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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2024-06-19 00:00:00Z and 2024-06-20 00:00:00Z
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dyncam is absolutely for pussies
01:08
increasing your view distance is a completely unfair advantage
01:08
that some ddnet dev just decided is okay
ww 3
02:53
ask matricks why dyncam does exist
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It was how the camera worked to begin with afaik
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How is it unfair advantage if everyone has this option xD
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Gazebr
How is it unfair advantage if everyone has this option xD
Only ADHD can use it fr
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it makes me sick
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yeah dyncam is pretty silly
07:53
who really cars though
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Gazebr
How is it unfair advantage if everyone has this option xD
bad argument though
07:54
a lot of people find dyncam very unfun so it's not really fair to expect them to use it for a small advantage, it's a video game after all and video games are meant to be both fun and competitive
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yep, i play full dyn.. sure no dyn would be cooler, but without it you are not highly competitive. Also since dyn is kinda hard it is defs a skill to learn & master 😄
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louis
bad argument though
I agree that its a frustrating thing but unfair implies that not everyone can get it, honestly its just me being 🤓
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everyone can modify their client to get a bigger zoom 🤓
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banhammer 2
09:49
also idk if a hack has been made but i think you can make a sonar hack that displays tees when they make a sound even past zoom barrier since most fng servers still send sound data
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Cipy29
everyone can modify their client to get a bigger zoom 🤓
want me to touch you?
09:49
in game
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hi i have a question : can i transfer my points to another account?
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-XGolden
hi i have a question : can i transfer my points to another account?
catseyenebulous 2024-06-19 13:22:04Z
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it says questions should be asked here in this channel
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-XGolden
it says questions should be asked here in this channel
i think he answered you saying to request a rename in #✉-create-a-ticket
13:28
i just realised this game had its own independant client to play on and because i hate steam ill change to it, will i still be able to keep my data like settings and saved replays via file transfer?
13:29
also some auto replays are unplayable ingame and it seems its the ones that are too big (>1hour?), is there a way to still view them
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Jayinton
i just realised this game had its own independant client to play on and because i hate steam ill change to it, will i still be able to keep my data like settings and saved replays via file transfer?
yes you will keep your data because i changed from steam to client as well and all you need is the same username and the client identified my previous steam data somehow
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Jayinton
i just realised this game had its own independant client to play on and because i hate steam ill change to it, will i still be able to keep my data like settings and saved replays via file transfer?
Your settings are saved in a local folder, doesnt Matter If u Use Steam or Not. IT will use it.
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Jayinton
also some auto replays are unplayable ingame and it seems its the ones that are too big (>1hour?), is there a way to still view them
that's unexpected, should work even with big demo files
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/Wiki configdir
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meloƞ
/Wiki configdir
angy
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$wiki configdir
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No articles found.
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$configdir
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Jupstar ✪
$configdir

DDNet config directory:

On Windows: Old: %appdata%\Teeworlds New: %appdata%\DDNet On Linux: Old: ~/.teeworlds New: ~/.local/share/ddnet On macOS: Old: ~/Library/Application Support/Teeworlds New: ~/Library/Application Support/DDNet
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epyc
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Oh its Back !!!
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u gotta use $
13:33
/ commands are personal now
13:36
Iirc $ didnt Work anymore after botchange
13:36
So i thought they Changed it
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oh allright thanks alot for the help guys
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Jupstar ✪
that's unexpected, should work even with big demo files
its odd everything works perfecyly but the ones that i remember all took over an hour to beat for me, ingame the replay time shows 0 yet the files do exist and arent corrupt but its unplayabe
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Jayinton
its odd everything works perfecyly but the ones that i remember all took over an hour to beat for me, ingame the replay time shows 0 yet the files do exist and arent corrupt but its unplayabe
u can send them here then a dev can look at it. in the config dir there is a demo directory where u can find it
13:38
$configdir
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Jupstar ✪
$configdir

DDNet config directory:

On Windows: Old: %appdata%\Teeworlds New: %appdata%\DDNet On Linux: Old: ~/.teeworlds New: ~/.local/share/ddnet On macOS: Old: ~/Library/Application Support/Teeworlds New: ~/Library/Application Support/DDNet
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allready found them and as expected those that dont work are the biggest in size one moment ill turn on the pc to send them in a moment
13:45
hmm i just noticed all the bugged replays dont have my name and theyre name ends with tmp
13:45
does stand for temporary maybe they didn register fully
13:46
heres a few examples i copied
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Jayinton
hmm i just noticed all the bugged replays dont have my name and theyre name ends with tmp
yeah tmp files are created so that when they are renamed to a name with tmp, they are already written to disk, which prevents to write partial demo files, e.g. if your computer or client crashes
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oh allright then mb, thought they are corrupt, thanks for the help
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Jayinton
Click to see attachment 🖼️
oh ok
13:48
i thought u mean .tmp
13:48
but _tmp_ inside the name is something different xD
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no but they all have tmp in the name, while the ones that work fine on the otherhand all have theyre name end with jayinton
13:49
everything in the file is .demo
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mh ok
13:50
tbh i am currently not 100% sure why we write _tmp files. @Robyt3 what was the reason?
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Jupstar ✪
tbh i am currently not 100% sure why we write _tmp files. @Robyt3 what was the reason?
Those are from an old client version I think, currently client only writes replays/replay_tmp_{mapname}.demo files AFAICT. This is required for replays as the real replay will be cut from the tmp file, which should be deleted unless you close the client by crashing. I suppose we could record the replay tmp demo into memory instead if we wanted to avoid this file. For all other .tmp files it's because of Windows so we can replace files which are currently open.
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Robyt3
Those are from an old client version I think, currently client only writes replays/replay_tmp_{mapname}.demo files AFAICT. This is required for replays as the real replay will be cut from the tmp file, which should be deleted unless you close the client by crashing. I suppose we could record the replay tmp demo into memory instead if we wanted to avoid this file. For all other .tmp files it's because of Windows so we can replace files which are currently open.
@Jayinton so yeah probably old/invalid files, are you on latest ddnet?
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odd because all my replays are from when i used to play ~6 months ago
14:53
then i changed pc and two days ago got a fresh install i think i saw it got updated since the last time so yeah maybe it cant play those old replays
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The old tmp replay demos are technically invalid since they don't get closed properly, it gets detected as invalid in new client versions
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i still have my old game preserved from the steam commonApps file and i dont think this game requires steam drm to launch so i can maybe try checkout those replays with the old game and see if they work there
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You can download any version from https://ddnet.org/downloads/ (edited)
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but if u use a old game client make sure to backup your settings
14:56
just in case
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Robyt3
The old tmp replay demos are technically invalid since they don't get closed properly, it gets detected as invalid in new client versions
they do show up in the current versiob in-game with the file names but theyre duration shows 0 and if u remember correnctly the game says its corrupt when i tried playing them
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Jupstar ✪
but if u use a old game client make sure to backup your settings
i wont play on it ill just run it to see if the old replays work on it
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Jayinton
i wont play on it ill just run it to see if the old replays work on it
yep but sadly older clients will change the config anyways
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allright thanks alot for the help guys much appreciated :>
14:57
oh allright ill just zip my current stuff
14:57
thanks for the heads up
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Hello Fellas, I wanted to implement Rainbow on my Server.. Can anyone help?
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don't repost your question in multiple channels @Eptic535
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