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DDraceNetwork
DDraceNetwork / off-topic
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Between 2024-05-01 00:00:00Z and 2024-05-02 00:00:00Z
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@gizem whats ur name
10:49
or send friend request here
10:50
forgot that i cant add with only name
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Clash Royale'de arkadaş olarak eklemek için bu bağlantıya tıkla! https://link.clashroyale.com/invite/friend/tr?tag=VPL2C2LVJ&token=pcyp9jka&platform=iOS
Bağlantıyı Clash Royale'da aç veya oyunu indir.
10:51
Clash royale fe arkadaş olarak ekle!
10:52
8000 trophy
10:52
Fuck it
10:52
wll be ez pz
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i don’t play with hackers anymore
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next deck
10:55
?
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My guild leader is angry at me
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lavaloon now
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Bcs i were playing clash royale while they were dying to mobs
10:56
(Albion online)
10:56
(I’m healer)
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gizem
Bcs i were playing clash royale while they were dying to mobs
nadir mistte efsanevi chets bulmuştum arkadasa yayın acıyım derken oyunu kapattım amk
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Baran Nashor
nadir mistte efsanevi chets bulmuştum arkadasa yayın acıyım derken oyunu kapattım amk
AKDLASKDLAKDLSAK
11:05
eu basladın mı
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evet
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@meloƞ could you tell pls how offended were you by my insulting comment https://github.com/ddnet/ddnet/pull/8195#issuecomment-2043044379 in scale from 1 to 10?
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? i f3'd
12:45
i get 80 fps
12:45
pretty cool
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pilonpl
wow
is this vanilla minecraft
12:51
?
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its most definitely a texture pack + shader
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pilonpl
wow
Is this Minetest?
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heinrich5991
is this vanilla minecraft
no that's vintage story can't u see
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Mugi-chan✰
no that's vintage story can't u see
Nah, that's Minetest!!
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heinrich5991
is this vanilla minecraft
shaders + resource pack
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pilonpl
shaders + resource pack
link? 🙂
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pilonpl
shaders + resource pack
+ iris to use shaders + fabric to use iris aswell i assume
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have u guys seen distant horizon mod?
15:47
It's not available for 1.20.5 tho
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ive used it, cool mod but sometimes a pain to reload chunks after using world edit or something similar
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heinrich5991
link? 🙂
BSL shaders (https://modrinth.com/shader/bsl-shaders/) ultra preset Resource pack https://modrinth.com/resourcepack/rotrblocks It technically should have pbr and stuff but idk
Shaderpack for Minecraft: Java Edition. It's bright, colorful, and distinct.
A pbr/pom resource pack that won't take away your vanilla style, but will make it so much better!
15:55
BSL + Bare Bones looks really cool
15:55
Almost like the trailers
15:58
Fast nvidia only rendering engine for sodium
15:59
I hope this mod is gonna have amd support
15:59
The performance boost is huge
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wtf to add somone on discord now U need to pass a captcha?!
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pilonpl
I hope this mod is gonna have amd support
well now im confused, sodium worked perfectly fine with my AMD card - wasnt it supposed to be? :D
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I am talking about nvidium
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but.. but.. its in the name that it wont support AMD gpu's, :D
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It could
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is it really that much faster compared to just sodium on amd ?
16:16
well ddnet could run on a pregnancy test, doesnt mean it should!
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It works on top of sodium so i guess it does make a difference
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"opengl extensions to increase fps by a significant amount" - i see- not even vulkan, shitmodder
16:18
(im joking im joking im joking oh god im joking)
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Vulkan could give a big boost too i guess
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Vulkan renderer mod for Minecraft. 173.0K Downloads | Mods
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Sodium is better for now
16:19
I guess I can't complain about performance
16:20
I get like 800 fps
16:20
Lol
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the only problem as far as i can see is that vulkanmod has no support for shader's and will break
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pilonpl
I get like 800 fps
thats decent :D
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I mean idk
16:21
It's at 800 for 1 second
16:21
And for another 500
16:21
I use vsync anyways
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meloƞ
the only problem as far as i can see is that vulkanmod has no support for shader's and will break
Here's a list of incompatible mods that we know for now: [Updated on 14.01.24] Help us, by testing the mods in the "Need Verification" list on your system, or by testing other mods. M...
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Why can't mojang add vulkan support
16:26
They should fix their game
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thinking about making a game during holiday
16:31
got no motivation lmao
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ddnet 2.0 in unity
16:31
letsgo
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Ddnet 3d would be cool
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why not unity in ddnet 2.0
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i probably won't use unity for personal project tho
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Is ddnet turing complete?
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ddnet is not even a sandbox
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Maybe switches could be used to make logic gates
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map editors maybe
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pilonpl
Maybe switches could be used to make logic gates
already ahead of you on that
16:35
but if you can write binary using switches and teleports isnt anything possible ?
