but this sounds really interesting
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yes, directly in the file manager, where you set images and sounds to the map
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wowowo
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However I also want to modify it for each instance Quad or... dare I say tile
18:20
It's especially harder to do, so maybe not...
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this is the showroom plz move to a other channel
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sry
owo 2
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Why, Im showcasing teeworlds related stuff, but yeah mb as well
owo 2
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K1LL3RBR41N 2024-07-06 22:55
new map .. look for player KING-JI
Exported 68 message(s)
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