curl https://ger10.ddnet.org/
storage.cpp
You can use it to find the local data and config directory of ddnet/teeworlds. It also provides methods (for now only open_file
) to access these directories, with logic to first scan the config directory and then afterwards the data directorystorage.cpp
You can use it to find the local data and config directory of ddnet/teeworlds. It also provides methods (for now only open_file
) to access these directories, with logic to first scan the config directory and then afterwards the data directory storage.cpp
You can use it to find the local data and config directory of ddnet/teeworlds. It also provides methods (for now only open_file
) to access these directories, with logic to first scan the config directory and then afterwards the data directory pub fn interpolate<T>(frac: f32, curve: CurveKind<T>) -> f32 {
use CurveKind::*;
match curve {
Step => 0.,
Linear => frac,
Slow => frac.powi(3),
Fast => 1. - (1. - frac).powi(3),
// TODO: Implement Bezier curves
Smooth | Bezier(_) => 3. * frac.powi(2) - 2. * frac.powi(3),
Unknown(_) => 0.5,
}
}
storage.cpp
You can use it to find the local data and config directory of ddnet/teeworlds. It also provides methods (for now only open_file
) to access these directories, with logic to first scan the config directory and then afterwards the data directory Smooth
curve type, judging from your drawingstorage.cpp
You can use it to find the local data and config directory of ddnet/teeworlds. It also provides methods (for now only open_file
) to access these directories, with logic to first scan the config directory and then afterwards the data directory pub fn interpolate<T>(frac: f32, curve: CurveKind<T>) -> f32 {
use CurveKind::*;
match curve {
Step => 0.,
Linear => frac,
Slow => frac.powi(3),
Fast => 1. - (1. - frac).powi(3),
// TODO: Implement Bezier curves
Smooth | Bezier(_) => 3. * frac.powi(2) - 2. * frac.powi(3),
Unknown(_) => 0.5,
}
}
3 * frac^2 - 2 * frac^3
3 * frac^2 - 2 * frac^3
Tool and libraries
Extra tools in C++ by DDNet
libtw2 a lot of DDNet related libraries in Rust by heinrich5991
twmap DDNet map library in Rust by Patiga
twmap Python library
twmap Blender plugin
Image to Map tool
teehistorian: Teehistorian parser in Rust by Zwelf
twgame: Teehistorian replayer in Rust by Zwelf
teemasterparser by Ryozuki
teestatus: Server info requestor in Rust by Ryozuki
teeint: A teeworlds variable integer packer/unpacker in Rust by Ryozuki.
teeworlds: Javascript headless net-client on npm.js (Gitlab) by Swarfey
TeeSharp: C# Teeworlds implementation by Matodor
Teeworlds Client Ruby 0.7 Teeworlds implementation by ChillerDragon
ddnet-skeleton readme: This repository aims to be the skeleton for creating modifications on top of the latest DDNet version. It currently modify the DDNet code so it can support teams, damage, ammo and pickup respawn features.
DDNet friends Panel Gnome extension showing online DDNet friends by hus3h
3 * frac^2 - 2 * frac^3
m_Snap.m_pLocalCharacter
is null after 112+ connected tee and it's cuz of opening scoreboard, You don't have this problem on yours right ?m_Snap.m_pLocalCharacter
is null after 112+ connected tee and it's cuz of opening scoreboard, You don't have this problem on yours right ? m_Snap.m_pLocalCharacter
is null after 112+ connected tee and it's cuz of opening scoreboard, You don't have this problem on yours right ? src/game/server/accounting