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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-06-11 00:00:00Z and 2024-06-12 00:00:00Z
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add in a team grenade vs team laser mode
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Wouldn't laser be way better?
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laser players don't have movement
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ig they could just camp easily
01:19
maybe laser bounce only xd
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chillerdragon BOT 2024-06-11 01:20:04Z
Im on it in ddnet-insta but sadly with not much support from Heinrich :p I would love to stay 0 commits behind ddnet but #7777 is stale
Replying to @Learath2 Someone should rewrite the zcatch mod, it's ancient and it needs like an…
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How much do we want to support moddability in the DDNet codebase? Note that this doesn't talk about the network protocol but about the actual code.
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Honestly we should just rewrite a lot there, make a ddnet-skeleton that is easier to mod, on which we can implement ddnet
09:23
If I win the lottery I'll just work full time on ddnet
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Learath2
If I win the lottery I'll just work full time on ddnet
So no rewrite 😦 I still pray for the lottery win, but its currently unlikely if you dont play in lottery
troll 1
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start playing roulette instead
09:27
tbh in most games there are separate launchers for big mods
09:28
im surprised someone hasn't made a mod launcher for tw like there is for minecraft,etc.
09:28
i guess there just isn't enough demand
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Feel free to donate so I can get lottery tickets 👍
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louis
im surprised someone hasn't made a mod launcher for tw like there is for minecraft,etc.
There aren't many client side "mod"s to launch
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louis
im surprised someone hasn't made a mod launcher for tw like there is for minecraft,etc.
lua scripting was a thing before people put all affort tino making bots instead of client side modifications
09:38
into*
09:41
but i guess you don't see any mods adding new weapons or blocks sadly
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Learath2
Honestly we should just rewrite a lot there, make a ddnet-skeleton that is easier to mod, on which we can implement ddnet
That's what I was planning to do aswell, but the other way around. A skeleton based on/around ddnet so new mods can be created very easily
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louis
but i guess you don't see any mods adding new weapons or blocks sadly
F-DDrace has a set of custom weapons and any idea can be implemented quickly
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?????????
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any networking pros here? I've another question. is it possible to predict a deterministic event sent from server to the exact millisecond on client side, or is the best way to just to predict it <x> ms ahead where x is a weighted average of the last few pings?
11:52
I assume it should be possible by synchronizing clock off first ping and then just sending the server clock during each event-to-be-predicted, but is it necessarily worth it over just using the average ping?
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what are you trying to do
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i'm implementing client side predictions for a PvE game, for example there is an enemy that shoots a bullet at the nearest player and I want the client to predict enemies events <ping> ms in advance so what the client-side state sees will line up with the server-side state
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louis
but i guess you don't see any mods adding new weapons or blocks sadly
nodes/ninslash troll
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🔥kaneki🔥 2024-06-11 12:12:02Z
can I ask this question? why was my nickname ponobloxxx, I have 21 hours in the game, but I was banned for no reason
12:12
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🔥kaneki🔥
can I ask this question? why was my nickname ponobloxxx, I have 21 hours in the game, but I was banned for no reason
#✉-create-a-ticket
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🔥kaneki🔥 2024-06-11 12:12:59Z
thanks
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I recently let my brother play this amazing game. But when I got home my account had been banned until February 21st. My brother said he didn't know why this happened. Until I found out he started blocking people on multeasymap. I'm sorry for what happened, but please release my account again. I really like this game, and I didn't want to be without playing it for so long. I promise this will never happen again
gigachad 7
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louis
start playing roulette instead
russian roulette
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🔥kaneki🔥
can I ask this question? why was my nickname ponobloxxx, I have 21 hours in the game, but I was banned for no reason
The server is suggesting you to learn the Go programming language: https://go.dev/play/
troll 6
12:29
good luck
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GitHub
Click to see attachment 🖼️
13:19
agreed tho
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When I first got my domain I used to pay 14$ for it, now it's 24$...
14:33
Actually 10$
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I transferred my domain to porkbun, namecheap is far too expensive now, for literally no reason
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namecheap expensive
troll 1
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name"cheap"
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My server needs lots of updates but I'm terrified of updating it because it has very janky full disk encryption
18:02
Every time I reboot it I'm terrified it won't come back up properly then I need to mess around with things
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how can i play with my friend
18:08
hey
18:08
p;ease
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paying less than 5€ for german .de domain
18:10
paying 40€ for zcat.ch
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does porkbun have a dyndns api?
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Fix button logic being stuck when holding mouse button on UI elements with button logic in the menus/editor, switching between menus and editor with Ctrl+Shift+E, then using a UI element with button logic in the editor/menus and switching back. Fix value selector text mode of color picker popups being deactivated when switching between menus and editor while the color picker popup is open in both. Only update progress spinners once per frame in CUi::Update to ensure consistent rotatio...
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jxsl13
does porkbun have a dyndns api?
They have an api, idk if there is a client for it or if any common clients support it
👀 1
21:17
I've been hosting my own nameserver since forever so it's not something I look at
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We assume that char is signed in various places in the code. In particular, the Str.StrToInts test will fail when char is not signed and names containing special characters will be displayed incorrectly on servers. Therefore, the compiler flag -fsigned-char is set unconditionally instead of only for ARM and ARM64, as we expect char to be signed on all architectures. A static assertion is added to ensure at compile time that char is signed independently from the flag ...
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71b3c8a Force default char to be signed on all architectures - Robyt3 eab49ab Merge pull request #8483 from Robyt3/Building-Force-Signed-Char - heinrich5991
Exported 62 message(s)