This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2024-06-18 00:00:00Z and 2024-06-19 00:00:00Z
If you plan to play this game for a long time then top 10k is free because there wont be any moments when you cant go over a certain place due to competition
If you plan to play this game for a long time then top 10k is free because there wont be any moments when you cant go over a certain place due to competition
Holy shit why do I have to do anything at home when I'm doing literally everything you require me to do offline
13:47
But no I have to go work until the late evening then get home at 11pm and do some shit because apparently I still have the fucking homework as the third year student
you can also go to your profile and go to a category like solo for example, click unfinished maps and sort by finishers, to see some likely easy maps for you to complete, as they are the most finished maps you dont have(edited)
13:49
this would be for ur profile and on solo, for example(edited)
Accurate would be when maps with more stars are harder than maps with less stars. This is of course subjective and thus very difficult to get right for everyone.
Sergonizer
So should the rating for 3h free map be easier than 15m hard map
The map gets pretty consistently more challenging as you get deeper into the map. It's very much a map that fits into the lower end of the 4star diff bracket.
Polector
The map gets pretty consistently more challenging as you get deeper into the map. It's very much a map that fits into the lower end of the 4star diff bracket.
The star rating should reflect how many people are capable of realistically finishing a map. Long maps should get higher ratings just for being longer. But when a map is both long and faily. The fact that you have to perform lots of tricks back to back without mistakes is simply harder than completing a few parts without mistakes.
Pretty sure that's just weak mapping. The mapper ran out space in that area and had you tp to a different area for the second half of the part. It's not meant to be a cp(edited)
Polector
Pretty sure that's just weak mapping. The mapper ran out space in that area and had you tp to a different area for the second half of the part. It's not meant to be a cp (edited)