



CNetMsg_Sv_ReadyToEnter on design change, which triggered the function resetting that variable :D
f8ca18d Forgot to readd Paralix (back since December 2023) - def-














curl ipv4.icanhazip.com





CNetMsg_Sv_ReadyToEnter on design change, which triggered the function resetting that variable :D NETMSG_ENTERGAME if you haven't fixed that already server-side. Once I fixed #4274 and the related issues on the client-side, the client will ignore those message or disconnect if it gets connecting messages in the wrong order.


sv_register 1, otherwise the server won't register with the masterservers, but it should work on public IP without this

sv_register 1, otherwise the server won't register with the masterservers, but it should work on public IP without this 

sv_register 1, otherwise the server won't register with the masterservers, but it should work on public IP without this 



GAMEINFOFLAG_TIMESCORE set in the CNetObj_GameInfoEx object. If the flag is not set, points score is used instead.
Backwards compatibility for old demos, that were recorded without this net object and flag, is removed. For old demos, points score is always assumed now.
Closes #6700.











































































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run_tests verbose is available in https://koji.fedoraproject.org/koji/taskinfo?taskID=117952804. Here is the full build.log
...
https://twitch.tv/milkeeycat












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cd ddnet/build and then ./DDNet-Server


autoexec_server.cfg?



/ddnet/build/data/maps/ddnet-maps rn move the files one directory up

/ddnet/build/data/maps/ddnet-maps rn move the files one directory up 
*) (edited)





















