Between 2024-06-15 00:00:00Z and 2024-06-16 00:00:00Z
Jupstar ✪
if i can also spot the difference between 700 fps and 1000 fps is probably only possible if i play with both for a week or smth
but under 700 fps i see it directly
for you i can explain it a bit simpler:
imgine a framebuffer is about to be used by the graphics card to be send to the monitor.
if u have more frames, u more likely get a more fresh frame.
since frame times are not perfect u will always sometimes miss to hit the perfect timing for the buffer to be sent
11:56
so more frames generally make the timing less "random"
11:57
and the second important thing i wrote is, for a desktop GPU 500 FPS or 1000 FPS is almost the same power wise
11:57
so why should i not play with 1000 fps if it gives me a smoother image
11:58
ah and ofc assuming playing in entities which are light for the GPU to compute
The variation in average frametime between 740 and 660 fps on a 240Hz monitor would be tiiiiny. That's why I'm very skeptical that you can tell those apart
Well you know which is which. Your brain can kill you if you believe you are about to die
12:06
For a proper test there should be no indication of performance at all, you just get a monitor and keyboard/mouse. The case should be in another room where you can't even hear the fans
Learath2
Well you know which is which. Your brain can kill you if you believe you are about to die
Huh, that is really teetering on the absurd. You are insanely sensitive. Freesync/gsync introduces what, nanoseconds? Not like they work similar to vsync
Learath2
Huh, that is really teetering on the absurd. You are insanely sensitive. Freesync/gsync introduces what, nanoseconds? Not like they work similar to vsync
"VK_PRESENT_MODE_MAILBOX_KHR specifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for reuse by the application. One request is removed from the queue and processed during each vertical blanking period in which the queue is non-empty."
Also I seriously don't see how you can perceive freesync adding input lag. Maybe something is wrong with the implementation in your monitor/driver/gpu?
I would put stable network above all others. It gets exponentially worse as you get jitter and packet loss
Learath2
Also I seriously don't see how you can perceive freesync adding input lag. Maybe something is wrong with the implementation in your monitor/driver/gpu?
Even stuff like how much fan noise the system is making is not good. I can tell from the coil whine that I get in my headphones about how much my gpu is being utilized
At specific things. We are good at detecting change in the middle of our fov. But some trials showed frames shown for shorter than 13ms are very incompletely ingested by the brain
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