16:36
sure it wont be graphically pleasing but itll still do stuff
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There is a limited number of switches tho
16:37
And tps
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honestly i would like to make something that isn't teeworlds related for once
16:38
nope not that I've made a lot of teeworlds related stuff tho
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pilonpl
There is a limited number of switches tho
255, but in my project i used ~50 for just displays
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TsFreddie
honestly i would like to make something that isn't teeworlds related for once
what's stopping you from doing so?
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MilkeeyCat
what's stopping you from doing so?
nothing
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and my gates werent that good
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TsFreddie
nothing
then do it gigachad
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catxplosion my teeworlds related ideas are usually quite difficult to do
16:43
cuz i don't want to make teeworlds related garbage
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TsFreddie
catxplosion my teeworlds related ideas are usually quite difficult to do
for example? 0_o
16:43
asking for a friend
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was thinking about a tee fighting game. but i got no idea how to design moves plus the networking is probably too much work to do for a few day project
16:44
catxplosion
16:44
probably would be a platform fighter with hooks
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my personal projects usually die in phase of making design for all dat shit
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mine too
16:45
anything require more than 3 days to make would be dead
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gotta make more cli stuff
16:45
it doesnt require much of design
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every time i finally decide to do something, either work eats me for a month or I'm just bored after two days
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understandable xd
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catxplosion but it is hard to find something that can be made in two days while feel like worth doing
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why does it have to be only 2 days?
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cuz weekend is usually two days and I lost focus after two
16:47
if a thing isn't finished in two days, i'll probably never pick it back up
16:48
catxplosion probably also why I want to quit my job so bad, so I feel like I have more time
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i like looking at my code and thinking what a crazy person made this code
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TsFreddie
honestly i would like to make something that isn't teeworlds related for once
didnt you make some dota customs
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Anime.pdf
didnt you make some dota customs
I did
16:48
why
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and they werent teeworlds related
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I made a lot of non teeworlds stuff
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i just think I don't feel like thinking about making teeworlds stuff rn
16:49
HUH
16:49
cuz it'll be garbage
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You could add lua to ddnet
16:51
Thats a feature i want
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there is ATH
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HUH nah
16:51
I did want to make server-side tasing tools tho
16:51
but again, probably not gonna touch teeworlds related stuff
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and i think i even saw someone add python interpreter to ddnet (edited)
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TsFreddie
but again, probably not gonna touch teeworlds related stuff
Maybe learn Something you wanna know more about
16:52
Personally i read into a Lot of networking currently because @ReiTW got me hooked on that
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catxplosion learning rust doesn't benefit me in the slightest rn
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TsFreddie
catxplosion learning rust doesn't benefit me in the slightest rn
? You could benefit me tho YEP
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learn carbon
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maybe i should learn rust to finish my wasm-game-console idea
16:53
cuz that does require rust
16:54
but I kinda want a side hustle that can generate a bit more income tho
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TsFreddie
but I kinda want a side hustle that can generate a bit more income tho
web dev ?
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HUH but not like contract works
16:55
cuz it is just more stressful here
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catxplosion was selling unity plugins, but those stopped generating purchases recently
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a friend of mine makes a decent amount of money by writing monitoring software for Home automation devices
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catxplosion i think i would lean towards video games more
16:56
it's just more familiar
16:56
but also hard
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i dont think there really is a good "side hussle" on the video game side is there?
16:56
apart from engines or libs
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not really
16:57
ilot_tired
16:58
well maybe just fun stuff with a donation link attached
16:58
something that like
16:58
cuz i don't think i'm fully qualified for web dev
17:00
i also hate that most of my video game ideas are multiplayer games. maybe cuz I've been working on multiplayer games for two years three years (edited)
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COUGH COUGH IF ONLY THERE WAS A GAME GENRE... that's different from what U usually, do and a nice side hustle COUGH COUGH
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TsFreddie
i probably won't use unity for personal project tho
what do u use now? godot?
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oh nice, how is it compared to unity?
17:25
Unity URP is pretty good for experimenting with graphics
17:25
Godot shader can only work around the renderer they provides
17:26
that's about the only difference I've encountered so far
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what about GDscript vs C# ThinkEyes
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also gdscript is a lot slower, but i would just write C++ for performance critical parts for both anyway
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I think Godot supports C# too yeah?
17:26
godot C# doesn't export to mobile
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at least in godot4
17:27
they added mobile C# support recently as a experimental
17:27
you can use both tho
17:29
like if I want to make RTS or anything that has tons of units i would still use Unity with their job system or ECS.
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godot doesn't have ECS?
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godot has multi-threading and maybe you can write your own ECS system and just use godot for rendering, but at that point just use bevy or do your own engine i guess
17:32
I'm trying to move away from Unity, but I'm just so used to it
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i still use unity at work
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are u a gameplay engineer?
