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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-06-27 00:00:00Z and 2024-06-28 00:00:00Z
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where can I send my map for feedback?
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#📬submit-maps
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isn't that for sending map for release?
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Yes, I assumed you want feedback to get it released
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why history on edit so short? like 10 last change. it is possible to do it more? like 200-1000? (edited)
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deen
Yes, I assumed you want feedback to get it released
well, actually, I already sent it in, it was rejected, and then apparently the channel was deleted 😢
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xewoiy
where can I send my map for feedback?
you can send your map video or maybe part screenshot and people can help you with feedback
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xewoiy
isn't that for sending map for release?
we dont have it. but this one is rly need. like separate map with out design and finished map for release
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triki
why history on edit so short? like 10 last change. it is possible to do it more? like 200-1000? (edited)
cl_editor_max_history
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archimede67
cl_editor_max_history
ty
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archimede67
cl_editor_max_history
maybe should add this feature in editor settings ui
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triki
we dont have it. but this one is rly need. like separate map with out design and finished map for release
because ppl so many time waste for design with no chance to realease gameplay
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♂S1mple♂
maybe should add this feature in editor settings ui
ye good idea add setting here and add this ui
11:06
or here add editor
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???
11:06
there is already
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xewoiy
well, actually, I already sent it in, it was rejected, and then apparently the channel was deleted 😢
u dont know why its got decline?
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♂S1mple♂
there is already
omg i didnt see
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it was kog map iirc
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♂S1mple♂
there is already
ah i see that, just forgot. but this one so unIntuitively (edited)
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triki
u dont know why its got decline?
I know but in general I guess it's strange to make a new submission for the same map every time
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xewoiy
I know but in general I guess it's strange to make a new submission for the same map every time
send me map in dm and join to my server
11:09
go fast look
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♂S1mple♂
it was kog map iirc
https://ddnet.org/testlogs/show/Grell i guess we are talking about this map
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Yeah i mixed up those two
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xewoiy
I know but in general I guess it's strange to make a new submission for the same map every time
we don't really have a map feedback section, you can always ask other players for help or ask in this channel. you can even upload your map here 🙂
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guys, how i can add arrows and etc in entities? (like decorative, to show direction, for example)
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xewoiy
guys, how i can add arrows and etc in entities? (like decorative, to show direction, for example)
use this tile and rotate it with r (best with front layer to put it on top of freeze for example)
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jao's hairy kebab 2024-06-27 13:44:06Z
if u stack it on otehr tiles no ome will see it
13:44
should be in an empty space
👍 1
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is there any tune zone like "thick water" where deepfreezed tee in tune zone can be barely/hardly moved but smooth in any direction using hook from outside of tune zone? (edited)
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Themix
is there any tune zone like "thick water" where deepfreezed tee in tune zone can be barely/hardly moved but smooth in any direction using hook from outside of tune zone? (edited)
I'm not sure what u mean cause tune_zone 1 hook_drag_speed 1 sounds too easy. if by "moved" you mean to make it harder to push them away, then probably not. because different friction doesn't work and you probably don't wanna lower the players movement speed by 90% to make it harder to push them.
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Themix
is there any tune zone like "thick water" where deepfreezed tee in tune zone can be barely/hardly moved but smooth in any direction using hook from outside of tune zone? (edited)
catseyenebulous 2024-06-27 15:20:12Z
Something like on the map Jelly?
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catseyenebulous
Something like on the map Jelly?
yes but with working gravity, slowly immerse, something working like quicksand / muddy puddle (edited)
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tux
I'm not sure what u mean cause tune_zone 1 hook_drag_speed 1 sounds too easy. if by "moved" you mean to make it harder to push them away, then probably not. because different friction doesn't work and you probably don't wanna lower the players movement speed by 90% to make it harder to push them.
exactly like hook_drag_speed but working when not you are in tune zone but other tee you hooking (edited)
17:13
+ immersion function i mentioned up here
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why this history so short? i always work in the same map. Ah wait sometimes i refocus with "load current map" and it is del history, it is possible to fix somehow?
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Themix
is there any tune zone like "thick water" where deepfreezed tee in tune zone can be barely/hardly moved but smooth in any direction using hook from outside of tune zone? (edited)
That would be a good option, but the issue is that the weak can't get the strong out of the pit even with sv_no_weak_hook 1 (edited)
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triki
why this history so short? i always work in the same map. Ah wait sometimes i refocus with "load current map" and it is del history, it is possible to fix somehow?
No that's how it works
21:31
When you load a new map it clears the history
21:31
It's not a bug
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Yeah here is no reason to store history from some other map
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it the same map(
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