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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2024-06-29 00:00:00Z and 2024-06-30 00:00:00Z
00:08
how can i fix this ?
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Koid
Click to see attachment 🖼️
use less amount of (hd) skins
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zhn
use less amount of (hd) skins
how ?
00:22
i didn't understand
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this message box tells you that you are out of virtual memory of gpu needed to store textures (such as mapres, gameskins, skins and so on)
00:30
so it crashed due to being unable to load another texture to gpu memory
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@Koid did this happen on startup or when someone joined the game? and which gpu?
03:43
if you have hi-res entities or skins, or just a lot of skins, you'll run out of vram. especially on an old or integrated graphics card with <1GB of VRAM
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Ewan
how were maps submitted? forum?
This was before we used forum and even before the redmine bug tracker I think
07:02
so probably just messages on Skype
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Koid
how ?
don‘t download skins manually, only allow vanilla skins in settings
gigachad 1
justatest 1
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deen
so probably just messages on Skype
justatest
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Original message was deleted or could not be loaded.
Works for me
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Robyt3
Works for me
there was none selected in categorys
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who knows why when entering the game a black screen appears and does not disappear at all
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WINKS
who knows why when entering the game a black screen appears and does not disappear at all
There are numerous graphics (gfx) related bugs users encountered. Not all are fixable, but might have workarounds. This site is there to collect these to help those encountering the same issues.
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did not help
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Hello I have a problem that when I play a mini earthquake appears on the screen and it is as if it was a lag and I don't know how to solve it
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is antiping enabled
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antiping?
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:steamhappy:
21:23
antiping
21:24
settings -> DDNet -> check all antiping/prediction boxes (edited)
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it's kinda like, uhh
21:25
anti ping
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It still happens to me
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play on a server closer to where you live
21:31
that's just lag
21:33
antiping tries to mitigate the intrinsic lag that comes with having a certain latency to a server, but if the amount of latency changes or something unpredictable happens to your tee (like being touched by any other player, or things like doors) there's nothing to do. it will always lag in those instances
21:36
antiping basically just assumes the server is receiving & accepting all of your inputs and making it happen at the time that you input it (instead of when the server sends it back to you), but obviously things can go wrong & it can't predict with interference from outside forces
21:36
kind of a gross oversimplification but hopefully you get the idea
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