TsFreddie
@Meeu I somehow stay up all night trying to benchmark Godot 4's C# Garbage Collector. Using the same script that generates tons of garbage (32767 class allocations) per frame, Unity Profiler clearly reports 8ms+ GC.Collect time even with incremental GC. Godot profiler shows no frame time jumps ever, I thought it just didn't count the GC time. Counted frame time myself, didn't show any difference. Then I realize Godot 4 moved from Mono to CoreCLR and apparently it is just plain better and I feel like I've wasted so much time trying to find that one frame time spike in Godot. (edited)