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e694df6 Update credits - def-
bbe8722 Fix wrong context value being used for translation lookup - Robyt3
a570243 Update Ukrainian l10n (18.3) - EGYT5453
da5e551 Update russian.txt - ByFox213
b101311 Update russian.txt - ByFox213
9783d8c Update russian.txt - ByFox213
46cdd6d Update russian.txt - ByFox213
6b495a8 Update Swedish translations for 18.3 - furo321
e669803 new french translation - Emilcha
5ff306a merge into translation file + credits - Emilcha
30171b8 Changement - Emilcha
bf636dc Consistance - Emilcha
401d9a5 Update Turkish translations - GokturkTalha
8f70908 Update Azerbaijanese translation - GokturkTalha
76feb50 Fix percentage not being used for console command progress spinner - Robyt3
7301fff update czech translations for 18.3 - dobrykafe
df95321 update slovak translations for 18.3 - dobrykafe
619cc64 Update simplified_chinese.txt - By622
2900550 Update traditional_chinese.txt - By622
74972ab Fix demo seekbar tooltip not showing correct hovered time - Robyt3
23fa51f Update brazilian_portuguese.txt - rffontenelle
97d9384 Fix tiles being handled in same tick for dead tees in some cases - Robyt3
46efd96 Fix integer overflow when computing tilemap size - def-
7b0f30f Version 18.3.1 - def-
































































































































































































NXDOMAIN, you aren't 





















































 /* test1.c */
  #include <stdio.h>
  #include <keystone/keystone.h>
  
  // separate assembly instructions by ; or \n
  #define CODE "INC ecx; DEC edx"
  
  int main(int argc, char **argv)
  {
      ks_engine *ks;
      ks_err err;
      size_t count;
      unsigned char *encode;
      size_t size;
  
      err = ks_open(KS_ARCH_X86, KS_MODE_32, &ks);
      if (err != KS_ERR_OK) {
          printf("ERROR: failed on ks_open(), quit\n");
          return -1;
      }
  
      if (ks_asm(ks, CODE, 0, &encode, &size, &count) != KS_ERR_OK) {
          printf("ERROR: ks_asm() failed & count = %lu, error = %u\n",
                 count, ks_errno(ks));
      } else {
          size_t i;
  
          printf("%s = ", CODE);
          for (i = 0; i < size; i++) {
              printf("%02x ", encode[i]);
          }
          printf("\n");
          printf("Compiled: %lu bytes, statements: %lu\n", size, count);
      }
  
      // NOTE: free encode after usage to avoid leaking memory
      ks_free(encode);
  
      // close Keystone instance when done
      ks_close(ks);
  
      return 0;
  }

































vsplit hsplit dotextbox docheckbox
 1





  Would the maximum packet size be a concern then?
vsplit 2 4
    dotext "Login" center
end
    hsplit 1 3 1
    end
        vsplit 1 1 1 1 1
            hsplit 1 2
                dotext "Username:" left
            end
                dotextbox <username>
            end
        end
            hsplit 1 2
                dotext "Password:" left
            end
                dotextbox <password>
            end
        end
        end
            dobutton "Login"
        end
        end
    end
    end
end (edited)

  Would the maximum packet size be a concern then? 






Jul 04 18:14:16 ddnetdb2 systemd[1]: mariadb.service: Main process exited, code=killed, status=9/KILL
Jul 04 18:14:16 ddnetdb2 systemd[1]: mariadb.service: Failed with result 'oom-kill'.



innodb_buffer_pool_size
Restart=on-failure

Restart=
    Configures whether the service shall be restarted when the service process exits, is killed, or a timeout is reached. The service process may be the main service process, but it may also be one of the processes specified with ExecStartPre=, ExecStartPost=, ExecStop=, ExecStopPost=, or ExecReload=. When the death of the process is a result of systemd operation (e.g. service stop or restart), the service will not be restarted. Timeouts include missing the watchdog "keep-alive ping" deadline and a service start, reload, and stop operation timeouts.
    Takes one of no, on-success, on-failure, on-abnormal, on-watchdog, on-abort, or always. If set to no (the default), the service will not be restarted. 
If set to on-failure, the service will be restarted when the process exits with a non-zero exit code, is terminated by a signal (including on core dump, but excluding the aforementioned four signals), when an operation (such as service reload) times out, and when the configured watchdog timeout is triggered. If set to on-abnormal, the service will be restarted when the process is terminated by a signal (including on core dump, excluding the aforementioned four signals), when an operation times out, or when the watchdog timeout is triggered. If set to on-abort, the service will be restarted only if the service process exits due to an uncaught signal not specified as a clean exit status. If set to on-watchdog, the service will be restarted only if the watchdog timeout for the service expires. If set to always, the service will be restarted regardless of whether it exited cleanly or not, got terminated abnormally by a signal, or hit a timeout. Note that Type=oneshot services will never be restarted on a clean exit status, i.e. always and on-success are rejected for them. (edited)

innodb_buffer_pool_size 


bool CEntity::GameLayerClipped(vec2 CheckPos)
{
    return round_to_int(CheckPos.x) / 32 < -200 || round_to_int(CheckPos.x) / 32 > GameServer()->Collision()->GetWidth() + 200 ||
           round_to_int(CheckPos.y) / 32 < -200 || round_to_int(CheckPos.y) / 32 > GameServer()->Collision()->GetHeight() + 200;
}




Jul 04 18:14:16 ddnetdb2 systemd[1]: mariadb.service: Main process exited, code=killed, status=9/KILL
Jul 04 18:14:16 ddnetdb2 systemd[1]: mariadb.service: Failed with result 'oom-kill'. 




rm -rf /boot/* on ddnet.org
 1

rm -rf /boot/* on ddnet.org 








 1

sv_map variable and so newbie player enters the server thinking "oh, sure, I have never played this map, I guess i should try it" in scenario when all empty servers have 3-10 different maps for same region. Mocking empty servers with "Random" map would be a better option because newbie will not know that servers and maps are not tied.
On first player join on empty server, server will behave like someone called random_map.



























