Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-06-15 00:00:00Z and 2024-06-16 00:00:00Z
When you /foe a certain name the user with the name is still able to request points of other players and it will show up in your chat
#8364 part from this issue
I'm not really sure if that is a good idea yet but maybe it would be a nice feature if you could enable a chat delay for new people joining only for your client. Would also be nice if people ping you when you have chat delay on that you only see the following:
!330537851-886409e7-dfac-488a-bdd0-530eb661aa97
You could press T to open chat and click on the icon to show/hide the message
#8364 part from t...
<ChillerDragon> @louis my client does not do physics its only network stuff for now no prediction or gui. But yea I was thinking of doing some AI stuff with it. I don't think the client needs physics for that anyways
01:20
<ChillerDragon> The client sends inputs and gets back state from the server. Seems like enough to train an AI on it.
Sure, but ideally I want it to be as close to an actual player as possible.
I think it would be interesting to be able to adjust for ping in the future
Infinity
Sure, but ideally I want it to be as close to an actual player as possible.
I think it would be interesting to be able to adjust for ping in the future
you are as close as possible with server side too since you manipulate with user input and can track it both as a server and as a client
i don't think it can help with ping adjustment also like what should it adjust :p
Fair enough, so far I haven't looked at the server side code a lot.
I guess the question remains the same then: Are there any python wrappers for the server? Or is there any advice you can give before I go down the rabbit hole myself?
<ChillerDragon> I am not sure if I would call that a wrapper. But yea as I said if you need a client fully written in python im currently in the progress of building that.
11:02
<ChillerDragon> But so far it is still missing some things
11:03
<ChillerDragon> Connecting already works but no snap support yet
ws-client
<ChillerDragon> I am not sure if I would call that a wrapper. But yea as I said if you need a client fully written in python im currently in the progress of building that.
<ChillerDragon> I am not sure if I would call that a wrapper. But yea as I said if you need a client fully written in python im currently in the progress of building that.
I wanted do as little as possible with cpp, because I want to focus on the RL side of things and not spend ages fighting build systems.
It's just a side project meant to be fun and doing everything in cpp sounds more like work than fun
Infinity
I wanted do as little as possible with cpp, because I want to focus on the RL side of things and not spend ages fighting build systems.
It's just a side project meant to be fun and doing everything in cpp sounds more like work than fun