./scripts/languages/update_all.py
and it updated these files.
.RTP
file) from the dumps
folder in your config directory. That should list all the loaded modules so we can see if any overlays or other 3rd party tools are involved.record_points
table gets filled and usedSDL2
from SDL2-2.30.4-win32-x64
to DDNet-18.3-win64
SDL2.dll
or without the controller for nowRenderFreezeBar()
is being called?RenderFreezeBar()
is always called in CFreezeBars::OnRender()
if the character is on the screen and has extended information availableRenderFreezeBar()
we check if the character is currently frozen using m_FreezeEnd
m_FreezeStart
and the current tickCFreezeBars
is the one who's checking for conditions?CComponent
s are. They get called by a series of hooks and they handle on their own whether they need to do something or notsrc/game/client/component.h
for all the hooks available to you within a component[Graphics error]
context and because of this python script was destroying the translations. For example https://github.com/ddnet/ddnet/commit/2498d392dbf1ef496e647f8bdbbb406e22f7fe62#diff-3edb39080aa69131efe333703ea6a07b9a8556c8e82674d24c276ee7e0599ffe Also I added a few translation which were removed by script.
debug session
(For Debug Logs) ?stdout_output_level 1
to print all dbg_msg()
calls to the consoleconsole_output_level 1
cmake .. -DCMAKE_BUILD_TYPE=Debug
if you are using visual studio there has to be some button somewhere that says Debug instead of Release