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i also use unreal sometimes if we are porting games
17:33
i'm just a programmer i wouldn't say i'm specifically doing gameplay
17:34
i'm more like a tech lead at work since we only have three programmers, and I have to instruct the other two.
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oh ic, I was only asking since I was more of a tools engineer, so I'm pretty used to Unity's editor stuff
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oh i see
17:34
then i'm probably both
17:34
oof
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that's why it's a bit hard to move to another engine, and there's not really a high demand for Unity tools engineer rn
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a dedicated toolchain engineer is not really a concept i've worked with, probably i've only worked in very very small sized teams
17:36
godot really isn't built for tools
17:36
neither is unreal really
17:36
i think editor extensibility is like a unity specific thing.
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well I worked for Unity directly, so not like I can choose to be a gameplay engineer or something else XD
17:36
right
17:37
i think you've said that before and i forgot
17:37
catxplosion
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yep that's oki, it was a while ago
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although i think anyone can do gameplay tho
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I do have some projects experience, but not anything professional
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neither do the 1000s of indie devs (edited)
17:38
kek
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true XD but well that made it hard for me to apply to game studios + some visa stuff
17:39
that's also true
17:39
i'm basically on the edge of quitting my job
17:41
I'm working as a game web dev now lmao, but we have a custom engine
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catxplosion i've never looked for any job
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oh oof good luck in your job search!
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just got pulled into two
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you're in china right? idk how's the game industry there
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it really depends
17:42
i think the big ones are doing ok
17:42
but you don't get to do your thing if you join now
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do u guys have big layoffs?
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probably not
17:42
not like google and unity size layoffs
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ah ic that's nice
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also chinese companies are usually smaller in size
17:44
also the company have to be profitable from the start, cuz the investment here usually ask for very short turnarounds maybe.
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hmm interesting
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it is rare for a local company have to layoff a certain amount of people to downscale cuz i don't think we overscale in general
17:45
the ones that do overscale usually just dies
17:45
justatest
17:45
I think US companies overscaled so hard during the pandemic (edited)
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our company got head limited by the shareholder tho
17:46
but we are not laying off
17:46
i think chinese companies do business a lot safer probably
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mmhmm seems like it
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we got high turnover in interns cuz those doesn't count into heads
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unity had 3k-ish people when I joined, I left at about 5k xd
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catxplosion it is also not that good that I have to teach like 3 interns in the one and half years i've been here
17:48
while chruching out products
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our game is releasing today
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I was the last intern for my team before I joined fulltime Kek
17:48
oh nice! congrats!
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i got 0 confidence it'll run properly but the deadline is so fixed i couldn't do anything about it lmao
17:49
catxplosion
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lmao that's just most game dev studios
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also the chinese VR user base is so small i don't even know how they are planning to get the cost back
17:50
it's been almost a year chruching this one out
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so you're gonna leave after release?
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i want to
17:51
catxplosion but i also don't feel like just abandoning teams
17:52
even though nothing stops me from just quitting but as a tech lead it is also hard to just leaving a team with two of my "students" here but i also can't just tell them to get another job cuz it's probably harder lol
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lol they can't stay if u leave?
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they can but they probably wouldn't want to if i'm gone
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u can't take them to wherever you're going?
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i'd probably go indie and just use my savings to survive so it wouldn't make sense to hire two programmers.
17:55
wowow good luck
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even if i managed to get a job
17:55
it would still be hard to hire those two cuz they are still very new.
17:55
justatest
17:56
I basically made the game by myself while tutoring two interns at the same time
17:57
well they will most likely stay at your current company then
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probably
17:57
catxplosion
17:57
i guess it is impossible to have the best outcome for everyone
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catxplosion managers are asking me whether i want to suggest a product line for myself to manage and/or asking for a raise
17:59
so i'm still debating myself whether it is a good idea to stay
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ohh that's cool
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but i've been overworking too much for the last two months and it doesn't seem to moving to a better place cuz the head limit and low financial outcome of the team.
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can you take a long time off?
18:01
seems deserved after a big release
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nah, they are planning a update on june already
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i do plan to take a 5 day break during may tho but that's about it
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better than nothing
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catxplosion the update isn't code heavy tho, which is kinda good
18:03
but the code base is so bad rn it would be hard to keep it like this for the next update
18:03
also the artist and designers still didn't fully understand the engine so I have to be there to correct any mistake they make
18:03
justatest
18:04
sounds like a whole mess ngl
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catxplosion bad planning
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it do be like that sometimes
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i still think a unity team is better off with everyone knowing unity
18:05
and some coding at least
18:05
catxplosion
18:05
well actually
18:06
the main problem is that we are targeting 4 year old mobile chips and 72fps
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TsFreddie
and some coding at least
I don't think u need to do that if you're an artist/level designer xd
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there is no way to run the default workflow properly if the designer and artists just do it how they think it should
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just gotta be familiar with the UI & workflow
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TsFreddie
there is no way to run the default workflow properly if the designer and artists just do it how they think it should
ah
18:08
if we are targeting PC games, they can do whatever and we can optimize after. but mobile VR headset is just too weak. we can't even playtest the thing if it runs at 40fps.
