















./scripts/languages/update_all.py and it updated these files.



















.RTP file) from the dumps folder in your config directory. That should list all the loaded modules so we can see if any overlays or other 3rd party tools are involved.



















record_points table gets filled and used





SDL2 from SDL2-2.30.4-win32-x64 to DDNet-18.3-win64







SDL2.dll or without the controller for now



























































RenderFreezeBar() is being called?
RenderFreezeBar() is always called in CFreezeBars::OnRender() if the character is on the screen and has extended information availableRenderFreezeBar() we check if the character is currently frozen using m_FreezeEnd m_FreezeStart and the current tick
CFreezeBars is the one who's checking for conditions?
CComponents are. They get called by a series of hooks and they handle on their own whether they need to do something or not

src/game/client/component.h for all the hooks available to you within a component














[Graphics error] context and because of this python script was destroying the translations. For example https://github.com/ddnet/ddnet/commit/2498d392dbf1ef496e647f8bdbbb406e22f7fe62#diff-3edb39080aa69131efe333703ea6a07b9a8556c8e82674d24c276ee7e0599ffe Also I added a few translation which were removed by script.











debug session (For Debug Logs) ?

stdout_output_level 1 to print all dbg_msg() calls to the consoleconsole_output_level 1

cmake .. -DCMAKE_BUILD_TYPE=Debug if you are using visual studio there has to be some button somewhere that says Debug instead of Release
