Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-04-23 00:00:00Z and 2024-04-24 00:00:00Z
02:10
2eb4a50 Add check for correct finish time in integration_test.sh - Zwelf 51a624d Use array index 0 explicitly instead of using array as pointer - Robyt3 9e5369b Mark dummy connecting functions as const - Robyt3 87f9ccd Improve readability by renaming variable and changing condition - Robyt3 b264570 Ignore all packets from other servers instead of only snapshots - Robyt3 9ffa9d8 Do not unpack map data packet if no map download is progress - Robyt3 c7403ef Check CNetClient::State instead of SecurityTokenUnknown - Robyt3 efdd556 Avoid using cl_dummy for demo playback - Robyt3 5958e9e Reset last dummy state when disconnecting - Robyt3 d13e031 Merge pull request #8231 from Zwelf/pr-map-coverage-check-time - def- 1b192be Merge pull request #8248 from Robyt3/Client-Connecting-Various-Fixes - def-
02:13
22cb888 Update Turkish translations for 18.2 (by Gokturk) - GokturkTalha 219fa7b Merge pull request #8250 from GokturkTalha/master - def-
Avatar
Fixes: #8247

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet...
Avatar
38cae7e Use NUM_SKINPARTS instead of magic number - ChillerDragon 1a397ad Merge pull request #8252 from ChillerDragon/pr_num_skinparts - def-
Avatar
"Kill" is translated as "intihar et" by the other translators. "İntihar et" means "suicide". 1. Not using the word "intihar et" because of its meaning is more accurate. 2. In game, "intihar et" causes the font getting smaller and it does not fit in the box. (https://prnt.sc/4hxQlZdoN1MS) Using "öl" would be better instead of "intihar et" because it fits in the box better and it keeps the original meaning more. --- The word "Name" is translated as "Takma ad", which means nickname....
Avatar
update for #7937 and fix for issue #8191

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](...
Avatar
ah nice http code explaination https://http.dog/ https://http.cat/
Avatar
http.cat error 405 is wild
12:19
too bad the cat's ones are mostly memes and not natural photos
Avatar
and im sad you still see dogs and cats on 404 - should just be a blank picture imo
12:21
but cool nontheless :D
Avatar
23f55e4 Update Turkish translations for 18.2 (by Gokturk) - GokturkTalha c4b00a3 Merge pull request #8253 from GokturkTalha/patch-1 - def-
Avatar
What parameters does ddnet.org/players/ have other than json2
Avatar
Translation process is not ended yet. Not translated areas are filled with Turkish translation for now, Azerbaijanese and Turkish are 75-80% similar and they have a lot of words in common. People from Azerbaijan can understand Turkish I'll continue it when I have time.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base...
14:07

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
Avatar
Avatar
ByFox
What parameters does ddnet.org/players/ have other than json2
The magic scripts that make DDNet run. Contribute to ddnet/ddnet-scripts development by creating an account on GitHub.
Avatar
dded0a6 Add Azerbaijanese translation (by Gokturk) - GokturkTalha a899b7f Add new file to CMakeLists.txt - def- b1aa6e2 Merge pull request #8255 from GokturkTalha/patch-2 - def-
Avatar
blake3 is really blazingly fast epyc
15:45
Avatar
55ef2d5 Add Azerbaijanese translation - GokturkTalha 72112fb fix style - def- 54798f4 Merge pull request #8256 from GokturkTalha/patch-3 - def-
17:21
6cffcd0 Remove unused gcov flags - def- 57d4715 Merge pull request #8251 from def-/pr-gcov - Robyt3
Avatar
Avatar
Jupstar ✪
Click to see attachment 🖼️
how come i haven't heard of this
Avatar
90% translated

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddn...
Avatar
Avatar
Ewan
how come i haven't heard of this
u have to subscribe to ryo's newsletters
18:26
he probably posted it 2 days after it got released xdd
Avatar
it's pretty old
18:28
and relatively well used
18:29
i guess i don't often have a need for cryptographic hashes
18:29
when i need to hash for hash tables and shit i just use fnv-1a
18:29
because it's simple
Avatar
F-DDrace is open source now: https://github.com/fokkonaut/F-DDrace (edited)
F-DDrace is a server-side modification of Teeworlds, developed by fokkonaut. - fokkonaut/F-DDrace
😏 2
heartw 3
Avatar
hell yeah
Avatar
Happy to answer questions
19:59
:)
Avatar
happy open source day fokko
🥳 4
Avatar
Avatar
fokkonaut
Happy to answer questions
why did you make it opensource? :D
Avatar
Time has come
Avatar
oh no i see fokko is looking for a diciple to look after his servers
Avatar
It was open source before for some time, decided to make it private again knowing it'll be open source in the future
21:03
Now here we are
21:03
Avatar
little adjustments

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com...
Exported 58 message(s)