


































































not that I've made a lot of teeworlds related stuff tho







my teeworlds related ideas are usually quite difficult to do

my teeworlds related ideas are usually quite difficult to do 







but it is hard to find something that can be made in two days while feel like worth doing

probably also why I want to quit my job so bad, so I feel like I have more time














nah



learning rust doesn't benefit me in the slightest rn

learning rust doesn't benefit me in the slightest rn 





but not like contract works

was selling unity plugins, but those stopped generating purchases recently

i think i would lean towards video games more





































i've never looked for any job

















it is also not that good that I have to teach like 3 interns in the one and half years i've been here









but i also don't feel like just abandoning teams












managers are asking me whether i want to suggest a product line for myself to manage and/or asking for a raise







the update isn't code heavy tho, which is kinda good



bad planning














also URP's shader variant is quite a mess


I made a stylized single shader for everything so it would be eaiser to optimize but that also requires the level designer to be extra careful about their material

me wanting to go indie is probably just me thinking i can do everyone's job better than they are doing.























the designer thinks he designed the gameplay too. but I pitched the idea. he only wrote like 10 lines about what roles does what, every single player interaction and ruleset cases are documented by me and passed to other programmers.


















i should stop looking at the store page too, it just made me so infuriated