18:08
HammyShock
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HUH also URP's shader variant is quite a mess
18:10
maybe i just don't understand it. but level designer mixing assets from different sources creates so many variants and the SRP batcher just dies
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idk I haven't worked with URP nyaShrug
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catxplosion I made a stylized single shader for everything so it would be eaiser to optimize but that also requires the level designer to be extra careful about their material
18:12
but our level designer (a single one) is just too bad at catching details it is impossible for him to stick to the rulebook we wrote
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catxplosion me wanting to go indie is probably just me thinking i can do everyone's job better than they are doing.
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yeah makes sense
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other than modeling and drawing concepts i guess
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if you have enough savings, go for it
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scratch that, other than drawing period.
18:14
i forgot i basically learned modeling fixing artists bad normal and UVs
18:14
catxplosion
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blender is cool
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blender is the best
18:15
I'm just shit at using it KEKW
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funny thing, our designer doesn't even know how to take good looking screenshots
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blender is making juices (don't try this at home) (edited)
18:16
check out these portraits he took on the left
18:16
justatest
18:17
the bear looks scary
18:17
the left one
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we are selling these as in game items
18:18
how are you gonna sell them if you let players looking under their chins
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right one is the fixed version?
18:18
ye. i retook all of them
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better lighting too
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lower fov + futher distance makes face features flatter. so it doesn't look like you are looking right at their noses too
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XD if you're staying, ask for a raise since you're doing the designer's job
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bruh i was designing UI elements for two days cuz the artists doesn't really do UI
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I really hope they don't deport me for this one. I made curry risotto 😄
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like i said. i basically made the game myself lmao
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what's the game you are talking about?
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owo the designer thinks he designed the gameplay too. but I pitched the idea. he only wrote like 10 lines about what roles does what, every single player interaction and ruleset cases are documented by me and passed to other programmers.
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yeah I'd just leave after the release
18:26
you're doing everything, I hope you get paid really well, otherwise I don't see any point in staying
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I actually don't know where our game is published lmao.
18:26
i don't have the app for that headset
18:27
what headset? like Meta Quest or something?
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they doesn't seem to have a web version of their store
18:27
PICO
18:27
chinese ones
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oh yeah never heard of it xd
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the hardware is pretty good
18:27
a lot more comfortable than quest really
18:28
but the software is underbaked. less install base globally
18:29
they also just moved almost their entire development team to other departments
18:29
justatest
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it's only available in Europe and East Asia apparently
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Meeu
it's only available in Europe and East Asia apparently
it is basically made by tiktok
18:30
so probably not gonna touch US any time soon
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TsFreddie
Click to see attachment 🖼️
it looks so bad oof
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yup bytedance
18:31
yeah those screenshots aren't super appealing ngl xd
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honestly i can took better screenshots, even if the map is not that good
18:32
i made the shader, but i got no control over the assets
18:32
catxplosion
18:33
I also got no control over how they take these protraits
18:33
bruh
18:33
why did they put the camera so close to the character
18:33
they looks like neanderthals
18:33
catxplosion
18:34
I'd love to talk more, but I gotta sleep since it's 1:30am now :p
18:34
gn o/
18:35
catxplosion i should stop looking at the store page too, it just made me so infuriated
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guys did the discord smoothness test pass?
🇳 1
🇴 1
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Mugi-chan✰
guys did the discord smoothness test pass?
That's why you should Join us now and share the software You'll be free
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EGYT
That's why you should Join us now and share the software You'll be free
huh
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@Meeu I somehow stay up all night trying to benchmark Godot 4's C# Garbage Collector. Using the same script that generates tons of garbage (32767 class allocations) per frame, Unity Profiler clearly reports 8ms+ GC.Collect time even with incremental GC. Godot profiler shows no frame time jumps ever, I thought it just didn't count the GC time. Counted frame time myself, didn't show any difference. Then I realize Godot 4 moved from Mono to CoreCLR and apparently it is just plain better and I feel like I've wasted so much time trying to find that one frame time spike in Godot. (edited)
21:49
catxplosion
21:49
I'm getting some sleep oof
21:49
gn
21:49
(it's 6am in the morning)
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TsFreddie
(it's 6am in the morning)
No it"s not!
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yes, it is 7am indeed now
Exported 384 message(s)