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Between 2024-06-17 00:00:00Z and 2024-06-18 00:00:00Z
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Tsumugi
Click to see attachment 🖼️
Nowadays this would have been implemented as map config settings
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You could just leave them with the default texture since they are rare and once per map
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Tater
You could just leave them with the default texture since they are rare and once per map
Except atticus compilation greenthing where it's placed on the map's border so it gets repeated (edited)
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deen
Nowadays this would have been implemented as map config settings
this is what I thought, I thought maybe this is true and they are not needed at all
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chillerdragon BOT 2024-06-17 06:03:55Z
As long as they have an effect they should be visible imo
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chillerdragon
As long as they have an effect they should be visible imo
but it affects the whole map, anyway u should know about it even without a tile
06:58
🤨
07:03
and actually i didnt even know how they affect the map, until yesterday
07:03
so its actually useless
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chillerdragon BOT 2024-06-17 07:04:03Z
It’s usually placed near spawn when you join with entities on you instantly know what’s going on
07:04
It is a tile. It affects gameplay. It has a position. It should be visible.
07:04
But yes it is weird that the position is irrelevant
07:05
Well you have a different bias than me if you only figured it out yesterday. Come back in 6 years :p
07:08
twinbop
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So i binded something in console for q key and i dont know how to return spectator mode bind, how do i make it?
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Lucky
So i binded something in console for q key and i dont know how to return spectator mode bind, how do i make it?
bind q say /pause
16:59
how do i fix that my dummy keeps skipping hits
16:59
like
16:59
i can't pseudo like that
17:00
watching enigma and others they hit the same time frame
17:00
but holy
17:00
my dummy just keeps skipping the hits
17:01
it does turn to my side
17:01
but there's no hit coming from the dummy
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Sumere
how do i fix that my dummy keeps skipping hits
catseyenebulous 2024-06-17 17:02:37Z
I think you need faster music for it to work.
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haha!!!
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catseyenebulous 2024-06-17 17:03:16Z
No but you are hitting too fast.
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too fast hits
17:03
yup
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catseyenebulous 2024-06-17 17:03:35Z
There is a delay on the hammer.
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you can only fix yourself and work on hammer "cooldown"
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is there any command to delay your inputs
17:11
this is just getting more and more sad
17:11
i just can't fly up with that
17:11
i keep hitting "too early"
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its just getting used and training
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hi guys, i know that auto rule file is exist(name.rules), but i dont know commands what it do like pos or index, so can someone say me all this command and what its do pls? (edited)
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[MAPPING] How to set up your own rules for automapper [OUTDATED] (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
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How do i fix tee's behind tiles?
19:17
Also i would like to make a bomb mode, can anyone help me w that? (edited)
19:20
I fixed the tee problem,
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ZSMF
How do i fix tee's behind tiles?
move the game layer
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yes yess, i did it
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ok
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but how do i make a "bomb tag" mode?
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best is you ask in #developer for such specific questions
19:22
thanks mate
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