#0 std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::equal_range (__k=@0x555555774510: 11, this=0x5555560636d8) at /usr/include/c++/10/bits/stl_function.h:385
__x = 0x841f0f2e66
__y = 0x555555641d05 <CGameControllerDDRace::InitTeleporter()+629>
__x = <optimized out>
__y = <optimized out>
__xu = <optimized out>
__yu = <optimized out>
#1 std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::erase (this=0x5555560636d8, __x=@0x555555774510: 11) at /usr/include/c++/10/bits/stl_tree.h:2540
__p = {first = Python Exception <class 'gdb.error'> value has been optimized out:
, second = Python Exception <class 'gdb.error'> value has been optimized out:
}
__old_size = <optimized out>
#2 0x00005555556bec9e in std::set<int, std::less<int>, std::allocator<int> >::erase (__x=@0x555555774510: 11, this=<optimized out>) at /usr/include/c++/10/bits/stl_set.h:685
No locals.
#3 CCharacterCore::SetHookedPlayer (HookedPlayer=<optimized out>, this=<optimized out>) at /home/teeworlds/git/F-DDrace/src/game/gamecore.cpp:658
Python Exception value has been optimized out
in your backtrace?CTRL + SHIFT + D
ingame and save a screenshot?
then we could tell for certain if it's related to graphics.
Did you try a fresh client already, with new settings? (edited)CTRL + SHIFT + D
ingame and save a screenshot?
then we could tell for certain if it's related to graphics.
Did you try a fresh client already, with new settings? (edited)CTRL + SHIFT + D
*CTRL + SHIFT + D
ingame and save a screenshot?
then we could tell for certain if it's related to graphics.
Did you try a fresh client already, with new settings? (edited)Ausnahme ausgelöst bei 0x00007FF6BBBA5AD8 in teeworlds_srv.exe: 0xE0736171: Zugriffsverletzung beim Lesen an Position 0x000002D016620000.
Der Thread 0x2f5c hat mit Code 0 (0x0) geendet.
add_path $DATADIR
add_path $DATADIR
add_path $CURRENTDIR
CTRL + SHIFT + D
in game and make a screenshotThe Rust 2024 Edition is currently slated for release in Rust 1.82.0. Rust 1.82.0 will be in beta for six weeks, after which it is released as stable on October 17th.